Blue-eyes Deck

bewd fan

Member
monsters-20

3 - blue-eyes white dragon
3 - the white stone of legend
3 - kaibaman
3 - paladin of white dragon
3 - manju of the ten thousand hands
3 - honest
1 - breaker the magical warrior
1 - sangan

spells-12

3 - white dragon ritual
3 - enemy controller
1 - pot of avarice
1 - giant trunade
1 - heavy storm
1 - monster reborn
1 - mystical space typhoon
1 - brain control

traps-8

3 - solemn judgment
3 - bottomless trap hole
1 - mirror force
1 - torrential tribute

i tried to make it so i can get blue-eyes to the feild as fast as i can but at the moment it can get bad starting hands that can cost the duel so it deffently needs improving so any help would be nice
 
While I am not happy with the Paladin as he is sooooo slow, I would suggest (in any case) a Beckoning light or three. Ther reason? Toss two cards and get back.....Kaibaman + Blue-Eyes for an instant save.....Paladin + Manju for a quick assault on a face down....or 2 previously spent Honests, after you've declared an attack, but before Damage calculation. And, personally, I like to run Super Rejuvination with Dragons, just to keep my hand up. I mean, Activate Super Rejuvination and chain Beckoning Light; discard The White Stone, a Blue-Eyes and a Paladin, and get back your Paladin and a Manju and maybe an Honest or Kaibaman, then Get a Blue-Eyes to your hand with The White Stone. Play your Manju, get a Ritual, play your Paladin, attack, Main Phase 2 bring out you Blue-Eyes, End Phase draw 4 for Rejuvination (3 for discarding your 3 Dragons and 1 for Tributing Paladin for Blue-Eyes).

You know, come to think of it, you have so many ways of getting BEWD out, you probably don't need so many The White Stones, if you are using Paladin. But what happens when a ll these ar in the Grave? Look into a couple of Dragon's Mirrors. Take advantage of the Draogns in the grave. Why not? Maybe sub a White Ritual for an Advanced Ritual Art (you can still have one right?) anyway, toss a Kaibaman and a White Stone for Paladin, then get a BEWD in your hand....just some thoughts.
 
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No Ancient Rules?


Kaibaman's great but when your opponent sees you play it they know what's coming next and a torrential leaves you wide open.

Ancient Rules allows you to special summon a BEWD and still have your normal summon available if they decide to torrential your BEWD.
 
Nice

Your deck looks pretty good but its definatly over loaded with to many Paladin of White Dragons. I would either use 2 or 0 since 3 is to many, 1 is to hard to draw and isnt worth having Manju of the 10000 hands. To be honest though I think the card will slow you down more than speed you up. White Stone of Legend is a definate keep, theres no such thing as to many of those, i mean a free BEWD AND a its a tuner? its by far one of the best BEWD cards ever made. 3 Kaibamans are a little much but don't think that it would be enough to hurt you unless its close to end game and you have no BEWD left to summon. Definately use ancient rules though or try to get one if you dont have it alread. Ancient Rules can special summon BEWD and if you dont have another summon Kaibaman for another one. Keep a Blue-Eyes Ultimate Dragon or Five Headed Dragon on hand for a little extra muscle just incase, even if you don't think you will ever use the card. Also, Non-Spellcasting area is a person fav. of mine, although it may not suite the style of this deck it can definatly not hurt being resistant to Swords of Revealing Light or Lightning Vortex.
 
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