Combo

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Is the combo with butterfly dagger elma, Gearfried the Iron Knight, and Royal Magical Library banned :? :? :?
 
not that i know of but i believe when you make a infinite loop now you must state how many times you will do the loop. So if you want to do it you show your opponant the loop. if they can not chain then you state how many times you want to do it, lets say a million, placing a million counters on the library, then removing all of them and drawing your entire deck out.
 
Fiction said:
not that i know of but i believe when you make a infinite loop now you must state how many times you will do the loop.  So if you want to do it you show your opponant the loop.  if they can not chain then you state how many times you want to do it, lets say a million, placing a million counters on the library, then removing all of them and drawing your entire deck out.

The loop must be stated for the amount of times you "perform" the event. That does not necessarily mean that once it has reached that amount, you must stop. If you wish to perform the loop again, simply state the number you wish to perform once again, then continue.

Example:

Player A states that he will perform the Butterfly Dagger loop 3 times. At the end of the third loop, he states again that he would like to perform the loop 10 more times, and then continues the event.
 
going along with this butterfly dagger elma, gearfried, and royal magical library combo. A while back in a tournament a kid was playing this combo in his deck and pulled it off against me. He was a head of me in LP by only a few hundred and he said that he could manually do this combo until the round is over in 40min. I said that it was purposly stalling and called a judge over but the judge said that he has 3 min. to do each omve so it is legal to manually do this until time runs out. I was very mad since i couldnt do anything and lost by waiting there for 40 min. Now is this legal?
 
the.wise.duelist said:
going along with this butterfly dagger elma, gearfried, and royal magical library combo.  A while back in a tournament a kid was playing this combo in his deck and pulled it off against me.  He was a head of me in LP by only a few hundred and he said that he could manually do this combo until the round is over in 40min.  I said that it was purposly stalling and called a judge over but the judge said that he has 3 min. to do each omve so it is legal to manually do this until time runs out.  I was very mad since i couldnt do anything and lost by waiting there for 40 min.  Now is this legal?

I'm probably not the best person to answer this as I'm not an official judge, but it seems to be legal because he isn't wasting time doing nothing; but I how did he manage to NOT waste time doing the Elma + Gearfried + Royal Libary Combo for 40 minutes? Surely he must've run out of cards in that time unless he ran a 200 card deck?
 
this combo is used mostly in exodia decks for the win in one turn but ive never seen someone run out the clock with this move that is a little strange and a little bit cheap but u gotta go with the judge
 
the.wise.duelist said:
going along with this butterfly dagger elma, gearfried, and royal magical library combo.  A while back in a tournament a kid was playing this combo in his deck and pulled it off against me.  He was a head of me in LP by only a few hundred and he said that he could manually do this combo until the round is over in 40min.  I said that it was purposly stalling and called a judge over but the judge said that he has 3 min. to do each omve so it is legal to manually do this until time runs out.  I was very mad since i couldnt do anything and lost by waiting there for 40 min.  Now is this legal?

That was an improper ruling in my opinion as the only event occuring was drawing cards from his deck.  Once the Judge observed the action once, and the obvious slow down of gameplay with no positive outcome, there should have been a warning penalty given to the turn player for slow play.

P-18  Procedural Error-Slow Play (Penalty: Warning)

This penalty is appropriate when a player unintentionally causes a minor delay of the game. Players are responsible for playing at an efficient pace regardless of the complexity of the situation in the game or the number of decisions that have to be made.

I have never heard where a player has 3 minutes to perform a movement.  That would mean that if I have 5 Spell or Trap Cards in my hand, I can take up to 18 minutes to decide what to do on my first hand. Thats half the duel already.
 
the.wise.duelist said:
going along with this butterfly dagger elma, gearfried, and royal magical library combo. A while back in a tournament a kid was playing this combo in his deck and pulled it off against me. He was a head of me in LP by only a few hundred and he said that he could manually do this combo until the round is over in 40min. I said that it was purposly stalling and called a judge over but the judge said that he has 3 min. to do each omve so it is legal to manually do this until time runs out. I was very mad since i couldnt do anything and lost by waiting there for 40 min. Now is this legal?


Yo, how could they do that?!
 
just play out the combo by
1. playing Butterfly dagger on gearfried
2. royal magical library gets a counter
3. Gearfried destroys butterfly dagger
4. butterfly dagger goes back to your hand
5. repeat 1-4. for 40 min. slowly and draw out your deck while doing it but NOT doing a loop thing and say how many times it will happen.
 
Which if you did that to me, I would call the Judge over and claim stalling. That is why the correct way *IS* to do the loop once and then state how many times you intend on doing it.

- A
 
I meant how can the judge just "disqualify" the other man due to time-out. In fact, if I am the judge, I would want the one with the Combo to do it faster or I would personally disqualify him for time wasting. Btw, is the 3 mins thing a rule in the west?
 
I don't know where that 3 min rule came from.

As a player you are expected to play at a consistant, relatively brisk pace. Granted some people naturally take longer but a move shouldn't take 10 minutes unless you are doing that much in it.

As for loops, the policy is that you show it once, and declare how many times you want to do it. If the opponent wants to interrupt after the xth time, they can. Otherwise at the end, the player can say they want to do it again for x times or move onto something else. In the case where the loop has you drawing cards, you would just keep drawing. No sense in always re-showing the loop. That is stalling and can get you disqualified.

- A
 
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