Bait doll LON-096

im gonna go in depth with a much underrated card bait doll a short print from the booster LON


Card # LON-EN096
Card Name Bait Doll
Card Type Spell
Is Equip No
Is Field No
Is Continuous No
Is QuickPlay No
Is Ritual No
Card Text 
Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck.

and for the image
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People often underrate this card but when used right it can be one of the best ones.


Uses for this card:
force your opponent facedown traps he doesnt want to activate
--You have no monsters and he has a facedown Ring of destruction.you force him to activate it on his own monster or if he doesnt has any either you can destroy it for a good direct attack.
--Force your opponent to activate magic jammer since its timing will be incorrect it will be destroyed.
--Force your opponent to use waboku when he doesnt need it.
--Lots of other uses
Other Benefits
--comes back to your deck so you can use it again believe me this effect is good.
I once used this card 3 times on the same duel and i only run 1

If this card was a quickplay it would be much better but it isnt.
Also this card can be used to destroy your opponent torrential tribute.
what do you think of this card?
 
Slight difference in wording.

If you chain Magic Jammer to Bait Doll, you are chaining in the activation portion of effects, which can stop Bat Doll from resolivng

If you don't chain Magic Jammer, Bait Doll starts to resolve and forces the activation of Jammer. Jammer's effect is to negate the activation of a spell card. Since we've already past the actvation phase of Bait Doll, Jammer now becomes "bad timing" and it is thusly destroyed, so Bait Doll has successfully done its job, and goes back into the deck.

I personally LOVE Bait Doll. It took me a little to get the mechanics of it down, but it recycles itself quite frequenly. It is quite powerful beecause it will typically disrupt the normal timing your opponent will use with their traps. The Ring of Destruction example was a powerful one. Simlarly, all those Trap Holes and Acid Trap Holes and the like are gone through Bait Doll. 8^D

I actually one a duel once by having Bait Doll the last card in my deck and my opponent continuing to set their spell/trap cards and decked themselves out.
 
I dont see that as being correct.  You can force activate Solemn Judgment.  Since the only target for Solemn Judgment would be Bait Doll, then you can chain to Bait Doll and destroy it.  This isnt my opinion, its the ruling.

Bait Doll
If "Bait Doll" targets a Trap Card that was Set the turn "Bait Doll" is activated, the Trap Card is considered illegally activated and is
immediately destroyed. If "Bait Doll" targets a Trap Card with an Activation cost, the Activation cost does not have to be paid. If
"Bait Doll's" effect is negated, it does not return to the owner's deck.
 
masterwoo0 said:
I dont see that as being correct.  You can force activate Solemn Judgment.  Since the only target for Solemn Judgment would be Bait Doll, then you can chain to Bait Doll and destroy it.  This isnt my opinion, its the ruling.

Bait Doll
If "Bait Doll" targets a Trap Card that was Set the turn "Bait Doll" is activated, the Trap Card is considered illegally activated and is
immediately destroyed. If "Bait Doll" targets a Trap Card with an Activation cost, the Activation cost does not have to be paid. If
"Bait Doll's" effect is negated, it does not return to the owner's deck.

Actually, what Dillie-O said was correct.

Where did you get this ruling from?
 
This was from Netrep 6.0. Im sure there are those that would say that the files are no longer valid. But the current ruling on Bait Doll from Advanced Research Ruling Journal almost mirrors the same thing.

This is from the ARRJ 1.0:

Bait Doll
If the Trap card activated by "Bait Doll" has any activation costs, those activation costs are not paid.
 
Even if the activation cost is not paid, the activation timing still has to be correct.

EDIT: Hmm, I'm not sure if that thing with activation costs not having to be paid is the current official ruling.
 
In my opnion and gut instinct, I'd say that if the cost could be payed [different from an optional cost though] with a trap card that was force-activated... That the cost would have to be paid.

But as I said that it's my gut instict. I've yet to see any offical rulings or seek out offical rulings on the force activations area.
 
The way you are ruling Bait Doll would make it almost impossible to use a Trap Card that is activated.  That would mean that Dust Tornado would be unable to destroy a Spell or Trap on the field, Ceasefire would be unable to flip face-down monsters face-up, etc.  I dont think that is what the effect of Bait Doll was created for.

All Bait Doll does is create a situation where the card activated (if its a trap) must have a purpose once "activated" or its destroyed:

Force Activate Magic Cylinder, since there is no attack, its destroyed.

Force Activate Gravity Bind, no requirement for activation other than set for one turn.  Remains on field.

Force Activate Ring of Destruction, destroys a face-up monster on field.  No legal target, its destroyed.

Force Activate Raigeki Break, no discard cost for activation, destroy any card on field (except Bait Doll)


The ARRJ Ruling cant be outdated unless you consider 2 Oct 2004 as "behind". You can also use Bait Doll on your own set Trap Cards.
 
Many cards aren't as good as they seem.

And the ARRJ isn't an official rulings source, but more of a guideline.

I'll try and post this on the judges list later and see what they say.
 
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