Attack of the Zombies

RPGKid

New Member
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I have had this deck for many months, and it has treated me well. I have modified alot, but it's pretty much the same as it was when it was first created. Well, here it is. If you have any suggestions, let me know.


Monsters:
Vampire Lord x2
Ryu Kokki

Breaker the Magical Warrior
D.D. Assailant
D.D. Warrior Lady
Des Lacooda
Exiled Force
Giant Rat x2
Injection Fairy Lily
Magician of Faith
Mystic Swordsman LV2
Pyramid Turtle x3
Sangan
Spirit Reaper x2

Spell:
Book of Life x3
Call of the Mummy
Confiscation
Creature Swap x2
Dark Hole
Fissure x2
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
Snatch Steal
Swords of Revealing Light

Trap:
Call of the Haunted
Dust Tornado x2
Widespread Ruin
Sakuretsu Armor x2
Torrential Tribute

Side Deck:
Kinetic Soldier x2
Mobius the Frost Monarch
The End of Anubis
D.D. Survivor
Legendary Jujitsu Master
Drillroid
Nobleman of Extermination
Wave-Motion Cannon
Ceasefire
Solemn Judgment
Cursed Seal of the Forbidden Spell
Trap Hole
Bottomless Trap Hole
Royal Decree


Some of the things that I can see that may need changing is the Call of the Mummy for something, I'm not sure what, and maybe add either a Kycoo or another Spirit Reaper for Drillroid and put Drillroid in the Side Deck. Let me know what you think of the current build and what I could change. In the side deck, I have Royal Decree because I don't have a Jinzo, but other than that, it seems pretty solid to me.
I've made a couple of changes:
-Drillroid
-Magic Cylinder
+Spirit Reaper
+Widespread Ruin
 
Hey. I haven't see you here before. You should go to our intro/farewell forum and start a thread so I can formally greet you ("formally" is used rather loosely in that sentence). RPG's. They pwn.

I definitely think Call of the Mummy should come out for Reasoning. You have several 4-star, 3-star, 2-star, 5-star, and 6-star monsters. I don't think the opponent can really guess correctly that often.

Other than that, it's awesome. Nice, really.
 
Jason_C said:
Hey. I haven't see you here before. You should go to our intro/farewell forum and start a thread so I can formally greet you ("formally" is used rather loosely in that sentence). RPG's. They pwn.

I definitely think Call of the Mummy should come out for Reasoning. You have several 4-star, 3-star, 2-star, 5-star, and 6-star monsters. I don't think the opponent can really guess correctly that often.

Other than that, it's awesome. Nice, really.
I have more 4-star level monsters than anything else, so if my opp. guesses that, there is a good chance that they will guess right. Thanks for the advice, though. If you think of anything else, let me know.
 
you could always use a Monster Gate... but i think this deck has plenty of speed..... I agree with Zelgadis.. drop the Fissures for Smashing Grounds... (if you have them available..)....

now for that Call of the Mummy.... seems to me that you have plenty of swarmability... so lets take a slightly different focus.... you have Nobleman of Crossout, Drillroid, and MS LV2... why not take advantage of them with a Swords of Concealing Light.... .. it rarely is needed longer than a turn, but it serves its purpose well...... give it a shot in place of that Call of the Mummy
 
Just some suggestions:

Monsters: 18
Vampire Lord x2
Ryu Kokki +1

Breaker the Magical Warrior
Drillroid -1
D.D. Assailant -1
D.D. Warrior Lady
Des Lacooda -1
Exiled Force
Giant Rat x2 -2
Injection Fairy Lily -1
Magician of Faith
Mystic Swordsman LV2 +1
Pyramid Turtle x3
Sangan -1
Spirit Reaper +1
Soul-Absorbing Bone Tower +2
Royal Keepers +2


Spell: 16
Book of Life x3
Call of the Mummy
Confiscation
Creature Swap x2
Dark Hole
Fissure x2
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
Snatch Steal
Swords of Revealing Light

Trap: 7
Call of the Haunted
Dust Tornado x2
Magic Cylinder
Sakuretsu Armor x2
Torrential Tribute

This gives you 41 cards for your main deck and gives you more of a zombie theme. Other cards that work well include The Shallow Grave, Monster Reincarnation, Swords of Concealing Light. You have Nobleman of Crossout, you might want to side deck a couple of Nobleman of Extermination and even maybe a Card Destruction. The latter being more of a trick card to use. Don't use it against a dark world deck. Well that's all I have to suggest.
 
