Dillie-O
Council of Heroes
Here's one that is styming a few of us, but I think I know the answer.
Its Player A's turn, they have no cards in hand and a set Archfiend's Roar on the field. During their draw phase, they draw a card, and since their opponent has no response, they activate Archfiend's Roar to bring Cyber Archfiend to the field. Given Cyber Archfiend's effect, do they get a second draw?
I'm thinking at this point the answer is no, since Cyber Archfiend specificially says during the beginning of the draw phase. But that leads me to a followup question, is the turn player allowed to activate any legal spell/trap cards at the start of their draw phase. If that is the case, could they then activate and resolve Archfiend's Roar, and then proceed with the draw, thus getting a second draw thanks to Cyber Archfiend?
Thanks in advance folks!
Its Player A's turn, they have no cards in hand and a set Archfiend's Roar on the field. During their draw phase, they draw a card, and since their opponent has no response, they activate Archfiend's Roar to bring Cyber Archfiend to the field. Given Cyber Archfiend's effect, do they get a second draw?
I'm thinking at this point the answer is no, since Cyber Archfiend specificially says during the beginning of the draw phase. But that leads me to a followup question, is the turn player allowed to activate any legal spell/trap cards at the start of their draw phase. If that is the case, could they then activate and resolve Archfiend's Roar, and then proceed with the draw, thus getting a second draw thanks to Cyber Archfiend?
Thanks in advance folks!