Cursed Seal of the Forbidden Spell - Water Decks beware!!!!

My second card review which I think has a spot at least in the side deck is Cursed Seal of the Forbidden Spell.

Cursed Seal of the Forbidden Spell
Group: Trap Card
Type: Trap
Icon:Counter
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate a Spell Card of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this duel.

This card came out in Invasion of Chaos as a common; a 'common'. I could not believe it when I saw the effect. A permanent Magic Jammer and banning of a single Spell card which in multiples means dead draws for your opponent. I sat and thought how could a card with such a deverstating effect be a common, then I spotted why. The first line 'Discard 1 Spell Card'. Since we do not have Spell cards that return from the hand when discarded to the graveyard it meant we would be possibly losing an important spell card. So it meant this card would be sitting in the folder with so many other cards waiting for the day light could be gleened across them and the collector looking down on them for a brief second deciding their fate for the day, deciding if they would sit and read, or glance briefly before turning the page and returning them to the darkness of a closed folder.

I am quite surprised I have not seen this as side deck material. We are getting quite a few decks now that have Field Spell cards, Water decks with A Legendary Ocean, Gravekeeper decks with Necrovalley and (maybe, but doubtful) Archfiend decks with Pandemonium. Added to that Fire decks that could make use of Molten Destruction. The first 2, Water and Gravekeepers rely heavily on their Field Spell cards, without them, these decks are crippled in two ways, one they no longer have the effects of the field spell cards to increase the monsters powers, and 2 since they now have a possible two dead draws in their deck meaning it will take them longer to get to the cards they really do need.

There is also more good news in the use of this card, you may end up losing a card, but if you have a card(s) in your deck of the same name as the one you have cursed, you can still use it, only your opponent can't, unless they have Double Spell in their deck.

I tested this against a Water deck a few days ago and manage to cripple the deck completely, they had lost the power of a legnedary ocean, so they could not summon the 5+ level monsters in their hand without a tribute, but also, I had given them dead draws with the spell cards in their deck and terraforming which ends up searching out the dead cards. It also made Tornado Wall useless as well since it needs A Legendary Ocean (Umi) to activate. Although I lost the other two duels down to the player getting the card out before I got out Cursed Seal.

Have a test and see what you think, it has potential.
 
I've seen this card in play a bit more lately. It can indeed be a very interesting and beneficial card for a number of reasons.

1 I've seen it used effectively against Level Limit Area B thereby knocking down a players bind ability greatly.

2 A good many decks depend upon their Magician of Faiths to bring back spell cards to be used again. Cursed Seal of the Forbidden limits this ability greatly.

3 There are also a good number of decks that include 3 copies of a spell card (field card, bind card, Final Countdown, etc.) in their decks for accessability. Once the desired card is active or has been activated the remained can become dead weight in a hand. Cursed Seal of the Forbidden gives these extra spell cards good use while protecting the one that may be active from future destruction.
 
Oh yeah....good point chaosruler. That would put dead weight into a good many decks these days and with a few Enraged Battle Ox on hand those sheep tokens would be whimpering.
 
Would be nice if we could see a similar version for traps to, Cursed Seal of the Forbidden Trap, in that you would have to discard a trap card instead of a spell.
 
that would be pretty kool but for it to work you need a trap in your hand which is not that likely since most people play with 6-8 traps and when they get them they either set it or hold it until later on. Maybe if it was a trap heavy deck...then yea, it would own
 
theallmightypoe said:
that would be pretty kool but for it to work you need a trap in your hand which is not that likely since most people play with 6-8 traps and when they get them they either set it or hold it until later on. Maybe if it was a trap heavy deck...then yea, it would own
Most people only play 6-8 traps? But here are only five Spell/Trap Zones. So a Cursed Seal of Forbidden Trap would still be usefull. (Who needs a Mirror Force against a burn deck? Discard it to negate thier Gravity Bind or Waboku)
 
I shaking

My friend exactly today destroys some guy's the legendary ocean with that card. My friend runs this card in his annoying deck. It's very annoying that could completely give you a heart attack. You should side deck in some deck that have great number of spell cards.

That card is a bad boy. Anyway, this card is not only good to use against some deck have multiple of spell cards, but it also can be use against Magician of Faith or Dark Magician of Chaos deck. Who would not use Magician of Faith? It gives you hand advantage. :p This card ends all the thread against your deck.
 
this card destroyed my final countdown deck and lost my the tourney so i think its good especially in side decks but i would not main this. another thing its good against is necrovalley. hehe
 
A good combo if you can use it is to use Cursed Seal on one of their multiple spell cards then if there are 2 in the opponents graveyard, use this on them

Keldo
Attrib: Earth
Type: Fairy/Effect
Level:4
Atk: 1200
Def: 1600
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck.

Return the spell cards back to their deck to increase the chance of drawing dead cards :D. Pity there isn't another version of Phoenix Wing Wind Blast that affects the opponents graveyard, allowing you to put a card back on top of his/her deck. Could be useful.
 
Curse of forbidden spell combine with Keldo is very nice. However, we should consider something before play Keldo. It said two cards. You should count the probability that the card you picked will on top of your deck.

