Anyone know what the next series is, and what Fairy cards are in it?

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krazykidpsx said:
now stall cards, Messanger of Piece, Level Limits, Wave motion cannon.

thouse are the most ovious ones you can see beign played but you have to run atleast 3x messanger and wave motion, and 2x Level limit, just so you can pull it during opponening hand. and then you dont even get the certainty that you will get the monster in time in order to sac the 3 continous spell cards.

What about cards such as Toll, The Dark Door... I can call more... *calls for help* If Netrepâ„¢ wouldn't have problems when you'd search for Spells in general....

EDIT: Netrep starts to hate Spell Cards, it looks like. I select Card Type: Spell and then it says this: "Fatal error: Call to a member function MoveNext() on a non-object in /home/netrepn/public_html/registrySearch.php on line 241"
 
Monster Gate/Reasoning + Tons o' Continuous Spells in your Deck + "Descending Thunder Emperor - Hamon" = way too easy.

I wouldn't go so far as to call them "broken" though. They still need a dedicated deck. The Envoys were just too easy cause it was just a matter of DARK + LIGHT fodder. You could even go as far as saying the same about Chaos Sorcerer. He just has lesser of an effect.
 
krazykidpsx said:
yes, but listen to your self.

a Giant Germ, a Archfiend Soldier? doesnt that just tell you Fiend Deck?

only in a fiend deck will you find thouse specific monsters.

now stall cards, Messenger of Peace, Level Limits, Wave motion cannon.

thouse are the most ovious ones you can see beign played but you have to run atleast 3x messenger and wave motion, and 2x Level limit, just so you can pull it during opponening hand. and then you dont even get the certainty that you will get the monster in time in order to sac the 3 continous spell cards.

Your argument is that nobody will play these because you wouldn't just drop them into your normal tournament winning deck. We're stating that these will create new tournament winning decks and make many other decks obsolete. Most current decks can't beat 1 4000 ATK monster in battle. That means you'll have to bounce them (Penguin Soldier, Compulsory Evacuation Device) or destroy them (Exiled Force, etc.) In a deck running 3 each of Royal Decree and Royal Command, 2 each Gravity Bind and Emergency Provisions, along with an MST do you see where this is going? Practically invulnerable to any opponent's attack, flexibility to destroy or negate nearly any trap, take your pick of Silent Swordsman, Horus, even Spell Canceller and you've got a juggernaut that will squash many deck types into the dirt. You can do the same with each of these overpowered monstrosities. We are just now returning to a more even playing field where you should be able to take your pick of dozens of deck types and win. It truly is a shame that we are going into yet another bad direction so quickly. So much for the
Jae Kim said:
First Upper Deck gives us a near-perfect Forbidden list and now, well-balanced cards with powerful effects? Could it really be that times, they are a-changing?

No Jae, the more things change the more they stay the same. Expect these lovely monsters to create further limiting or even banning of some key cards that will bolster these deck types. Konami doesn't appear to even know the definition of well-balanced cards.
 
anthonyj said:
Your argument is that nobody will play these because you wouldn't just drop them into your normal tournament winning deck. We're stating that these will create new tournament winning decks and make many other decks obsolete. Most current decks can't beat 1 4000 ATK monster in battle. That means you'll have to bounce them (Penguin Soldier, Compulsory Evacuation Device) or destroy them (Exiled Force, etc.) In a deck running 3 each of Royal Decree and Royal Command, 2 each Gravity Bind and Emergency Provisions, along with an MST do you see where this is going? Practically invulnerable to any opponent's attack, flexibility to destroy or negate nearly any trap, take your pick of Silent Swordsman, Horus, even Spell Canceller and you've got a juggernaut that will squash many deck types into the dirt. You can do the same with each of these overpowered monstrosities. We are just now returning to a more even playing field where you should be able to take your pick of dozens of deck types and win. It truly is a shame that we are going into yet another bad direction so quickly. So much for the

I agree with that. One note: you're talking about 1 monster... but the 3 new Fiends (with godsize powers) are not similar..

anthonyj said:
No Jae, the more things change the more they stay the same. Expect these lovely monsters to create further limiting or even banning of some key cards that will bolster these deck types. Konami doesn't appear to even know the definition of well-balanced cards.

