http://www.cogonline.net/showpost.php?p=151024&postcount=8
Exploitation of the system can still be considered cheating. Especially if someone runs a loop to help exploit the system: that's definitely cheating.
In the Inferno:
* Powerlevelling by using a script to attack a monster again and again, while your attack is too low to hit and your defense is too low to get hit, is cheating.
* Running a script to play five Doomtrains against the computer, again and again, for a little bit of Souls each time, is cheating.
* Running a script to gain lots of stats is cheating, even when the stats are cheap.
* Exploiting the lack of checks to buy/use character cards is cheating.
* Exploiting the lack of checks to give an Ultima Sword or Time Reaver to a level 1 character is cheating.
Cheating is not just about doing what's "allowed" in the game. It's also about good sportsmanship. The above examples all use scripts or bypasses to do things that most people wouldn't figure to do. The game isn't about technical know-how and the best way to use the game's programming (in this case, PHP and HTML) to power yourself up. The makers wanted you to use strategy (I hope) rather than stats.
What's especially harmful is when your exploits affect other players. In the Inferno, this includes player interactions such as trading, PvP, and card PvP. Affecting other parts of the game, such as monster levels, also affects the players. Finally, by using exploits, the game masters may have to affect the games to stop the exploits, such as turning off the Stats store (and yes, it would be your fault).
Cheating can't be excused just because of the lack of foresight of the game's creators, or by, "Oh, if I didn't do it, someone else would've done it and I would need to do it to keep up." It's still cheating.
Exploitation of the system can still be considered cheating. Especially if someone runs a loop to help exploit the system: that's definitely cheating.
In the Inferno:
* Powerlevelling by using a script to attack a monster again and again, while your attack is too low to hit and your defense is too low to get hit, is cheating.
* Running a script to play five Doomtrains against the computer, again and again, for a little bit of Souls each time, is cheating.
* Running a script to gain lots of stats is cheating, even when the stats are cheap.
* Exploiting the lack of checks to buy/use character cards is cheating.
* Exploiting the lack of checks to give an Ultima Sword or Time Reaver to a level 1 character is cheating.
Cheating is not just about doing what's "allowed" in the game. It's also about good sportsmanship. The above examples all use scripts or bypasses to do things that most people wouldn't figure to do. The game isn't about technical know-how and the best way to use the game's programming (in this case, PHP and HTML) to power yourself up. The makers wanted you to use strategy (I hope) rather than stats.
What's especially harmful is when your exploits affect other players. In the Inferno, this includes player interactions such as trading, PvP, and card PvP. Affecting other parts of the game, such as monster levels, also affects the players. Finally, by using exploits, the game masters may have to affect the games to stop the exploits, such as turning off the Stats store (and yes, it would be your fault).
Cheating can't be excused just because of the lack of foresight of the game's creators, or by, "Oh, if I didn't do it, someone else would've done it and I would need to do it to keep up." It's still cheating.