Blade, Daywalkers recruitment

MarvelKnight74

New Member
Okay, i think i got this understood. But i was asked about this and want to be sure i am not wrong about this cards recruitment.

Blade, Daywalker states "Loyalty. Recruit Blade only if you control an Underworld character"

This is requiring a player to control both a Marvel Knight and a Underworld character in order to recruit blade correct?

If that is correct, Why not just state that in the text. was it to hard to write something like "Recruit Blade only if you control a marvel knight and UNderworld character."
 
Loyalty does not mean Recruit Blade only if you control a Marvel Knights character. What Loyalty means is Recruit Blade only if you control a character that shares an affiliation with Blade. Usually this means the same thing, however, if you had a card like Clone Saga which gives all affiliated characters you control the Spider Friends affiliation, you could recruit Blade if you had a Spider Friends and an Underworld character on the field (or even just an Underworld character, since it also has Spider Friends, which is the same as what Blade has.)

So, it is not necessarily required that you have a Marvel Knights character on the field. You just need an affiliation that Blade also has as well as the Underworld affiliation available on the field.
 
I apologize, I should have worded the question better. I understood loyalty but was questioning the text after the bold text.

but this leads me to a couple other questions i have about cards text.

1) Midnight Sons states that you choose a affiliation, then all cards in the ko pile, hand, deck and in play that are either Marvel Knights or the chosen affiliation have both.
Does this mean that i can choose any affiliation even if that affilation is not in my deck.

example: I have a three Marvel Knight characters in play, I attack with all three and stun my opponents three characters. I then play Midnight sons and choose Fantastic Four as the affiliation, I then play Cosmic Radiation to ready all my characters since they are now FF/MK. I then activate Judge, jury and executioner giving all characters the effect to KO stunned characters. I then exhaust them to KO all my opponents characters. is that move legal? Is that how midnight sons works?

2) Made Man states that i exhaust a character for additional cost to play it. Then all affilated characters attack as if they had flight and have the Crime lords affilation this turn.

Okay that is simple enough. but why is this plot twist ongoing, is the flight portion of the effect on going?

3) Elektra, Assassin says, whenever elektra attacks she get a +x ATK where X is the defenders defense.

If I declare an attack against a character with a 5 defense. the attack goes through since both players pass. then my opponent begins a new chain by playing Acrobatic dodge. Does Elektra's attack increase to the modified defense or is it what the DEF was at the time of the attack?
 
1. That would be legal. Midnight Sons gives all of your Marvel Knights characters the chosen affiliation (and vice-versa). If all of the characters you controlled were either Marvel Knights and/or Fantastic Four, you could indeed perform that action.

2. The ongoing part is because the effect can be used at any time (Exhaust a character you control -> Affiliated characters . . .) So, if you play Made Men one turn, the next turn, you can exhaust a character for the effect of Made Men to get the effect once again. It is similar to the Ongoing effect of Dynamic Duo or Salvage.

3. Elektra's effect goes on the chain when Elektra gains the attacker characteristic. Until that effect resolves, Elektra has no bonus ATK. Any effects that raise the defender's DEF that resolve before Elektra's effect resolve will be taken into account by Elektra's effect. However, most players will let Elektra's effect resolve before adding any defensive plot twists, since after Elektra's effect resolves, there is no further ATK increase due to that effect.
 
Thank you once again Dlanaan.

That was exactly what i was wanting to know about Elektra's effect.

though i have yet another legalty question to pose to you.
(this is a hypothetical scenerio)
Player A chooses to attack the one character Player B has in play which will stun player B's character
Player B chains "heat vision" giving his Defender enough ATK to stun the Attacker
Player B then chains "Finishing Move" by exhausting his Defender for the additional cost.
Is that move legal.
 
A couple problems with that scenario. I am assuming this is the chain you intend set up?

1) Player A attacks (and has exhausted and is now an attacker) with Character A (*A*) [this part is not on the chain itself, but just for reference]
2) Player B puts Heat Vision on the chain, targeting his defender, Character B (*B*)
3) Player B puts Finishing Move on the chain, exhausting *B* targeting *A* before *A* is stunned?

First problem: Finishing Move cannot be activated unless there is a stunned character to target. If Player A had another monster, this would be legal, but would create problems with step 2, which I'll get to in a second. So, if Player B intended to target *A* with Finishing Move, this is illegal and Finishing Move would go back to where it was (face-down in the resource row, or back to the hand).

Second Problem: Assuming that the Finishing Move was legal (targeting a stunned character that was not *A*), then when Heat Vision attempts to resolve, it will see that *B* is already exhausted. Since Heat Vision wasn't the Plot Twist to exhaust *B*, the text after 'If you do' will not apply to *B*, so no additional ATK and no bonus damage on stunning.

So, assuming both Finishing Move and Heat Vision were chained, provided Finishing Move was legal, Heat Vision is not going to give the desired resolution. (Finishing Move's exhaustion is a cost, so must be performed before the effect of Finishing Move is put on the chain). So, it would be legal to attempt this (again, provided Finishing Move is not targeting *A*), but wouldn't generally be worth it.
 
I am sorry, once again i have made a arse of myself on this forum. (which seems to be an habitual habit) I realized this morning that Heat Vision was the wrong card to have used in the scenerio. but yes, i can see where that plan would be rather flawed. I was hoping that the targeting of Finishing Move would be similar to the targeting of Roy Harper<>Arsenal where it would not resolve until the ATK was Higher then the target. But alas it is not to be.
 
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