The Giant Rats help me to get out my Pyramid Turtles. The Injection Fairy Lily gives me a really high attacker. the Drillroid will probably come out for Spirit Reaper. Des Lacooda is for draw power. I tried Soul-Absorbing Bone Tower and I didn't like it that much, but I may try it again. I would put in 1 Royal Keeper, but also put in a regerating mummy for hand control and for the 1800 attack power. I have used Royal Keeper, and I liked it, but I was trying out something else. Sangan is for searchability. Thanks for the suggestions. I'll put in another Spirit Reaper and maybe a Royal Keeper.
 
RPGKid said:
I have had this deck for many months, and it has treated me well. I have modified alot, but it's pretty much the same as it was when it was first created. Well, here it is. If you have any suggestions, let me know.

Monsters:
Vampire Lord x2
Ryu Kokki

Breaker the Magical Warrior
Drillroid
D.D. Assailant
D.D. Warrior Lady
Des Lacooda
Exiled Force
Giant Rat x2
Injection Fairy Lily
Magician of Faith
Pyramid Turtle x3
Sangan
Spirit Reaperx2

Spell:
Book of Life x3
Call of the Mummy
Confiscation
Creature Swap x2
Dark Hole
Fissure x2
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
Snatch Steal
Swords of Revealing Light

Trap:
Call of the Haunted
Dust Tornado x2
Sakuretsu Armor x3
Torrential Tribute

Side Deck in progress


Some of the things that I can see that may need changing is the Call of the Mummy for something, I'm not sure what, and maybe add either a Kycoo or another Spirit Reaper for Drillroid and put Drillroid in the Side Deck. Let me know what you think of the current build and what I could change.
^Edits Shown Above^
I'll start from the bottom up. Magic Cylinder gives absolutely no apparent advantage. A third Sakuretsu Armor would serve you better (especially in this current format, strong attackers and a lot of damage doesn't thrive.)

I'm iffy about the Confiscation here, but eh. I'll keep it in. If you're iffy about it, you should off it for a third Fissure/Hammer Shot.

I was surprised by the use of only 1 Spirit Reaper in a Zombie deck. I'd take out Mystic Swordsman LV2 for another, since you have Drillroid doing that dirty work. Unless you frequently get Mystic Swordsman with Giant Rat, then you'd take out Drillroid for the second Spirit Reaper. You're preference. The rest looks good. Good job.
 
well let's get started. I'll try to give you some of my best ideas and explenations. For starters, you have 4 warriors main deck. Maybe we could work a Reinforcement of the Army in. You obviosly like the V. Lords, right. Personally, I like the 1 v.Lord, 1 kokki, 1 mobius build, but that is not your style and I understand that. so since you like your tribute lineup, I'll keep it. well, now that I look at the other aspects of the build I would replace Call of the Mummy. If you have a Brain Control, that would be good, seeing as how you are running three tributes, but if not, another Dust Tornado would do quite nice ; )

or maybe a third Spirit Reaper. or that rota.
 
I like Rush Recklessly. It helps V-Lord (and many of the "smaller" zombies) survive some of the bigger attackers, kills opponents reapers, and it's a quick play; quick plays are cool.
Another quick play I enjoy is Book of Moon. It can turn an attack position reaper into defense to keep from losing points from an attack, and protects against cards that target "face-up monsters". It can also help to kill the high ATK monsters by putting them into defense, which is good for your Swordsman and Drillroid etc...It also helps you re-use your flip effects; espeically if you flipped it on your turn, then book them during your opponents attack to get the effect again.
 
Kycoo does work well here but I think that maybe Triztans right on this one. I myself love Book of Life but it can be a top deck nightmare if drawn at the wrong time. There are other cards that would help your deck run more smoothly and give better synergy. To make the Zombies work at peak effectiveness, you must be able to get them at will. Using combinations like Card Destruction with Shallow Ground or Book of Life are effective. Most of it matters on how guttsy you are. Look at the other Zombie threads out there. There are many good ideas that work. With the current ban list, it really doesn't matter if you have 2 or three Vampire Lords. Ryu Kokki is much more effective especially against warrior swarms. Another swarm contol card is Getsu Fuhma. This card can keep the fiends at bay or even other zombies. If your opponent does a Snatch Steal of a high powered zombie, Getsu will get the job done at removing it from the field. In a way it's like a DDWL designed for fiends and zombies. With the Dark World decks being used, you have to look out for yourself.
 
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