Bermuda Triangle

Bedlamite

New Member
:duel_yes Well, here I am doing my best to avoide those slimy CC decks again. What ya'll think of this one?

BERMUDA TRIANGLE:

MONSTERS: 22

1 Amphibious Bugroth MK-3
2 Barrier Statue of the Torrent
2 Cannonball Spear Shellfish
3 Gora Turtle
1 Mobius the Frost Monarch
3 Mother Grizzly
2 Nightmare Penguin
1 Orca Mega-Fortress of Darkness
2 Silent Abyss
2 Torpedo Fish
3 Unshaven Angler

SPELLS: 6

3 A Legendary Ocean (+1)
3 Salvage
-1 Umi

TRAPS: 12

3 Dust Tornado
3 Sakuretsu Armor
2 The Transmigration Prophecy
2 Tornado Wall
2 Wall of Revealing Light

So, I started with the Gora Turtle/Wall of Revealing Light combo (couldn't resist, and I've been wanting a water deck for some time), and built around that. I'm still open to suggestions though ya'll.
 
Try adding an axe of dispair or 2. Not only for added power, but they're fun to stick on gora turtles. Sure the turtle can't attack then, but then anything with a high enough attack to kill it can't attack it anyway.
 
ROFL - I never considered that before mmik21, but now that you've shared - I love it...

I'll add it to my list for when I get to play testing (shortly), and post here to let ya know. Thanx mang.
 
Maybe you could add something big enough, so you could use Unshaven Angler. Or throw away Angler and put in something nice like Aqua Spirit.
 
Ojimaru - I'll do just that - Thanx.

Dasher - The 2 'Silent Abyss' are big enough for the anglers, thats why they are in there. I may end up siding the Aqua Spirit though.

Thanx Guys, and keep em comming.
 
Try a sangan to help you get out bugroths or turtles or whatever else you may need.

Try a snipe hunter. If you get a salvage you can discard water monsters, then get them back again with it. You'll eat up your opponent's feild pretty fast, and with gravity bind or level limit out, it's low attack of 1500 should be protected.
 
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