Burning destiny

EmeraldDragon

Bringer of Doom
Ok from the title you might assume that I am gonna list a load of destiny heroes. Well no i wont cos most of them I dont like and the ones i do like I dont have them. This is a burn deck with a little hint of another kind of destiny.

Monsters

Lava Golem x 3
Solar Flare Dragon x 3
UFO Turtle x 3
Tenkabito Shien x 3
Raging Flame Sprite x 2
Burning Algae x 2
Spirit Reaper x 1

Spells

Rain of Mercy x 1
Level Limit - Area B x 1
Scapegoat x 1
Last Will x 1
Mystical Space Typhoon x 1
Swords of Revealing Light x 1
Magical Mallet x 1
Nobleman of Extermination x 2
Upstart Goblin x 2
Second Coin Toss x 1 <--- Why is this here? Read on

Traps

The Paths of Destiny x 3 <--- Thats why. See its destiny
Bad reaction to Simochi x 3
Magic Cylinder x 1
Gravity Bind x 1
Thunder of Ruler x 2
Negate Attack x 1
Spiritual Fire Art - Kurenai x 2
Ojama Trio x 3

So guys whadya think? Be brutally honest.
 
I would have to admit, ive been away from the game long enough to not be as good at recognizing synergy in a deck as i used to be... however, this deck has definite potential.

Taking a look, I would have to say that with the Ojama Trios, it may be wise to side deck Final Attack Orders, Asura Priest, and Big Bang Shot... this way when they side out to counter your strategy, you can trade out and avoid their counter.... Its not enough to throw off your deck or the way it flows, but it IS enough to change how your opponent has to counter it....

I love the Bad Reaction to Simochi, and how you are abusing it... hopefully you can keep it in play long enough to use it.... you may want to think about using Judgment of Anubis, that way when you have Simochi out and they try to get rid of it, you can hurt them back by destroying the Lava Golem you placed on their side of the field.... just food for thought....

Hope these thoughts help you out.... Laterz ..
 
Certainly does get me thinking about protecting it. Then again with three i only really need it long enough to get off one shot which on average here will be a 2000 damage shot. Still it is something to think about.
 
one thing you should be very very concerned off... dead draws and bad topdecks... this deck may work in theory but there are so many possibilities when you can have a hand full of useless stuff... your opp will just piledrive through everything and you hardly have anything to stop over aggressive decks. one thing your burning them, then your giving they life back with rain of mercy and mayb even path of destiny. very inconsistent.
 
Well with rain or mercy i get healed too and its only an extra thousand to get rid of. Besides if i play it bad reaction then it makes a 2k difference easy. Paths is 50/50 Could be a tie ie we both lose or win could be his win where he wins and i lose or could be my win where i win nd he loses. At most a 4k difference from one card and with bad reaction it ups the chances in my favour,
 
its wayy too situational to become competitive... test play it against decks that are very aggressive and see how inconsistent it is... sure bad reaction to simochi will give him the dmg but your deck relying on a 3 copy card is not consistent... there may be times when your never even draw it... royal decree alone will make like 30% of your deck a dead draw. you may do well in the start but after turn 3 you'd have burnt up your resources and you cant maintain the pace your opp will be forcing you to play at.
 
Well Ive played it against a fast and hitty warrior deck but that really doesnt count now does it. Especially since all it did was help me giv him lava golems.

Any ideas on some improvements maybe?
 
take out the second coind toss and the stuff going with it and the bad reaction to simochi and the stuff going with it... since you run ojama trio, use just deserts... take out last will (this is useless to this type of deck)... since your very ehavy on fire monsters... use cards like backfire and inferno... use mirror force and ring of destruction... a combo thats worth dedicating to is using ring of destruction on a pumped up baseball kid and use barrel behind the door to give your opp both ends of the dmg... with 4 fire monsters it'll be otk... you can use like dna transplant to make everything fire so that your opps monsters boost you up too... you have to focus on doing maximum dmg as fast as possible while keeping your field presence, that is keeping you defended from atks with stall cards... fox fire would be awesome combo with backfire... and even though your opp will kill it in battle he gets dmg'd 500 and then it comes back... sooner or later it'll add up and fox fire won't be such a pushover... wave-motion cannon is a must... your opp will become desperate to reach for his m/t removers which'll keep your others safe... otherwise you can take a big chunk with the cannon or even kill him. take out tenkabito shien for he's useless in burn. poison of the old man is also good... can do dmg or if your about to die, it can save you.
 
So basicly you want me to get rid of 11 of my cards thus completely remaking the deck. Sure it remains burn but in essence its completely different.

Oh and just so ya know the reason last will is in there to help special summon an extra sfd to the field. Helps with the lockdown.

While some of your ideas are interesting I have to say i regrettably dont have a mirror force or ring of destruction.
 
my point with last will isnt that its effect is useless to you... its that you wont get to meet it requirement to use its effect... normally people use it when they tribute a mosnter and one of theyr monsters dies in battle in theyr own turn... but your monsters will not go to the grave in your turn most of the time, they'll go to the grave in you opps turn when your opp kills them... how are your monsters gonna go to the grave in your turn in order to use last will? wut ur gonna ram ur ufo turtle into ur opponent? i doubt it. if you want your deck type to revolve around coin tossing resulting in dmg and giving your opp life and turning into dmg with bad reaction... you have to make a deck totally for the purpose of that... dont mix deck ideas because thats where your deck will crumble... focus on one strategy... either the fire burn, coin toss burn, life gain burn thingy... in your build i see the fire burn being the main thing that you should focus on... with kurenai and backfire and all the fire monsters... u can get most from the blaze of destruction starter.
 
SirViper said:
my point with last will isnt that its effect is useless to you... its that you wont get to meet it requirement to use its effect... normally people use it when they tribute a mosnter and one of theyr monsters dies in battle in theyr own turn... but your monsters will not go to the grave in your turn most of the time, they'll go to the grave in you opps turn when your opp kills them... how are your monsters gonna go to the grave in your turn in order to use last will? wut ur gonna ram ur ufo turtle into ur opponent? i doubt it.
Actually, yes. This an age old strategy with Last Will.
 
i would never do that in a burn deck... since you almost never atk... by the time you use that strategy, you opp would have had a mirror force or something to stop the atk... in an aggro deck i would but not in a burn deck.
 
Well perhaps you wouldnt but as DJ said its a strong tactic that has worked for so long is almost inconceivable not to at least play around with the idea. And dont forget that i can use kurenai to get rid of a monster too and get a new one to replace it. For example:

I have on my field a SFD and an algae. i have bad reaction face up and a kurenai face down. i play kurenai and kill algae doing damage from kurenai and bad reaction. Play last will get a second SFD end for 1k extra damage and a field lock.
 
It's also much more preferable to get the field lock on your turn and start doing the 1000 damage right away. And more often then not, your going to be taking damage from your own attack, so unless your opponent has almost no option for getting rid of your Solar Flare Dragons (which is unlikely) then he's not going to waist a Mirror Force on that, if he even has a Mirror Force. And why Mirror Force the attack, when all he has to do is get another UFO Turtle and try it all over again? That's the great thing about Burn Decks. There is no one strategy to getting out what you need.
 
i think you should consider this card .. great burn with Lava Golems

Misfortune

run it in 3s with the Golems, and Im sure you will have them handy
 
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