Well, for the next few weeks, or forever, perhaps, I will be posting an article every week or so on how to do with your deck what every duelist wants to do (gain card advantage, stall indefinetely, mill your opponent, etc.) in a way entirely different from the standard methods. I will make the articles up as I go, so I may edit them several times for grammar errors, etc. Bear with me. Todays topic is:
Card Advantage I: Water Decks.
Oh, goody. Water advantage. Well, let's take a look at the cards involved...
Poison Draw Frog
Penguin Soldier
Torpedo Fish
Cannonball Spear Shellfish
Orca Mega-Fortress of Darkness
Salvage
Abyss Soldier
Ok, now a more in-depth look.
....1. Poison Draw Frog: Pretty straight forward. He dies, you draw. Consider including Light of Intervention if you make a deck like this, so you can summon him in defense position. Or, you might try Begone, Knave!, if you want to suicide him.
....2. Penguin Soldier: Not much to say, except, "Two for the price of one". Oh, and remember that Penguin Soldier can target himself, if you want to reuse his effect.
....3. Torpedo Fish: A one-for-one trade may not seem like advantage, but people use Exiled Force, don't they?
....4. Cannonball Spear Shellfish: Ditto.
....5. Orca Mega-Fortress of Darkness: Alright, now it gets fun. Basically, you have a sturdy monster that can be summoned without tribute if A Legendary Ocean is in play, and gives you some very difficult to overcome field control. Nice. You gain excellent one-for-ones, which can be heavily abused by Salvage.
....6. Salvage: This is what pulls it all together. If you retrieve draw frogs, it's like a Pot of Greed. If you retrieve Orca ammo, well, you've got orca ammo. And do I even need to say what happens when you get Penguin Soldiers back?
....7. Abyss Soldier: Gives you an excellent *CONTROLLED* one-for-one trade, which becomes a two-for-one if you use Salvage. A very powerful card. The banning of Sinister Serpent hurt it, but not nearly as much as everyone seems to think.
Well, that's all for today. Think about the advantage, and let me know if I missed anything.
-pssvr
Card Advantage I: Water Decks.
Oh, goody. Water advantage. Well, let's take a look at the cards involved...
Poison Draw Frog
Penguin Soldier
Torpedo Fish
Cannonball Spear Shellfish
Orca Mega-Fortress of Darkness
Salvage
Abyss Soldier
Ok, now a more in-depth look.
....1. Poison Draw Frog: Pretty straight forward. He dies, you draw. Consider including Light of Intervention if you make a deck like this, so you can summon him in defense position. Or, you might try Begone, Knave!, if you want to suicide him.
....2. Penguin Soldier: Not much to say, except, "Two for the price of one". Oh, and remember that Penguin Soldier can target himself, if you want to reuse his effect.
....3. Torpedo Fish: A one-for-one trade may not seem like advantage, but people use Exiled Force, don't they?
....4. Cannonball Spear Shellfish: Ditto.
....5. Orca Mega-Fortress of Darkness: Alright, now it gets fun. Basically, you have a sturdy monster that can be summoned without tribute if A Legendary Ocean is in play, and gives you some very difficult to overcome field control. Nice. You gain excellent one-for-ones, which can be heavily abused by Salvage.
....6. Salvage: This is what pulls it all together. If you retrieve draw frogs, it's like a Pot of Greed. If you retrieve Orca ammo, well, you've got orca ammo. And do I even need to say what happens when you get Penguin Soldiers back?
....7. Abyss Soldier: Gives you an excellent *CONTROLLED* one-for-one trade, which becomes a two-for-one if you use Salvage. A very powerful card. The banning of Sinister Serpent hurt it, but not nearly as much as everyone seems to think.
Well, that's all for today. Think about the advantage, and let me know if I missed anything.
-pssvr