Crystal Fortune Teller VS Dekoichi (who will reign supreme?)

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LeviaDragon

Evil Fishy
hiya guys, i was reviewing the [size=-1]Tactical Evolution spoiler list, and i came across this card. for those who do not knows its effect, it is as follows

Crystal Fortune Teller
Water/Spellcaster 1 star 100/100

Flip- look at the top two cards of your deck, select one of them and add it to your hand. Return the other card under your deck.

Dekoichi
Dark 4 star 1400/1000

[/size][font=Arial,Helvetica]FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card (s) on your side of the field, draw an additional card for each of them.

who do you think will top the other? Lets look at some things..
[/font] Pro Crystal Teller
\
can be used with apprentice magician
Salvagable-able
being able to choose the card you want

Con

Low atk/def
the other card returns *under your deck* (im assuming bottom)

Dekoichi

Ok Atk/Def
Dark-Lots of support there
HIs second Effect
Overload/future fusion food

Cons-
Really no synderny that brings him face down

So, what do you guys think? Im leaning towards crystal seer...it being water is a personal favorite for me. I htink we will see him affect the metagame.
 
Not saying that Crystal Seer is bad or anything, but the attention it's getting at the moment is highly overrated.

As an additional "con" to Crystal Seer, the cards picked up must be shown to the opponent. While this may not seem important at first, it could be game-breaking in the long run.

Think about it this way, what if your opponent saw you picked up mass removal. In this case, they would try their best to spring it early and cause it to inflict minimal damage. What if they picked up a Snatch Steal? You would know not to leave yourself vunerable any time soon. Other poor situations could involve picking up two game-breaking cards and having to return one of them to the bottom of the deck.

Knowledge wins games, even if it's only a small amount of knowledge. If you're ever aware of something your opponent possesses, you would naturally try and counter it effectively.

I would prefer Dekoichi more really, especially since you don't have to show your opponent anything, which can be particularly useful for preparing a combo, or a counter. Like say Crystal Seer revealed a Pulling the Rug versus a Gadget deck. Now that wouldn't be entirely helpful would it? They could simply choose not to search and Pulling the Rug is now useless.

Also, Dekoichi's attack means it can survive for a few turns if anything and could probably even force your opponent to waste removal on it if you're lucky. As for Crystal Seer, it can't even punch its way through a Treeborn Frog in defense. That would mean if you aren't going to tribute Crystal Seer once flipped, it can't generate much advantage.

If Crystal Seer and the Apprentice Monarchs becomes popular again, I would suspect that the likes of Gadgets would make a temporary comeback. They beforehand eliminated the "Spicer Monarch" build, and could easily do so again if Apprentice Magician makes a comeback. So my prediction would be that Crystal Seer would probably be insanely popular at first, but then hopefully people will realise it's not as powerful as they originally hyped it up to be.
 
I've read the Japanese rulings supposedly, stating that you must show both cards, but where on the card does it say "show the cards to your opponent"? You pick up 2, decide 1 to put on the bottom of your deck, and the other to your hand. There shouldn't be any reason your opponent gets to see the 2 cards you pick up if they never make it into your hand to begin with.

I'm guessing all of the rarities from the Japanese set got messed up, since this card wasn't an Ultra in Japan. I was a COMMON, with a chance of having a rare version, from what I've gathered. Instead, now, it's bumped up to Ultra Rare over here? Way to drop the ball, in my opinion. Understandable that they wouldn't want to make all the new TCG exclusive cards Secret Rares like I feared they might, but bumping a common to an Ultra Rare is a terrible move on the players.

Not taking card rarities into account, the only thing Dekoichi really has for it is the ability to flip and still attack as a halfway decent floater, otherwise this card is superior draw power in pretty much everyway.
 
All this thing is in my opinion is a fusion of Big Eye and Dekoichi, watered down of course. However, that doesnt' make it that bad. Yes, it is useable with Salvage, and can be used with Apprentice Magician, which is a big advantage (I use Appretice Magician myself). But then again, Dekoichi is a Machine, which is always a plus. Not sure. They're both good!

But you have to ask yourself: Which is more suitable for your deck? Are you gonna overload fusion your Dekoichi for your Chimeratech in your machine deck or go with Crystal Fortune Teller? Or in your Spellcaster or WATER deck, Crystal Fortune Teller is gonna fit better in those decks than Dekoichi.

They're both really good. Not sure if Crystal Fortune Teller is gonna overshadow Dekoichi (that's a challenge within itself), but it will defninitely see play.
 
It was a Short Print Common in Japan meaning the odds on pulling one would be about as good as pulling a specific Super or Ultra.

And while it says pick up 2, nothing indicates that you have to show your opponent anything. What you have to do though is make sure you don't add the 2 to your hand.
 
