Chthonian Blast

Digital Jedi

Administrator
Staff member
Chthonian Blast
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.

This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step.

The registry says this Trap Card is not a Counter Trap. It clearly doesn't modify ATK or DEF. And I don't see anything to indicate that it's an "exception" Trap Card like Nutrient Z, where the timing requires it to be activated in the Damage Step. So why exactly can it be activated in the Damage Step when Michizure cannot?

There is no picture in the registry. So I'm going by the "Is Counter" thingy. I know I say this alot, but...am I missing something?
 
Digital Jedi said:
Well, my little fantasy story about invading UDE/Konami wasn't all fantasy, as I believe one day most of us here will one day own the rights to Yu-Gi-Oh! and be sitting around a virtual disscusion table trying to decide if these three steps are now feasible. Yes, I'm being serious. You just wait and see.
I elect novastar as our leader!

Because I, despite being only one person, am outspoken and opinionated enough to vote him in.
 
The whole idea behind revamping the card text and rulings would to be make them consistant. I don't really see future sets solving any of these problems really. They simply reword old effects with newer wordings and even more confusion compounds whatever previous confusion existed - if any.

The process is simple - never said everyone would 'like' them. The fact remains as constant as time that everyone won't be happy with whatever changes or cards are made to the game.

Every day I find an inconsistant ruling I can't explain to myself makes me wonder why I'm even a judge, but that gets shot down after seeing the faces of players that ask me an important question that reflects on how they'll build their deck. Those expressions balance out all the Advil, stress, and huge amounts of time spent ironing out all the game mechanics.

John I believe you told me something along the lines of this, "The more game mechanics you know the more you find out you don't know." and it's true. <laughs> I got hit with that reality check when I dug up all that information on Fairy Box. Even the issues about priority almost got me to the point where I pull my hair out and cry. However, I enjoy it so it's worth all the trouble to me. =)
 
The only way to fix the game as you suggest, is for Konami to cease allowing UDE to handle Yugioh Cards, rework them from scratch, and redistribute them under a different company.

Notice how everyone quickly forgot about Bandai's relationship to Yugioh.

Sure there would be initial confusion as those who have played the longest try to digest the newer rulings from the old inconsistent ones, but you always have the fallback...

"That was then, when UDE put out Yugioh!!"

People are more readily to accept something that appears "new", rather than something that is just repackaged by the same company. For example, those of us who are old enough to remember when McDonalds used to use Styrofoam containers for their Burgers before the Hole in the Ozone made everything "PC", you would know that not only did it change the package, it changed the contents as well, and now their Burgers are less appealing, and drastically different.

There is a new generation of people who never saw the Landfill surviving Styrofoam, so they will never know the difference. That's how the Yugioh problem gets solved.

Otherwise, nothing changes.
 
Passing on the errors in the game from one company to the next doesn't solve anything. It compound the problem to a whole new level and complicates the process of correcting the errors.

You would think that the people running UDE would do their research before signing a partnership with Konami. However, that information very well could have never existed or was even gathered.
 
I dont recall saying to pass on errors.

masterwoo0 said:
The only way to fix the game as you suggest, is for Konami to cease allowing UDE to handle Yugioh Cards, rework them from scratch, and redistribute them under a different company.


Is not "reworking them" the same has correcting the problems??

The reason I said they should be handled by a new company is, if you allow UDE to remain the distributer, then you have 5 years of cards that are still unchanged floating around with the newer "consistant" text cards.

At least no one is seeing Bandai Cards mixed in with Konami.
 
Oh I'm sorry, misunderstood and didn't read what you typed carefully enough - nasty habit of mine.

There's so many rulings that don't follow the game mechanic information they give us.
 
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