Blah, first real attempt..

I've thought of Mystic Tomato at first and since I'm not sure what will work, I'll consider it. It's on my long list of things to test, so I wouldn't worry too much about it.
 
As is typical, I'm lost. Not really sure what you're going for. It looks like a hybrid of Fiend beatdown and Archfiend, but then there's the weenies (Newdoria, Goblin King, Wall of Illusion) and I can't see why. Maybe I'm (no offense) just overanalyzing it, looking for a master plot when there is none. If that is the case, I think we should go the Goblin King route (as if I know anything about that). Another king, two tomatoes, two Last Wills, a Metamorphosis, should al go in place of unrelated stuff like terrorking, desrook, Smashing Ground, etc.

-pssvr
 
pssvr said:
As is typical, I'm lost. Not really sure what you're going for. It looks like a hybrid of Fiend beatdown and Archfiend, but then there's the weenies (Newdoria, Goblin King, Wall of Illusion) and I can't see why. Maybe I'm (no offense) just overanalyzing it, looking for a master plot when there is none. If that is the case, I think we should go the Goblin King route (as if I know anything about that). Another king, two tomatoes, two Last Wills, a Metamorphosis, should al go in place of unrelated stuff like terrorking, desrook, Smashing Ground, etc.

-pssvr

Smashing Ground is the best form of unrestricted removal this game has to offer atm. DON'T remove them. Of course as soon as Shield Break is released, it will be the next best unrestricted removal. With Shrink following shortly behind.
 
<Puts fingers together in a fiendish fashion/>
Excellent....welcome to the fiendish ways my friend.

You're on the right track Tk. A good "general" fiend deck takes advantage of the "universe altering" abilities that they possess.

The spell and trap lineup look pretty decent. I'm usually a big fan of Bark of Dark Ruler in fiend decks since they can be used both offensively and defensively, but your trap count is a little low and all of those are pretty straightforward. If you were interested in upping the trap count, I'd say drop a Scapegoat and a Dimension Fusion for a pair of Barks. I know the Necrofood was given even more use with the prospects of Return from the Different Dimension and Dimension Fusion, but you could go without. If you did want that route, I'd recommend RFtDD. I know its slower, but you'd be amazed at how many times I was below the 2K barrier and the RFtDD saved my butt by a quick onslaught of Dark Ruler/Goblin Kings.

The Archfiends in here are a little rough. With no Pandemonium to support them, you may wind up taking some serious hits. Shadowknight is nice at a 2K, but the cost and half the LP damage just isn't worth it in my book. I'd say swap it out with a Slate Warrior and a Dark Ruler. The added tribute will help feed Necrofood and the Slate is an excellent properties all around and is only 100 less.

The mention of 2 Necrofears in here makes me think you want to put some emphasis on the Dark Lady. Excellent choice, she is quite nasty indeed. Newdoria will definitely feed her fast, but a Kuriboh or Giant Germ grouping will help this out too. Giant Germ will give it speed while the Kuriboh route adds some added fiendishness in that its practically un-negatable. 8^D That could easily replace your two Desrook's and your 1 Terrorking.

From there I think you're good to go. I don't run Morphing Jar myself in the deck, but that will provide another way to get some Necrofood fast. I always like Cyber Jar in my fiend decks and Sangan makes for a great searcher. Wall of Illusion is my favorite fiend card of all time, so you can't go wrong with that.

Hopefully this helps you out. I'm sure this may sound like I'm trying to convert you to my way of running a fiend deck and I don't intend to do it. I know you well enough to know that you have a very unique and powerful style of doing things and I want to help you exploit that in the most fiendish way possible. 8^D Keep up the good work!
 
I'll move some stuff around, see what I can come up with. I don't have most of the cards right now and getting a huge quality of them from a couple online trades.

I built that earlier when I was tired. Now, I'm even more tired.

I'll have to do some testing to get the general idea of fiends, then get a little more into it. The Bark idea sounds interesting, I've thought of that before, didn't know if it really was that great but I'll give it a shot.
 
If you wind up really liking Bark, consider a Brain Jacker in the mix too....With a 900 DEF, the cost you wind up paying in order to take control of their Mobius, Jinzo, Horus LV8 becomes FAR worth it 8^D
 
I disagree with Dillie-O on Dimension Fusion - it (along with RFtDD, which isn't quite as good imo) is Necrofear's single best support card. Throw in a couple Fiend Beatsticks (Slate, Goblin Elites, Giant Orc) and a couple Giant Trunades and you've got the single most underrated OTK the game has to offer.

