Cold Wave
(Spell Card)
This card can only be activated at the beginning of your Main Phase 1. Until your next turn, neither player can activate nor set any spell or trap cards.
Let me tell you right now --- If you are a complete beginner and JUST started this game, get this card and start learning how to use it. If you are quite an advanced player and have been playing this game for a while and aren't using this card, shame on you, but i don't blame you. Personally, however, i think that Cold Wave is horribly underrated and needs to be used more. Cold Wave, however, takes a while to master. I use it, but still make very stupid mistakes with it, like using it at the wrong time, etc. Cold Wave is a good card for the following reasons:
Pros:
1. If you have a powerful monster on the field and your opponent has none and you use Cold Wave, the only way your opponent can kill your, lets say... The End of Anubis is by attacking it. However, they cannot activate any spell or trap cards to help them do that, thus, your The End of Anubis lives.
2. You just prepared your final assault on your opponent but they have a trap face down. You activate Cold Wave, summon... Marauding Captain? and with it summon a... Command Knight... Conveniently, you have The A. Forces on the field, so both of your monsters have an ATK of 2000. You actually also have a... Goblin Attack Force, who has an ATK of 3300, and your other two monsters have an ATK of 2200. You attack your opponent and win since they can't activate their, lets say, Mirror Force/sakuretsu/Waboku/etc.
3. You just swarmed the field on your opponent's turn by activating Call of the Haunted on Amazoness Tiger, Giant Rat'ing Amazoness Swords Woman, and on your turn you activate Cold Wave and summon Amazoness Paladin. Tiger is at 2300, Paladin at 2000, and Woman at 1500. You attack your opponent's... Magician of Faith and their LP, but dont win, yet. They got back Pot of Greed, then on their turn they draw Lightening Vortex. However, neither Pot of Greed not Lightening Vortex can save them thanks to Cold Wave. No traps can be set either. Your turn again, and voila! you win!
You can see by these scenarios why this card can be useful. However, no card comes without cons as well.
Cons:
1. You activate Cold Wave but your opponent chains Call of the Haunted to special summon Jinzo to the field. Now you are literally screwed. Your opponent just summoned Jinzo and you cant activate a single spell card to save you. And you have Smashing Ground in your hand too!
2. Activating Cold Wave when your opponent has a small hand or no hand, or has no set Spells or Traps is not really helping you out.
3. Not too good of a draw when you have a bunch of spells and traps with you.
This card also has a Procon, or a pro and a con, depending on how you look at it:
Procon:
1. Top Deck --- Can be good or bad, depending on what you and your opponent have. If your opponent would have won that next turn by equipping Don Zaloog with Mage Power, you just prevented it. Likewise, if your opponent drew another Don Zaloog instead, they can summon that instead and kill you anyway.
Cold Wave takes a long time to learn how to use uber efficiently, but i would definatly recommend playing with it and using it. It can save the duel for you, when used right. Kingpinopie introduced me to this card, and i loved it ever since. I only run one in my deck, since I'm still not too good at using it. There's some hidden, arcane secret to using it perfectly, and I'm yet to find it. There are duelists out there, and probably even on this forum that use it and have mastered it however. I only pray that they visit this post.
If you aren't going to Main Deck it, thats totally up to you, but at least Side Deck it. Or don't use it at all. Just remember --- it can save the duel for you. Just use it right
Rating:
Traditional: 3/5 Stop Raigeki and Harpies' Feather Duster!!
Advanced: 3.87/5 Stop a whole bunch of game-breaking cards!!
Overall: 3.44/5
Situational Playing Rating:
5/5 When used properly. ^o^!!
1/5 When used wrong. '_';;
Overall: 3/5
Art:
3/5 Not too fond of the art, since I believe that Meteor of Destruction is more of a candidate to wipe out the dinos. Just my opinion, though.
Geez, this is almost like an article about Cold Wave '_';;? lol...
