Vampiric Cthulhu
New Member
Here are some more cards I would like to see:
WHITE HORN DRAGON
Dark/Dragon/6/2200/1400
When this card is Normal Summoned or Special Summoned successfully, remove up to 5 Spell Cards in your opponent's Graveyard from play. Increase the ATK of this card for each Spell Card removed by the effect of this card x300 points.
MUTANT HIGHBRAIN
Dark/Spellcaster/6/0/2500
This effect can only be activate when this card declare attack. Choose a face-up monster in attack mode on opponent's field and take control of it until the end of battle phase, and that monster would attack instead. However, that monster cannot direct attack.
SAINT KNIGHT ISAAC
Light/Warrior/6/2300/1800
The monsters destroy by this card as a result of battle would be removed from the game.
DEATH CALIBUR KNIGHT
Dark/Fiend/4/1900/1800
This card cannot be Special Summoned. When an effect Monster activates its effect, you must tribute this face-up card on your side of the field to negate the effect and destroy that Monster.
HERO HALO
Normal Trap
This card becomes an Equip Spell Card after activation, and equip it to a Warrior-Type Monster with an ATK of 1500 or less. The equipped monster cannont be targeted for an attack my opponent's monster's with an ATK of 1900 points or more.
IRON DEMON VISER DEATH
Dark/Fiend/4/500/1200
When this card is successfully Normal Summoned, 1 selected
Monster of your opponent is destroyed during your third Standby
Phase. Until the end of the effect, this card can't be destroyed
as a result of Battle. (Damage Calculation is done as normal.)
DEVIL'S SANCTUARY
Normal Magic
Special Summon 1 [Metal Devil Token] (Fiend/Dark/1/0/0) to the Field. This token can't attack. Direct Damage done to the
[Metal Devil Token]'s controller due to it being in Battle is
done to the opponent instead. During each of your Standby
Phases, pay 1000 Life Points. If you don't pay, destroy the
[Metal Devil Token].
METAL REFLECT SLIME
Continuous Trap
After activating, this card becomes a Monster Card
(Aqua/Water/10/0/3000) and is Special Summoned to your Monster Card Zone in defense mode. This card can't attack. (This card is also treated as a Trap Card.)
SATELLITE CANNON
Light/Machine/5/0/0
This card can't be destroyed as a result of Battling a Monster
with Level 7 or less. During each of your End Phases, increase
this card's attack strength by 1000. Once this card attacks, its
attack strength becomes 0 again.
HANNIBAL NECROMANCER
Dark/Spellcaster/4/1400/1800
When this card is successfully Normal Summoned, put 1 Spell counter on this card (to a maximum of 1). You can remove 1 Spell counter from this card to destroy 1 face-up Trap card on the Field.
GELNIA
Dark/Zombie/4/1100/1200
If an opponent's effect destroys and sends this card to the
Graveyard while face-up, it is Special Summoned to your Field
during your next Standby Phase.
GREEN GADGET
Earth/Machine/4/1400/600
When this card is successfully Normal Summoned or Special
Summoned, you can put 1 [Red Gadget] from your deck into your hand.
RED GADGET
Earth/Machine/4/1300/1500
When this card is successfully Normal Summoned or Special
Summoned, you can put 1 [Yellow Gadget] from your deck into your hand.
YELLOW GADGET
Earth/Machine/4/1200/1200
When this card is successfully Normal Summoned or Special
Summoned, you can put 1 [Green Gadget] from your deck into your hand.
MOBILE FORTRESS STRONGHOLD
Normal Trap
After activating this card, it becomes an Monster card
(Machine/Earth/4/0/2000), and is Special Summoned to your Monster Zone in defense mode. If a [Green Gadget], [Red Gadget] and [Yellow Gadget] are all face-up on your Field, this card's attack strength becomes 3000. (This card is also treated as a Trap card).
DEAD SPIRIT ZOMA
Continuous Trap
After activating, this card becomes a Monster card
(Zombie/Dark/4/1800/500), and is Special Summoned to your Monster Card Zone in defense mode. When this card is destroyed as a result of Battle, do damage to your opponent's Life equal to the attack strength of the Monster that destroyed this one. (This card is also treated as a Trap card).