Seems to me that duelists are already falling in love with the Seer. I've been testplaying Seer for a while now (as proxy of course :D ) , and I'll admit that if you're able to use its effect you can gain a huge advantage. Not only can you choose which card to add to your hand. But you're also eliminating a possible dead/ bad draw on your next turn by sending the other card to the bottom of you're deck. In monarch decks we would see this all in apprentice engine possibly backed by an Old Vindictive Magician or 2 and let's not forget Book of Moon. However ( It can't be all good ;) ) , what I've noticed is that you can't really add OVM if you want to benefit from Seer's effect. Otherwise it'll end up in your hand and you'll have to 'waste' your set for the turn on it. Secondly, with its poor stats the only thing to do with it, is to have it attacked or flipped and tributed. That's where Dekoichi beats Seer. With 1400 ATK you can take the chance of flipping it AND attack with it. Plus we all know the benefits of a dark machine monster. Seer will definitely find it's it way into the meta, it's to good not to. Heck you can still combine it with Dekoichi for huge drawpower. But we'll have to see how it works out.


By the way, what's this about Seer being an Ultra Rare? I was in the assumption that she would be a short-print common?
 
Apparently most of the good cards from TAEV have had their rarities jacked up from what they were in the OCG. Vennominon was a Super, is now an Ultra. Rainbow Dragon was an Ultra, is now a Secret here. The same looks to be true for Vennominaga (though not confirmed yet). Frost and Flame Dragon was a Super, is also a Secret. And yes Crystal Seer was a Short Print Common there and is a big shiny Ultra here.
 
does text translate to "pick up?" i was thinking that stuff like magical merchant or reasoning, you show opponent....but it may be because the cards go to graveyard and are 'public knowledge' anyway...is there a ruling for "pick up" as a mechanic? just curious...draw = to hand , but "look?" = "pick up?"
 
Most card effects that say "pick up" usually have both people look at what was picked up in order to verify the contents of the cards to make sure the effect is fulfilled. A few state that the opponent cannot look at what was picked up (like Pigeonholing Book of Spell) which is redundant since nothing needs to be verified. The same would be here with Crystal Seer. I pick up 2 cards, decide what I want to keep and what goes to the bottom. There's no reason for my opponent to see what those are. Granted, if I put both in my hand, that's subject to rules infractions, but otherwise what exactly in the effect of the card states that you need to verify which I keep and which I put back?
 
Has it already been confirmed that cards like Crystal Seer, Venominaga, etc... have had their raritylevel increased? I was pretty sure Crystal Seer remained a short-print common instead of being turned into a ultra rare.

I know what you're thinking :D 'he asked that already!!'. But it's kinda crappy to see cards that are intially 'well' accessible to everyone have their rarities increased dramatically. By the way it's said around here that Rainbow Dragon would be printed in a new rarity level = alternate foil. Anyone heard of this?
 
Yeah I've had the sneak peak just today and Crystal Seer is definetely ultra rare, as are Frost and Flame Twin Dragon and Desert Twister.
 
Rainbow Dragon is a Ghost Rare and a Secret Rare.

Were you among the lucky few that pulled one from the way you're sounding?
 
I know, the bumped up the rarity a bit TOO MUCH now. Making me angry.

And about Crystal Seer, you HAVE to show those 2 cards to your opponent? is that a card ruling? I mean, IMO, you don't have to. You pick up 2, and select from there, it doesn't get added to hand immediately ya know.

Another thing that made me angry is the misprint of "Counter Counter". That suppose to be a COUNTER TRAP. But they printed as Normal Trap. And since you cannot activate a chain responce to a counter trap unless it's another counter trap, it's impossible to even activate Counter Counter now. It's a DEAD CARD. Stupid UDE.
 
Again, I'm going to repeat what I said about "Counter Counter" and "Common Sense".

densetsu_x said:
Considering the effect is to "negate the Activation and Effect of a Counter Trap" a little common sense would tell you that it was a misprint.

Further since it is a Misprint, you again would still be able to use it properly.

And why do people keep asking about whether or not they have to show the cards picked up from "Crystal Seer" to the opponent? Again, is there anything in the card text that says you are needing to pick up something specific (like Reasoning, Magical Merchant, Monster Gate, etc.)? NO! Yeah they could have put "Your opponent does not see these cards." like they did for Pigeonholing Book of Spell, but it's redundant there too (since you are just looking and re-arranging the top of your deck). So just pick up the top 2 cards, keep 1, put the other at the bottom of the deck and leave it like that.

(If I sound testy it's because I've already lost count at the number of times I've seen this statement/question and re-answered it).
 
Well you know what they say about "believing what you read on Wiki".

Further, since when has UDE ever followed what the Japanese rulings were. (ok, cheap shot). In all seriousness though, until it is on the FAQ, noone's seeing anything.
 
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