And about this... I think we know enough about Konami to DON'T agree with such things..
 
ChaosNecro said:
I agree with that. One note: you're talking about 1 monster... but the 3 new Fiends (with godsize powers) are not similar..

I am aware of that. I was simply making an example of one of them to show that new deck types would easily dominate.
 
Well it looks like I screwed up big time. Anybody remember what this thread was started about in the first place? All the guy wanted to know was if there'd be fairies in the next booster pack. Then I came along thinking I'd be informative by presenting these new monsters in the booster after EEN, and ended up getting everybody's knickers in a twist (hope I got that saying right). I'm hoping this will be the last comment. But here's the facts as I know them best.

These monsters are from a booster pack thet might not of even been released in Japan yet. A sloppy translation at best, that will most likely not be near as powerful once it hits stateside (anyone remember how Call of the Haunted used to work on the show?). So let's just stop the griping and hope konami realizes what there're doing okay?
 
::sigh:: if youd check up on DMComet.net you would have noticed that the info comes from Weekly jump, and its from SOI = Shadow of Infinity. So for the information to be incorrect we would have to put a 1% chance, and you can pray to whom ever you want.

over all the cards arnt broken, and each one in perticular require their own deck.

They are not a repeat of the chaos monsters, you guys are just making too much out of this.

here, this is card that wasnt release here but was in the ocg:

DMComet.net said:
Card Name: Tuaratin (JHS-JP001) Effect: This effect can be activate during opponent's Battle Phase. When you have 2 or more monsters on the field, and all of them are destroy as a result of battle and sent to Graveyard, you may special summon this card from your hand. If this card is successfully special summon this way, name a Main-Type. Destory all face-up monsters on the field that have the declared main-type. Afterward, as long as this card is face-up on the field, opponent cannot Summon or Special Summon monsters with the declared Main-Type.


is that broken? I dont surely dont think so, and loosing 2 monsters on your opponents turn is just sad. Dope effect non the less.
 
yes, while its true they required their own deck, the only part of it was the monsters.

in general you could get away with using 3x D. D. assialant and so forth, as long as you had a few lights and dark in the grave you had already accomplished the effect, which generally speaking, anytime you take stuff out of the graveyard is not very hard to put other stuff in.

take in consideration Thunder Dragon, that is a easy light dump.
 
Now, take into consideration that having monsters in the grave is a bad thing, while having cards on the field is a good thing. Like we have said over and over, YOU CAN STALL USING CONTINUOUS MAGICS/TRAPS UNTIL YOU FIND YOUR GOD. That means that, unlike Chaos monsters, which required dumping resources, these gods require conservation of resources, something which people already do as a matter of course. The more I think about it, the more I wonder if these beasties may be even more powerful than the Envoys. What is this world (game) coming to?
-pssvr
 
The Envoys would have certainly had the edge in the old "scorched world" format where nothing stayed on the field for more than a round or 2 at the outside. Envoys top deck and dominate. These require on field resources to exist so top decking won't work out as well if your enemy just Heavy Stormed the field but in many ways these 3 will outshine the Envoys as the current ban list does not permit as much raw destruction of resources top decking is less likely in today's meta and the new gods will easily end games when they appear.
 
Dr Kain said:
Frankly, I think every deck should have at least:

1 Dust Tornado (2 would be better)
1 Mystical Space Typhoon
1 Jar of Greed
1 Dark Hole
1 Torrential Tribute (or 2)
1 Cross Fusion or Brain Control
1 resurrection type card (Call of the Haunted, Premature Burial, Monster Reincarnation)
THis is a huge fallacy. I have played a stall/burn/fire/pyro/beatdown deck in which there was so much swarming and graveyard recursion to protect Solar Flare Dragon or pump Ultimate Baseball Kid, that no monster destruction/removal/bouncing was used, period. I have also played a Normalcy deck in which Ultimate Offering and Heart of the Underdog were abused to such an extent that abolutely no graveyard recursion was necessary. You think too much in terms of staples, no offense intended.
-pssvr
 
Hey, I said every deck should have those, I didn't say I'd actually do that. :p Frankly, there are just way too many cards to use in one deck (which is why I have an Insect, Fairy, Spellcaster, Fiend, and Water deck (Wind, Beast, and Warrior coming soon).
 
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