This s my first article so I thought I start things off
By explaining how to build a strong and successful deck
There are three rules every successful deck must follow
1. Usage of playable monsters
2. Supporting your deck with spells
3. Addressing your decks weakness with the usage of traps
Now before I start I state that I will be preparing a cookie cutter due to the fact that anybody reading this article is seeking help
Stage 1: the deck skeleton
First of all it is necessary to add in the staples first and
To people who don't know what a staple is I will explain a staple is a card
Essential for any deck
Spell staples.
1.Pot of greed..................(one extra card wont hurt)
2.Graceful charity..............(an alternation to POG but with a drawback)
3.Snatch steal.................(what should of went instead of Change of heart)
4.Delinquent duo................(hand destruction that sad fully brought back the element of luck into the game)
5.Premature burial..............(alternation to Monster reborn with drawbacks)
6.Mystical space typhoon...........(one of many s/t removal)
7.Heavy storm.......................(respectably one of the best s/t removal in the game)
8.Swords of revealing light.........(three whole turns of peace and harmony)
9.Nobleman of crossout...............(absolutely destructive in today's metagame)
10.Lightning vortex..................(raigeki with two drawbacks)
Trap staple.
1.Mirror force................(previously banned the comeback of this card has weakened the concept of sworm)
2.Ring of destruction...........(definitely one of the best game enders)
3.Torrential tribute...........(major monster removal)
4.Call of the haunted...........(A vital monster revival)
some of you might say that I am missing cards like bottomless trap hole
But is isn't necessary although very powerful in the current metagame
Monster staples.
(Before I start I will say that not all of these monsters belong in every deck)
1.D. D. warrior lady..............(This was very abusable before restricted)
2.Tribe infecting-virus............(provides monster removal)
3.Sinister serpent...................(S.S. is a very abusable card, it plays a vital role in card advantage)
4.Magician of faith..................(ok it's light, can be morphed, brings back a spell extremely abuseable)
5.Breaker the magical warrior..........(A dark monster that provides s/t removal)
6.Jinzo"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦(although some of you may consider not using it's still the best tribute in the game)
Stage 2:choosing a theme
Choosing a theme comes next
this involves why type of deck you will use whether a casual deck or a more
compedative type of deck
Well thats all for this article,I hope it has helped you and givin you A more depth understanding of the game
BUT just remember that the yugioh trading card game is played for fun so no matter what just go out try your best and most important of all have fun.
By explaining how to build a strong and successful deck
There are three rules every successful deck must follow
1. Usage of playable monsters
2. Supporting your deck with spells
3. Addressing your decks weakness with the usage of traps
Now before I start I state that I will be preparing a cookie cutter due to the fact that anybody reading this article is seeking help
Stage 1: the deck skeleton
First of all it is necessary to add in the staples first and
To people who don't know what a staple is I will explain a staple is a card
Essential for any deck
Spell staples.
1.Pot of greed..................(one extra card wont hurt)
2.Graceful charity..............(an alternation to POG but with a drawback)
3.Snatch steal.................(what should of went instead of Change of heart)
4.Delinquent duo................(hand destruction that sad fully brought back the element of luck into the game)
5.Premature burial..............(alternation to Monster reborn with drawbacks)
6.Mystical space typhoon...........(one of many s/t removal)
7.Heavy storm.......................(respectably one of the best s/t removal in the game)
8.Swords of revealing light.........(three whole turns of peace and harmony)
9.Nobleman of crossout...............(absolutely destructive in today's metagame)
10.Lightning vortex..................(raigeki with two drawbacks)
Trap staple.
1.Mirror force................(previously banned the comeback of this card has weakened the concept of sworm)
2.Ring of destruction...........(definitely one of the best game enders)
3.Torrential tribute...........(major monster removal)
4.Call of the haunted...........(A vital monster revival)
some of you might say that I am missing cards like bottomless trap hole
But is isn't necessary although very powerful in the current metagame
Monster staples.
(Before I start I will say that not all of these monsters belong in every deck)
1.D. D. warrior lady..............(This was very abusable before restricted)
2.Tribe infecting-virus............(provides monster removal)
3.Sinister serpent...................(S.S. is a very abusable card, it plays a vital role in card advantage)
4.Magician of faith..................(ok it's light, can be morphed, brings back a spell extremely abuseable)
5.Breaker the magical warrior..........(A dark monster that provides s/t removal)
6.Jinzo"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦"¦(although some of you may consider not using it's still the best tribute in the game)
Stage 2:choosing a theme
Choosing a theme comes next
this involves why type of deck you will use whether a casual deck or a more
compedative type of deck
Well thats all for this article,I hope it has helped you and givin you A more depth understanding of the game
BUT just remember that the yugioh trading card game is played for fun so no matter what just go out try your best and most important of all have fun.