Yes, named after the Lennie Cravetz song (can't spell). It's another deck from my head. lol. ne ways, it's GK/AI also, and focuses on a swarm type thing but is controlive. like the last one, except this will be less weak towards bad draws, especially with 6 search cards. anyways, heres the deck:
Blue Haze
CH: x32
x12 GCPD Officer
x4 Commissioner Gordon
x4 Harvey Bullock
x4 Shimmer
x2 Dr. Light
x2 Cassandra Cain@Batgirl
x4 Puppet Master
PT: x21
x4 Entangle
x4 Fizzle
x3 Bat Signal
x3 Underworld Star
x4 Dynamic Duo
x3 World's Finnest
LO: x7
x3 GCPD Headquarters
x4 Metropolis
the point is too stall out, until turn 9, then play a boosted Dr. Light and bring back a huge army. It's not a bad idea to discard Gordons cause that will give additional bonuses too your army guys. Though the Doc is important, only 2 are required, with all the search, your pretty much garuenteed to hit. Batgirl is too get more cards in the discard. you should have no problem holding off your opponents attack, you have Puppet master, Shimmer, Entangle and Harvey to exaust guys. you may want to team attack, you should be safe with dynamic duo and gcpd headquarters. Commish helps pump. the best idea would be to use harvey on def, that way you won't loose an attack. by turn 9, you'll have the game won. any thoughts?
Blue Haze
CH: x32
x12 GCPD Officer
x4 Commissioner Gordon
x4 Harvey Bullock
x4 Shimmer
x2 Dr. Light
x2 Cassandra Cain@Batgirl
x4 Puppet Master
PT: x21
x4 Entangle
x4 Fizzle
x3 Bat Signal
x3 Underworld Star
x4 Dynamic Duo
x3 World's Finnest
LO: x7
x3 GCPD Headquarters
x4 Metropolis
the point is too stall out, until turn 9, then play a boosted Dr. Light and bring back a huge army. It's not a bad idea to discard Gordons cause that will give additional bonuses too your army guys. Though the Doc is important, only 2 are required, with all the search, your pretty much garuenteed to hit. Batgirl is too get more cards in the discard. you should have no problem holding off your opponents attack, you have Puppet master, Shimmer, Entangle and Harvey to exaust guys. you may want to team attack, you should be safe with dynamic duo and gcpd headquarters. Commish helps pump. the best idea would be to use harvey on def, that way you won't loose an attack. by turn 9, you'll have the game won. any thoughts?