(Spell Card)
This card can only be activated at the beginning of your Main Phase 1. Until your next turn, neither player can activate nor set any spell or trap cards.
Let me tell you right now --- If you are a complete beginner and JUST started this game, get this card and start learning how to use it. If you are quite an advanced player and have been playing this game for a while and aren't using this card, shame on you, but i don't blame you. Personally, however, i think that Cold Wave is horribly underrated and needs to be used more. Cold Wave, however, takes a while to master. I use it, but still make very stupid mistakes with it, like using it at the wrong time, etc. Cold Wave is a good card for the following reasons:
Pros:
1. If you have a powerful monster on the field and your opponent has none and you use Cold Wave, the only way your opponent can kill your, lets say... The End of Anubis is by attacking it. However, they cannot activate any spell or trap cards to help them do that, thus, your The End of Anubis lives.
2. You just prepared your final assault on your opponent but they have a trap face down. You activate Cold Wave, summon... Marauding Captain? and with it summon a... Command Knight... Conveniently, you have The A. Forces on the field, so both of your monsters have an ATK of 2000. You actually also have a... Goblin Attack Force, who has an ATK of 3300, and your other two monsters have an ATK of 2200. You attack your opponent and win since they can't activate their, lets say, Mirror Force/sakuretsu/Waboku/etc.
3. You just swarmed the field on your opponent's turn by activating Call of the Haunted on Amazoness Tiger, Giant Rat'ing Amazoness Swords Woman, and on your turn you activate Cold Wave and summon Amazoness Paladin. Tiger is at 2300, Paladin at 2000, and Woman at 1500. You attack your opponent's... Magician of Faith and their LP, but dont win, yet. They got back Pot of Greed, then on their turn they draw Lightening Vortex. However, neither Pot of Greed not Lightening Vortex can save them thanks to Cold Wave. No traps can be set either. Your turn again, and voila! you win!
You can see by these scenarios why this card can be useful. However, no card comes without cons as well.
Cons:
1. You activate Cold Wave but your opponent chains Call of the Haunted to special summon Jinzo to the field. Now you are literally screwed. Your opponent just summoned Jinzo and you cant activate a single spell card to save you. And you have Smashing Ground in your hand too!
2. Activating Cold Wave when your opponent has a small hand or no hand, or has no set Spells or Traps is not really helping you out.
3. Not too good of a draw when you have a bunch of spells and traps with you.
This card also has a Procon, or a pro and a con, depending on how you look at it:
Procon:
1. Top Deck --- Can be good or bad, depending on what you and your opponent have. If your opponent would have won that next turn by equipping Don Zaloog with Mage Power, you just prevented it. Likewise, if your opponent drew another Don Zaloog instead, they can summon that instead and kill you anyway.
Cold Wave takes a long time to learn how to use uber efficiently, but i would definatly recommend playing with it and using it. It can save the duel for you, when used right. Kingpinopie introduced me to this card, and i loved it ever since. I only run one in my deck, since I'm still not too good at using it. There's some hidden, arcane secret to using it perfectly, and I'm yet to find it. There are duelists out there, and probably even on this forum that use it and have mastered it however. I only pray that they visit this post.
If you aren't going to Main Deck it, thats totally up to you, but at least Side Deck it. Or don't use it at all. Just remember --- it can save the duel for you. Just use it right
Rating:
Traditional: 3/5 Stop Raigeki and Harpies' Feather Duster!!
Advanced: 3.87/5 Stop a whole bunch of game-breaking cards!!
Overall: 3.44/5
Situational Playing Rating:
5/5 When used properly. ^o^!!
1/5 When used wrong. '_';;
Overall: 3/5
Art:
3/5 Not too fond of the art, since I believe that Meteor of Destruction is more of a candidate to wipe out the dinos. Just my opinion, though.
Geez, this is almost like an article about Cold Wave '_';;? lol...