Breaker vs. RoD

If you just click on the Breaker The Magical Warrior link, or look it up on the netrep card registery, you'd have your answer.

I hate e-laziness.
 
From the rulings on Breaker the Magical Warrior...

1. Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect

4. If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.
 
LOL!! you guys really like answering that particular question, dontya?

I cant resist doing it.

Uztaryn: the easiest way is to do what Digital Jedi suggested. Look in the card text and see if it states that the effect is activated or triggered due to an action that would normally only occur during your opponent's turn.

Examples would be cards like:
Kuriboh
Maryokutai
Dark Balter the Terrible (the spell negation part)
Horus Level 8

things like that. those are for manual effects (ones you choose to activate during their turn) Others are triggered automatically, like
Newdoria
flip effects
Searchers
etc.

Its safe to assume that if the card does not direct you to do something specifically during your opponent's turn, or as a result of a specific action, then it cannot be activated during any other time except your own Main Phase One and Two.

(How's that? i tink I confoosed me)
 
Multi-Triggers are not defined by their ability to be activated on the opponent's turn. Triggers, Optional Triggers, Multi-Triggers and in some cases Ignition Effects all have the capability of being activated on the opponent's turn.

They are simply like Spell Speed 2 Optional Triggers.

They are manually activated like Ignition Effects, but have the speed to respond to actions and effect activations like Traps or Quickplays. They usually require specific events to "trigger" the ability to use them.

That is Multi-Trigger in a nutshell.
 
Back
Top