cyber phoenix & enemy controller

cuzwbd

New Member
we came had this come up twice tonight in 2 slightly different situations....
p1 has a set enemy controller , 2 gadgets on his side of field and 3 in hand cards one of which is last will
p2 has only a cyberdragon and a set s/t, 1 card in hand
p1 draws for turn , activates last will,then activatesenemy controller sending a gadget to graveyard to take control of p2 cyber dragon . then p1 resolves last will and special summons cyber phoenix. p1 enters battle phase and attacks successfully with gadget,cyberdragon and cyber phoenix ,main phase 2 sets a s/t and ends turn
p2 wants to take back cyber dragon , p1 says no - cyber phoenix prevents machines controlled by him from the (lingering) effect of enemy controller...argument ensues....
does it matter that ec was activated before cyber phoenix was on field? does it matter that controller is not owner of cyberdragon?
i thought it would remain with p1but wasnt sure
the other time both ec and last will were activated from hand and jinzo was taken control of - essentially the same
does cyber phoenix negate the lingering effect of enemy controller allowing you to keep a 'snatched' machine?even if summoned after ?
 
It's a lingering effect, ok, but the question is what it does?

In the earlier days they said it will return the monster at the end phase.

Now they say the lingering effect is what gives you the temporary control over the monster.

The change is for the better I think. It's more consistent with the other "until the end of turn"(temporary) effects.
 
Maruno said:
Umm...

Your Cyber Phoenix cannot negate your Enemy Controller taking control of an opponent's Machine-Type monster, because it's the wrong side of the field (and by the time it reaches your side of the field it's too late to negate).

Summoning Cyber Phoenix after you've taken control of a Machine-Type monster with a Spell or Trap Card does nothing, because the lingering effect caused by the Spell or Trap Card cannot be negated.

Lingering effects can only be ignored (read: monster is unaffected by them), and only a handful of cards can do that. As far as I know, this is the list:



Cannonball Spear Shellfish/Torpedo Fish/Deepsea Warrior/The Legendary Fisherman - Umi-dependent

Guardian Kay'est/Horus the Black Flame Dragon LV6/Silent Magician LV8/Silent Swordsman LV5/The Agent of Force - Mars/Ultimate Insect LV1 - Inherent (against Spells)

Elemental Hero Wildheart/Tenkabito Shien - Inherent (against Traps)

Metallizing Parasite - Lunatite - The equipped monster (against Spells)
Dust Barrier/Non-Spellcasting Area - Normal Monsters (against Spells)
Pole Position - Highest ATK monster(s) (against Spells)
Nice list Maruno, but I would still be wary of making absolute statements such as "lingering effects" can't be negated. I'm not going to argue about SORL because it is somewhat of a unique card, but as for not being able to negate "lingering effects", how do you classify the card Remove Brainwashing?

There are also card effects that can supersede certain lingering effects. If you Change of Heart a face-down Blindly Loyal Goblin and then turn it face-up, it won't return to the original owner. In this case, we're not ignoring the card effect; however, we are using another card effect to overrule the previous effect.

doc
 
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