I'm curious if anyone else here plays or has played AdventureQuest, a flash RPG with rather unusual cartoon animation and a highly elaborate and, in my opinion, balanced and effective system of stats and levelling for its characters.
Quick summary: You walk around and beat up monsters and make yourself stronger. There are three main character "builds", defined by the stats which that character trains the most. Mages train mainly in Intelligence (sometimes referred to as "Intellect"), which increases their Mana and the damage done by both spells and Magic weapons. Warriors (sometimes "knights") train mainly in Strength, which increases the damage done by Melee weapons. Rangers used Ranged weapons such as bows and guns, and they train both Strength and Dexterity, both of which increase the damage done by their weapons.
In addition to these builds, characters can train in various classes such as Wizards, Paladins, Necromancers, and Dragonslayers. Ironically, there is no mechanism preventing a player from learning the arts of all classes at once. However, since "class armors" must be worn to use the class abilities, and there is a limit of eight armors to carry with you on your adventures, you can never use more than eight different classes during a quest.
For a more detailed explanation of how to build a strong character, ask Neon.
If you are really serious about the game and want to find your own ways to work with the system and understand its intricacies, Neon also has something for that. This may be the most useful guide you'll ever find.
If you are a little overwhelmed by the game at first (it is not exactly a small game), there's a guide for beginners. Personally, though, I don't really like that guide, as I feel it skips over some important and useful quests that a beginner might want to try. If anyone would like a more useful guide, just let me know. Depending on what mood I'm in, you may get hit with a ten-page analysis of everything a beginner can possibly do in the entire game.
For bragging purposes, here's me and another analysis of me.
Quick summary: You walk around and beat up monsters and make yourself stronger. There are three main character "builds", defined by the stats which that character trains the most. Mages train mainly in Intelligence (sometimes referred to as "Intellect"), which increases their Mana and the damage done by both spells and Magic weapons. Warriors (sometimes "knights") train mainly in Strength, which increases the damage done by Melee weapons. Rangers used Ranged weapons such as bows and guns, and they train both Strength and Dexterity, both of which increase the damage done by their weapons.
In addition to these builds, characters can train in various classes such as Wizards, Paladins, Necromancers, and Dragonslayers. Ironically, there is no mechanism preventing a player from learning the arts of all classes at once. However, since "class armors" must be worn to use the class abilities, and there is a limit of eight armors to carry with you on your adventures, you can never use more than eight different classes during a quest.
For a more detailed explanation of how to build a strong character, ask Neon.
If you are really serious about the game and want to find your own ways to work with the system and understand its intricacies, Neon also has something for that. This may be the most useful guide you'll ever find.
If you are a little overwhelmed by the game at first (it is not exactly a small game), there's a guide for beginners. Personally, though, I don't really like that guide, as I feel it skips over some important and useful quests that a beginner might want to try. If anyone would like a more useful guide, just let me know. Depending on what mood I'm in, you may get hit with a ten-page analysis of everything a beginner can possibly do in the entire game.
For bragging purposes, here's me and another analysis of me.