Chimeratech question

Inuyasha_Riku

the drumming duelist
since i recently made a chimerastein deck i need to know a couple of things before i take it to a tourney

1) its effect statesthat it can attack as many of their opponents monsters each turn as the number of fusion material to make it...what if they dont have any monsters, could the chimeratech atk like 10 times or something?

2) lets say i summon my Chimeratech and it runs into a mirror force or somethin....if i were to revive it with premature or call, would it still have the same atk pts from when i fusion summoned it?
 
1) If your opponent has no monsters, it can attack directly once.

2) Chimeratech Overdragon is a Nomi. It cannot be Special Summoned EXCEPT BY Fusion Summon. So it can't be Reborn. (Even if it could be, you'd be reborning a 0/0 monster).
 
Inuyasha_Riku said:
o yea thats rite...just because its fusion summoned doesnt mean it can always be special summoned....thanks densetsu
Well, no, that's not why. It's because the very first line of his text reads..."This monster cannot be Special Summoned except by Fusion Summon."
 
densetsu_x said:
1) If your opponent has no monsters, it can attack directly once.

2) Chimeratech Overdragon is a Nomi. It cannot be Special Summoned EXCEPT BY Fusion Summon. So it can't be Reborn. (Even if it could be, you'd be reborning a 0/0 monster).
Just to back Andrew up on his first answer.

The reason Chimeratech Overdragon can only attack directly once is because a player isn't a monster.

Also to add to his second answer.

Any monster that's brought back to the field after it left the field that has printed ATK and DEF of ?/? will be considered 0/0 for all intents and purposes for effects.
 
Tkwiget said:
Also to add to his second answer.

Any monster that's brought back to the field after it left the field that has printed ATK and DEF of ?/? will be considered 0/0 for all intents and purposes for effects.
Unless it generates its ATK/DEF from a outside source, like monsters removed from play (Gren Maju Da Eiza).
 
masterwoo0 said:
Unless it generates its ATK/DEF from a outside source, like monsters removed from play (Gren Maju Da Eiza).
Um, you're still determining the attack and defense from a value of 0/0 when it's brought back onto the field. =/
 
You still determine the attack based off zero. Remember you can't add a known value to an unknown value. So the effect of King of Skull Servants adds that known value to zero.

I'm not really seeing the point in continuing on with "?/?" stat game mechanics. We know how they work. =/
 
Tkwiget said:
You still determine the attack based off zero. Remember you can't add a known value to an unknown value. So the effect of King of Skull Servants adds that known value to zero.

I'm not really seeing the point in continuing on with "?/?" stat game mechanics. We know how they work. =/
You dont determine anything as his stats become whatever his effect is. It's a Continuous Effect and occurs immediately upon being summoned. You dont start at zero when they hit the field because then you are saying that you could activate a card like Chain Disappearance and destroy the monster before he could resolve his effect.

The only thing you do is add what it tells you to. The fact that it is 0/0 is only relevant if the condition to change the values does not exist, such as, if Skill Drain is active or the requirements are not met to change the value, ie, no monsters in the Graveyard or no cards removed from play, in hand, etc.....
 
Tkwiget said:
You still determine the attack based off zero. Remember you can't add a known value to an unknown value. So the effect of King of Skull Servants adds that known value to zero.
King of Skull Servants says nothing about adding.

All cards with a ? stat, except Parasitic Ticky, use the word "become" (or "becomes"... Parasitic Ticky uses "are equal to")

The only one that increases a stat is Helios Duo Megistus, but that's an additional ATK/DEF increasing effect, i.e. its other effect would set its ATK/DEF before the second effect adds to it.
 
Back
Top