GRASP OF THE EARTHBOUND SPIRIT
Normal Trap
You can activate this card when an opponent's Monster declares an attack. The controller of this card chooses the attack target of the attacking Monster.
BLOODSUCKER
Dark/Zombie/4/1300/1500
If this card does Battle Damage to your opponent, send the top
card of your opponent's deck to his or her Graveyard.
GEMINI DEVIL
Dark/Fiend/4/1000/1000
When your opponent activates a card that includes the effect of
discarding cards from your hand, you can put this card into your
Graveyard from your hand to negate that activation and effect,
destroy that card, then draw 1 card.
RETURN ZOMBIE
Dark/Zombie/4/1000/1600
During your Standby Phase, if this card is in your Graveyard and
you have 0 cards in your hand, pay 500 Life Points and put this
card into your hand.
SHIELD CRUSH
Normal Magic
Choose 1 Monster on the Field in defense mode and destroy it.
COERCIVE MAGIC STARE
Normal Magic
Choose 1 Zombie Sub-Type Monster on your Field with an attack
strength of 2000 or less. During this turn, the chosen Monster
can attack your opponent directly.
KUNAI WITH CHAIN
Normal Trap
When you activate this card, you can change 1 of your opponent's attacking Monsters to defense mode. And, you may Equip this card on 1 of your Monsters, increasing its attack strength by 500. You may activate this card for only 1 of the effects.
METEOR DRAGON
Earth/Dragon/6/1800/2000
METEOR BLACK DRAGON
Fire/Dragon/8/3500/2000
Fusion: [Red Eyes Black Dragon] + [Meteor Dragon]
COPYCAT
Light/Spellcaster/1/0/0
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, this Monster's base attack and defense strengths become that of 1 opponent's Monster.
BLAST SPHERE
Dark/Machine/4/1400/1400
When this Monster is attacked while face-down by an opponent's Monster, it becomes an Equipment card on the attacking Monster (do not calculate damage). During your opponent's next Standby Phase, destroy this card and the Equipped Monster. At that time, do damage to your opponent equal to the Equipped Monster's attack strength.
TIME MACHINE
Normal Trap
When a Monster is sent to the Graveyard due to Battle, return that Monster to the Field in the same mode. (This is not considered a Summon.)
I'll post some more later...
WHITE HORN DRAGON
Dark/Dragon/6/2200/1400
When this card is Normal Summoned or Special Summoned successfully, remove up to 5 Spell Cards in your opponent's Graveyard from play. Increase the ATK of this card for each Spell Card removed by the effect of this card x300 points.
MUTANT HIGHBRAIN
Dark/Spellcaster/6/0/2500
This effect can only be activate when this card declare attack. Choose a face-up monster in attack mode on opponent's field and take control of it until the end of battle phase, and that monster would attack instead. However, that monster cannot direct attack.
SAINT KNIGHT ISAAC
Light/Warrior/6/2300/1800
The monsters destroy by this card as a result of battle would be removed from the game.
DEATH CALIBUR KNIGHT
Dark/Fiend/4/1900/1800
This card cannot be Special Summoned. When an effect Monster activates its effect, you must tribute this face-up card on your side of the field to negate the effect and destroy that Monster.
HERO HALO
Normal Trap
This card becomes an Equip Spell Card after activation, and equip it to a Warrior-Type Monster with an ATK of 1500 or less. The equipped monster cannont be targeted for an attack my opponent's monster's with an ATK of 1900 points or more.
IRON DEMON VISER DEATH
Dark/Fiend/4/500/1200
When this card is successfully Normal Summoned, 1 selected
Monster of your opponent is destroyed during your third Standby
Phase. Until the end of the effect, this card can't be destroyed
as a result of Battle. (Damage Calculation is done as normal.)
DEVIL'S SANCTUARY
Normal Magic
Special Summon 1 [Metal Devil Token] (Fiend/Dark/1/0/0) to the Field. This token can't attack. Direct Damage done to the
[Metal Devil Token]'s controller due to it being in Battle is
done to the opponent instead. During each of your Standby
Phases, pay 1000 Life Points. If you don't pay, destroy the
[Metal Devil Token].
METAL REFLECT SLIME
Continuous Trap
After activating, this card becomes a Monster Card
(Aqua/Water/10/0/3000) and is Special Summoned to your Monster Card Zone in defense mode. This card can't attack. (This card is also treated as a Trap Card.)
