A fiendish plan.....

Greets EmeraldDragon!

Now that is an interesting combination you have going there in a fiend deck. The mix of the Dark World with some of your "classic" fiends.

Unfotunately I have to jet to a meeting, but I wanted to drop a couple ideas past you really quick....

I really like the idea of Great Maju Garzette in here. With the doors open to special summon a Dark World monster, it makes for a wonderful tribute for GMG. It also helps the Dark Worlders get over the hurdle of not quite haveing the attack power to get around the plethora of Monarch monsters you see nowadays.

I'd say drop the Royal Decree for a Bark of Dark Ruler. You have some valuable traps there that a Decree could cause problems with at the right time. Bark will also help with the ATK hurdle of the Dark World mosnters and paying a few hundred to drop a Monarch won't be bad at all.

I'll try and get more in later, keep up the good work!

Given the special summon factor of the Dark World monsters, I'm not sure that Chaos Necromancer will work for you. I'm afraid you won't have enough monsters in the graveyard to really make it powerful.
 
since the support cards dont directly need it, I would trade Zure out for Archfiend Soldier.

Then perhaps, since you have Summoned Skull and Archfiend Soldier acting as normal beatsticks, perhaps consider trying to squeeze in a Non Spellcasting Area. It makes a great magnet for s/t removal, and it keeps your Normals from being susceptible to a host of spells that try and abuse your poor effectless monsters.
 
Interesting ideas. Very interesting. Well i need to get some cards off a mate of mine then....

As i said i just made it earlier today by throwing together the best fiends i had handy and throwing in magic and traps that might help take care of most problems i might meet.
 
EmeraldDragon said:

there i made some quick fixes,but i might have made some mistakes.because,like FienDillie-O,i am out the door too.i will come back and fix the rest of your spells.there might not be anything wrong with them,but i just need to take a look.
 
Graceful isnt always needed and besides that i didnt wanna use a card that might end up just being a hassle in the end.

Also as far as necromancer goes he doesnt need too many in the graveyard to make him useful. And just imagine if he does get enough in and have a gmg that used skull as a tribute. Two of them on the field might do some nice damage together.

As for the orcs and goblins...... i dont actually have any. A mate took them for a beatdown deck But it doesnt really matter i only had one GAF and GO. The barks I have so I will put them in and see how they play out. i need to get necrofear and ha des.

Thanks for the help guys. Keep making suggestions if i dont have cards i can always get them via trade or something.
 
Once you make those changes, post the updated deck list and let us know how the testing goes. That's always the best way to see if/what tweaks need to be made.
 
Some slight changes made in it. not much but a little. Seems to run together pretty well. Necromancer seems to end up coming out with at least 2100 atk with the way i play so he seems fine for his part. The barks help out a fair bit. The extra Trap Jammer helps me against sak armour and Mirror Force pretty well so thats cool.

People were worried about the effect of the dark world monsters. i only added them for extra summoning power. Discard then tribute him for a skull or gmg. Works well. Really well.
 
EmeraldDragon said:
As for the orcs and goblins...... i dont actually have any. A mate took them for a beatdown deck But it doesnt really matter i only had one GAF and GO. The barks I have so I will put them in and see how they play out. i need to get necrofear and ha des.

Thanks for the help guys. Keep making suggestions if i dont have cards i can always get them via trade or something.

try to get the cards you mentioned above.but mainly go for Dark Necrofear or ha des.or go get the 1st master collection,because it has 6 packs and necrofear and ha des(and a few other good cards).
 
Ok, umm, I'm sorry, but you really need that Graceful. It has absolutely no drawbacks whatsoever. It can't be a hassle in this deck.
 
Well i suppose i can add it in and see but usually when i play graceful I have a tough choice in the end cos it gives me cool stuff that i end up having to drop cos i dont have enough extra cards in my hand.
 
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