Another review:
Burn deck always run multiple copy of spell cards.
 
Seeing as Scapegoat cards are run heavily, imagine what would happen if you activated it on your own card beforehand?

i used Cursed Seal religiously before the bans, but went back to Magic Jammers afterwards for its simplicity concerning discard.

However, I have to admit, one of my favorite decks of all time got crunched when my opponent played 3 Cursed Seals. They got one on Messenger of Peace and one on Monster Gate. I went down in flames.
 
in my experience Cursed Seal is NOT quite a good card.
i tested it against a water deck: if they go first they'll play
ALO first turn 90% of the time.
against Final Countdown: the same.
and then you have 3 useless cards in deck.
not to mention the times when you deliberatly save a very
usefull spell for the seal, and then get delinquened :eek:

if you,however, manage to foil their plans with the seal, be
prepared the next two rounds :D

the card is too situational even for a sidedeck, and everyone
who says different IMO didn't playtest it enough.
(remember you ARE losing 3 valuable spots in your deck
for a card that is more likely to be useless than not)

anyway a quick q:
card says:
Your opponent cannot activate a Spell Card of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this duel.
if ALO was denied can he play UMI later?
it is obvious he can't play ALO if UMI was denied,but the reverse
isn't so clear :confused:
 
Well, I think 3 of just about any card is overkill. there are a few exceptions, such as those mentioned (ALO, Pandemonium, Final Countdown,etc) But I cant see as how, if an opponent does get ALO out first turn, that Cursed Seal simply ceases to function?

Too many decks today run multiples of cards like Nobleman of Crossout, Smashing Ground, Scapegoat, Creature Swap; even Giant Trunade is rising in popularity.

Against Final Countdown, sure. But then your opponent has 2 dead cards in their deck/hand too (the other 2 Final Countdown cards).

Even if the advantage is slightly against you, by Sealing Pot of Greed, Delinquent Duo, Graceful Charity, Heavy Storm, Premature, etc, etc Cursed Seal has performed a valuable function. Its not "useless". You may be using 2 cards to eliminate their 1 restricted card, but it is restricted for a reason. To allow those effects to go through often damages your game immensely. Plus it limits the ability of your opponent to use cards like Feather of the Phoenix, Magician of Faith, and ...another one that I saw mentioned as an upcoming replacement for Spell Reproduction. Oh, yeah. Tack on Spell Reproduction.

Cursed Seal is brutal against any faced paced OTKO style deck that aims at reusing and recycling their draw mechanisms, such as: Upstart Goblin, Card Destruction, Dragged Down into the Grave (never seen anymore), Reload, etc.

In 3, you may be asking for Backfire pain. But 2 is still very potent.
 
branas said:
in my experience Cursed Seal is NOT quite a good card.
i tested it against a water deck: if they go first they'll play
ALO first turn 90% of the time.
against Final Countdown: the same.
and then you have 3 useless cards in deck.
not to mention the times when you deliberatly save a very
usefull spell for the seal, and then get delinquened :eek:

if you,however, manage to foil their plans with the seal, be
prepared the next two rounds :D

the card is too situational even for a sidedeck, and everyone
who says different IMO didn't playtest it enough.
(remember you ARE losing 3 valuable spots in your deck
for a card that is more likely to be useless than not)

anyway a quick q:
card says:
if ALO was denied can he play UMI later?
it is obvious he can't play ALO if UMI was denied,but the reverse
isn't so clear :confused:
Ima put it to you this way. Cursed Seal needs to be weilded with a certain amount of skill. So a player considering running it would need to keep using it to gain the proper experience.

Too often I see people playing with an awsome deck structure, but becasue they lost the last duel they assume that measn the deck is bad. But they don't bother to try the deck out against other deck types or to increase thier expreience with that deck to truly know if it's not working. They jump to the conclusion it's the deck, and not thier own inexperience with the deck. To paraphrase an expression I read in someone's sig: A deck/card/combo is like a lightsaber. It takes a master to wield it without lopping off a limb.
 
I ran this in my DP deck last tournament. I love this card in my meta. Everyone is either running meta/goat or Mof/PoG/GC/DD. This locked down those cards an kept field an hand advantage in my favor.

One way I look at it is if I hit a DD or Pot I am not losing anything. With DD I would lose two cards anyway. This way I get to choose them. With Pot my opponent would have plus 1 card advantage if successful. This way he loses 1 I lose 2 but he doesn't gain anything more.
 
I do agree with Digital Jedi, a lot of duelists instantly blame their deck and not the inexperiance of using the deck. I myself have done that and even now still do that, although I don't mean to. I (and I think many duelists) assume the deck we build is killer and will win no matter what, only for it to lose badly. But I think there is a flip side to the coin, opponents don't often help by accusing the duelist of making a bad deck saying that this card or that card is not worth it; and hearing that people sometimes assume that the opponent is right and they need to give up playing that particular style of deck. One of many reasons why people end up playing Cookie Cutter because they see them win more than any other deck and thats mainly because everyone else has switched to that deck.
 
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