SATELLITE CANNON
Light/Machine/5/0/0
This card can't be destroyed as a result of Battling a Monster
with Level 7 or less. During each of your End Phases, increase
this card's attack strength by 1000. Once this card attacks, its
attack strength becomes 0 again.
HANNIBAL NECROMANCER
Dark/Spellcaster/4/1400/1800
When this card is successfully Normal Summoned, put 1 Spell counter on this card (to a maximum of 1). You can remove 1 Spell counter from this card to destroy 1 face-up Trap card on the Field.
GELNIA
Dark/Zombie/4/1100/1200
If an opponent's effect destroys and sends this card to the
Graveyard while face-up, it is Special Summoned to your Field
during your next Standby Phase.
GREEN GADGET
Earth/Machine/4/1400/600
When this card is successfully Normal Summoned or Special
Summoned, you can put 1 [Red Gadget] from your deck into your hand.
RED GADGET
Earth/Machine/4/1300/1500
When this card is successfully Normal Summoned or Special
Summoned, you can put 1 [Yellow Gadget] from your deck into your hand.
YELLOW GADGET
Earth/Machine/4/1200/1200
When this card is successfully Normal Summoned or Special
Summoned, you can put 1 [Green Gadget] from your deck into your hand.
MOBILE FORTRESS STRONGHOLD
Normal Trap
After activating this card, it becomes an Monster card
(Machine/Earth/4/0/2000), and is Special Summoned to your Monster Zone in defense mode. If a [Green Gadget], [Red Gadget] and [Yellow Gadget] are all face-up on your Field, this card's attack strength becomes 3000. (This card is also treated as a Trap card).
DEAD SPIRIT ZOMA
Continuous Trap
After activating, this card becomes a Monster card
(Zombie/Dark/4/1800/500), and is Special Summoned to your Monster Card Zone in defense mode. When this card is destroyed as a result of Battle, do damage to your opponent's Life equal to the attack strength of the Monster that destroyed this one. (This card is also treated as a Trap card).
GRASP OF THE EARTHBOUND SPIRIT
Normal Trap
You can activate this card when an opponent's Monster declares an attack. The controller of this card chooses the attack target of the attacking Monster.
BLOODSUCKER
Dark/Zombie/4/1300/1500
If this card does Battle Damage to your opponent, send the top
card of your opponent's deck to his or her Graveyard.
GEMINI DEVIL
Dark/Fiend/4/1000/1000
When your opponent activates a card that includes the effect of
discarding cards from your hand, you can put this card into your
Graveyard from your hand to negate that activation and effect,
destroy that card, then draw 1 card.
RETURN ZOMBIE
Dark/Zombie/4/1000/1600
During your Standby Phase, if this card is in your Graveyard and
you have 0 cards in your hand, pay 500 Life Points and put this
card into your hand.
SHIELD CRUSH
Normal Magic
Choose 1 Monster on the Field in defense mode and destroy it.
COERCIVE MAGIC STARE
Normal Magic
Choose 1 Zombie Sub-Type Monster on your Field with an attack
strength of 2000 or less. During this turn, the chosen Monster
can attack your opponent directly.
KUNAI WITH CHAIN
Normal Trap
When you activate this card, you can change 1 of your opponent's attacking Monsters to defense mode. And, you may Equip this card on 1 of your Monsters, increasing its attack strength by 500. You may activate this card for only 1 of the effects.
METEOR DRAGON
Earth/Dragon/6/1800/2000
METEOR BLACK DRAGON
Fire/Dragon/8/3500/2000
Fusion: [Red Eyes Black Dragon] + [Meteor Dragon]
COPYCAT
Light/Spellcaster/1/0/0
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, this Monster's base attack and defense strengths become that of 1 opponent's Monster.
BLAST SPHERE
Dark/Machine/4/1400/1400
When this Monster is attacked while face-down by an opponent's Monster, it becomes an Equipment card on the attacking Monster (do not calculate damage). During your opponent's next Standby Phase, destroy this card and the Equipped Monster. At that time, do damage to your opponent equal to the Equipped Monster's attack strength.
TIME MACHINE
Normal Trap
When a Monster is sent to the Graveyard due to Battle, return that Monster to the Field in the same mode. (This is not considered a Summon.)
I'll post some more later...