Brain Jacker FET-EN034 Rare

Fiend/Dark. 2 Stars. ATK/200 DEF/900. . Flip: Treat this card as an Equip Spell card. Select 1 monster on your opponent's side of the field, and equip this card to the selected monster. As long as this card is equpped to a monster, you control that monster. During each of your opponent's standby phases, he/she gains 500 Life Points. .

I cant wait for this card!!! Fiend /control decks are gona rule
 
Just be sure you can protect it, otherwise it's not gonna be too useful, according to the official rulings. I bet Waboku/Negate Attack/Hallowed Life Barrier will be a staple in that deck design.

[font=Arial, Helvetica, sans-serif]"If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike "Kiseitai" because "Kiseitai" has an effect preventing damage calculation.)

The effect of "Brain Jacker" that increases Life Points can be chained to."
[/font]
 
CraniumX said:
Just be sure you can protect it, otherwise it's not gonna be too useful, according to the official rulings. I bet Waboku/Negate Attack/Hallowed Life Barrier will be a staple in that deck design.

[font=Arial, Helvetica, sans-serif]"If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike "Kiseitai" because "Kiseitai" has an effect preventing damage calculation.)

The effect of "Brain Jacker" that increases Life Points can be chained to."
[/font]
...and if "Brain Jacker" does get destroyed, it makes good Necrofood...yum.
 
chaosruler said:
I don't think Hallowed Life Barrier would allow Brain Jacker to survive......


-chaosruler

Hallowed Life Barrier doesn't protect your monsters in the same way Waboku does. All HLB does is stop damage to your LPs for the turn. Waboku reduces battle damage to 0, which will protect your monsters as well as your LPs.

As for Brain Jacker, its an alright card. The only thing I don't like is it really is a 2 for 1 tradeoff to take your opponent's monster. You have to have BJ and a card to protect it for a turn. I'd rather just use a smashing ground or something like that to get rid of the monster rather than trying to take it. I do see this going into fiend decks quite well provided you are already running wabokus, enemy controllers, ect.
 
chaosruler said:
Wait, are u sayin' I was right, or what?

I'm all confuddled..

-chaosruler
Simply put, Hallowed Life Barrier will not protect your monsters from being destroyed in battle.

Yes you were right, so be confuddled no more.
 
Yeah, I jumped the gun on saying HLB. I keep considering it "Waboku's big brother that costs more to feed, but gives a little more."

Threatening Roar would work just fine though, if you didn't use Waboku, and yes, it's fine Necro food, or even forbid, Chaos food. ;)
 
I came down violently sick after the pre-release....this is my first time back online after it. I still haven't figured out the game mechanics behind WHY Brain Jacker doesn't work when attacked face down....then again, I'm half out of it still (light headed and temp.) Someone fill me in so I don't have to figure this out while I'm still having trouble remembering my own log-in password? <feable chuckle>
 
Well, I'm no official judge by any means, though I wouldn't mind at least being level 1, but I would assume its effect /does/ work when it's attacked, it just has to actually survive for it to take effect, since it can't equip itself to an opponent's monster when it's already in the graveyard. :)

It doesn't completely stop an attack like that one worm looking thing that starts with a K, whose name escapes me right now, that becomes an equip when it's attacked, which gives you half of the equipped monster's ATK power during opponent's standby. You get where I'm going at anyway. The flip effect of Brain Jacker will still "resolve", it just fizzles if Brain Jacker isn't on the field.
 
As I said, I'm likely not thinking straight as I'm half out of it from being sick but...

In the damage step part [5] Resolve Effects happens before part [6] Send to the Graveyard. so Brain Jacker isn't in the graveyard YET, it IS considered destroyed though.....help me here...I KNOW I'm not thinking straight!
 
alright, John-
Brain Jacker would flip and go off, but it is STILL CONSIDERED DESTROYED before it tries to activate, and it is one of those naughty little effect monsters that requires it to be face-up on the field. So, in essence, it can't equip anything if it is no longer present on the field

-hope that helps, and hope you feel better :)
-chaosruler
 
chaosruler said:
alright, John-
Brain Jacker would flip and go off, but it is STILL CONSIDERED DESTROYED before it tries to activate, and it is one of those naughty little effect monsters that requires it to be face-up on the field. So, in essence, it can't equip anything if it is no longer present on the field

-hope that helps, and hope you feel better :)
-chaosruler

Yup, this much I've figured out, I know it's considered destroyed....but it IS still face up on the field when it's effect activates (hasn't been sent to the graveyard) Anything that is considered destroyed can go no where else but to the graveyard? What about D. D. Warrior Lady?....though it is an optional effect <pondering> ....I'm so out of it right now....I shouldn't be trying to think <moan>
 
ok, think of it this way-

brain jacker must be on the field to activate its effect because otherwise, it would be destroyed. if you activate an equip spell like snatch steal (lol, ironic huh?) and your opponent negates it, you dont get to use it obviously. if your opponent MST's it or something, the effect goes off, but then goes away since Snatch was destroyed. right? so:

if brain jacker is attacked and destroyed, think of it as snatch steal being negated or destroyed. is that better? hope so... (get well soon)

this card is ok and all, but needs protection. kinda the poor man's snatch. and your opponent gains less LP so thats always good. has all the weaknesses and strengths of a flip effect monster, obviously, seeing as how it is one lol. i probably wouldnt throw it into just any deck though...

artwork- couldnt tell you, havent seen it...
 
I agree with everything you're saying here....but that's my point. Brain Jacker IS still on the field when it's flip effect resolves. It doesn't get sent to the graveyard until the last part of the damage step. (According to Kevin's damage step chart)
 
Let me take a shot at this John. When "Brain Jacker" is flipped and destroyed, in Damage Step:Sub-step 5, it is considered destroyed already. So, when it's Flip Effect Triggers at this sub-step, it can not convert its self into an Equip Spell Card because it is destroyed already. His effect is not a Graveyard effect that is why it must be alive when it convert's itself into an Equip Spell Card. Now "Kiseitai" works because Damage Calculation was skipped, thus, "Kiseitai" was not destroyed in battle. So his effect resolves.
 
Yeah <soft smile> I reasoned this much out as well, Brain Jacker is considered destroyed and anything that is considered to be destroyed can go no where but to the graveyard....but D. D. Warrior Lady is considered destroyed at this time and she can be removed from play, Fiber Jar is considered destroyed at this point and it gets shuffled back into your deck. You see where my desire for the game mechanic comes?

This is one of those situations like Giant Trunade not being able to send a spell / trap card back to it's owner's hand after it's been activated...we know that it can't...but we can't give the game mechanic that rules it that way either.
 
I hear you. "D. D. Warrior Lady" and "Fiber Jar" kinda breaks the rule. I guess both of this cards belongs to "Special monsters that are Licensed to Break the Rule".
 
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