Anyway, here are my suggestions:
-2 Shadowknight Archfiend
-2 Desrook Archfiend
-1 Terrorking Archfiend
-1 Wall of Illusion
-1 Creature Swap
-1 Nobleman of Crossout
-1 Magic Cylinder

+2 Goblin Elite Attack Force (or Giant Orc if you're on a Budget)
+2 Slate Warrior
+1 Goldd, Wu-Lord of Dark World (Or another Sillva could work, but Goldd is superior imo)
+1 Night Assailant (Can recur both Jars, Mof, and, should you choose to use them, Slate Warrior)
+1 Dark World Lightning
+2 Giant Trunade

You seem a bit unfocused with those Archfiends, which really need their own deck to work. Nobleman can mess you up if you use Dimension Fusion later in the duel; you'd be better off with Dark World Lightning, which supports the splash of Dark World monsters, and doubles as S/T removal. Giant Trunade also works well here. It can set you up for an OTK, return an equipped Necrofear to your hand for another go, re-use your SoRL, or just give you a clear shot at your opponent's lp.

Overall, pretty nice for a first attempt, but lacks a bit too much in focus to work properly imo...
 
Hmmm, well most of my suggestions still stand. Necrofear & Dimension Fusion go together like... well, I'm too tired for metaphors right now, but it wins games (and a lot more often then you may think). I prefer Dark Mimic LV1 over LV3 as it can be recurred via Night Assailant and reused via Book of Moon, but thats just a matter of personal preference. Goblin Elites and Giant Orcs kill Cyber Dragons... thats should be reason enough to at least consider them. And a splash of a couple more Dark World monsters wouldn't hurt, especially with that Dark World Lightning.

Anyway, it looks much better now. Nice job :eek:rc1:
 
Dark Mimic LV3 actually works better than LV1. The reason I use LV3 instead is because Mystic Tomato not only gets it out, but it also can be a form of stall for a turn maybe. People consider Card Advantage VERY much when making their plays and building their decks. If they see Dark Mimic LV3 pop up, they might not attack it if they have more than one monster on the field. I'd gladly take a little damage to draw a card. It isn't like I'll be taking that damage each time I bring him out.

Also, the Dimension Fusion is an ok idea. However, I rather use Return from the Different Dimension. I don't need stuff to necessarilly kill Cyber Dragon. I like the prospect of them blowing their hand away to summon the stupid thing. Not to mention Cyber Dragon itself isn't that great. Still have to do a bunch of testing.
 
You still might want to consider supplementing the LV3s with LV1s though. If you think people get nervous around a LV3, you should see how they get around a LV3 brought out with LV1's effect. Remember, if your opponent attacks a Tomato, you can search out LV1, then during your Standby Phase sac it to bring out a LV3 and watch your opponent squirm trying to figure out what to do about it.

And I've always preferred Dimension Fusion to RftDD just because even though its a bit more situational, being a Spell makes Dimension Fusion MUCH less vulnerable. Although, again, its mostly just a matter of preference...
 
In my eyes, Fiends are one of two archtypes that just have far too many and widely varied monster effects not to go heavy on the monster ratio. (Warriors are that way as well but can search and be pulled from the graveyard much easier) With that in mind, and with the possibility of Dark Necrofear, and him wanting other Fiends for fodder....I've always gone a bit heavy on my monster ratio in my Fiend decks and used Ultimate Offering to plant the demonic beasts on the field.

Consider using these Fiends with Ultimate Offering (remembering to set them at the end of your your opponent's battle phase)

Brain Jacker
Jowls of Dark Demise
Slate Warrior

In this manner when it becomes your turn the flip summon lets you take advantage of their unique flip effects without risking them being attacked (assuming your opponent has nothing left to attack with when you set them in their battle phase)

Don't overlook the possibility of Archfiends and Falling Down either. There are just so many ways to take your opponent's monsters and use them agaist them in a Fiend deck.....<soft sigh> I really do need to quite judging so much and focus on creating havoc with these beloved demons.
 
Y'know, Mr. Danker, I'm not so sure about that. I tried that combo months ago, but it kinda flopped. I don't know if I wasn't using enough fiends or not enough draw power (hard to believe when pot and graceful were still allowed) but I found I was always summoning on my turn, and rarely did I make the combo with Jowls go off right. Of course, it might work better for someone else, but I found that whole concept played out 20 times better in "Flipping Machines!!!" than in one of my many old fiend decks.

-pssvr
 
My luck with Ultimate Offering dried up when I became a judge. So you can image what good it would be with me now.

I'd consider Fairy Box in the deck, but then again, the name of the card makes it sound like an oxymoron in a Fiend deck. Fairy and Fiend don't mix. Not that I really care.

I'll have to wait a couple weeks and see what I can get from people in my tournament.
 
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