Can someone clarify for me?

NeonSamurai

New Member
Or point me toward some reading I might add.

Question: When can a quick play spell card be played from your hand other than you main phase 1 and 2?

Ok, I am a casual player embarking on competition. Now, I decided to join a Hobby League, (play get a foil card/ pack thing, UDE number all of that) and I got a wake up that I know "bunk" about the rulings.

Specifically, Shrink and Enemy Controller if that helps. Thank you so much in advance. :D
 
Generally, you can play Quickplay-spell cards any time during your opponents turn if you've set the card during your own turn (like a trap card).
When in your own turn you can play it at practically any given moment. However if you've already set a Quickplay-spell card during, let's say, your Main Phase 1, you cannot activate that same card later on in your turn.

As for Shrink and Enemy Controller (I'm not 100% sure, so don't scold me if I'm wrong:p , just trying to help:D )
Now then, both S. and EC can be activated at nearly any given moment in your turn (assuming there's no card prohibiting it). The difference however is that, while both cards can be activated during the battle phase, only S. can also be activated during the damage step, to which no card can be chained. This doesn't apply to ET since it doesn't affect the ATK/DEF of a monster on the field.

P.S.: if I'm wrong, donn't hesitate to let me know. I'm not entirey sure myself :p
 
You are right about Shrink and EC, but you were a bit off on some of them:

You can activate a Quickplay from your hand at ANY phase during your turn (let it be just played like a normal spell or chaining), however the ONLY restriction lies in the Damage Step (where the damage calculation, etc. takes place)

The only card effects that you may activate during the damage step are:

1. Card effects that directly affect the ATK and/or DEF of a monster (E.G. Shrink)
2. Card effects that can NEGATE the activation of a card and destroy it (For example you can activate Horus Lv 8's effect during this step. HOWEVER My Body as a Shield is excluded)
3. Counter Traps
4. Card effects that activate when they are destroyed (regardless of needing the destruction through battle or not), as well as Flip (or Flip like) effects
EDIT (how could I forget this one???) 5. Null and Void (BKSS :p)


Thus, Shrink fits into category A, it can be activated during damage step, EC does NOT, so you cannot activate it during damage step. Also note the damage step is the only step that holds this restriction, all other steps do not.

Finally, if you set a Quick-Play spell, it becomes, in effect, identical to traps (You cannot activate them during the turn they are set, etc) except that they are still quick-play spells.

:D
 
Thank you for the information. Everyone on this site is most generous and respectful.

Maybe I can further dial in the examples for specific rulings.

Enemy Controller:

Player A declares an attack with a monster.
Player B activates EC from his hand -
1. targets the monster of the declared attack
2. Sends said monster to graveyard as EC Cost
3. takes control of attacking monster til the end of turn.

Shrink:

Either player can activate Shrink from their hand during damage step.

Player A declares an attack with a monster.
Player B plays shrink from his hand during damage step to half the attack of monster.

Yes or No to both these situations and most importantly why?
 
Both examples will not work. Quick-Plays may only be activated from your hand during your turn only. In both situations, the Quick-Play card must have been set for a turn and they then could be activated in the appropriate situations by the opponent from the field.

Hope this helps!
 
That helps a lot. Now, how can I back this information up next time I play at the local card shop?

Both of these were actual plays that happened to me so far that I did not understand and just went with it. If you haven't guessed I was Player A.
 
Bring in the latest rulebook that comes with the starter decks. They have a section on Quick-Play spell cards, and why I haven't looked at it recently, I'm almost positive they'll have this info for you. it'll also have a lot of other basic mechanics that goes a long way in helping play the game.
 
the rule book version 6,0 is in every structure deck....well all recent ones anyways...older structure decks may have an older version - but have it they will,
also ude website has a lot of info too under faq and gameplay basic & advanced....
just a bit of food for thought... most players , on their turn will not set back row cards untill late/end of main phase 2 so that they can be used during their turn, also it leaves a smaller window for your opponent to destroy them ( your end phase) since, once he draws for turn, you can now activate traps and quickplay spells you just set on your turn. whereas if you set a trap or quickplay in your mainphase 1 - you cannot use it for the rest of your turn
however-
there are reasons to do it in mp1 - like if you play mage power or you "smell" or are about to flip morphing jar...
i know i told same as others - but maybe there's a bit of food for thought as well... always ask why :p
 
I am figuring out to question anything you don't understand.

Hey, I think I am catching on. I asked for ruling when my opponent special summoned Chaos Sorcerer in Advanced format!

(Yes, they actually tried) I caught that one. :p

Thank you to the people who posted the valuable answers on this thread. It really helped and will make a difference.
 
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