Dark, Sub-Type Warriors...

Hand of Nephthys .... hmmm... its effect is COOL but why drop 3 cards when you can just drop 2.... I know you can get Phoenix from deck but ............ Dark Warrior Deck.... and no Zombyra the Dark.... ouch ... im saddened
I would like to see -2 Apprentice Magician and - Hand of Nephthys
+2 Zombyra the Dark, and +1 Marauding Captain

The rest looks great Im diggin it... that was just sort of bothering me though.... sort of like it can be a distraction from your main strategy ... or something... it just seeemed off to me.... hope these ideas help.... laterz
 
Phoenix is like the hidden surprise strategy here...

think about this...
1st turn i drop M. Cap. and Hand of N sac both and get a 1st turn phoenix!!

i dont know how i overlooked zombyra...
but ide probably only use one cuz of the no atk on lp thing...

Apprentice Magician is Strike Ninja food, it searches for itself... hand... and Witch's Apprentice... which i dont need to tall u can lead to big advantages...

overall, thanks for ur great ideas, kingpinopie ill take them into consideration along with the idea of adding a Creature Swap....
 
i decided to put a zombyra in my SIDE DECK.... vas never a huge fan of it.... but yea that and a second m cap i think are good side cards... ill post my side deck soon...

through testing i learned that this deck revolves alot around phoenix.. which, no matter how well it works, was not my original plan... SO...
i have an idea....
i should side deck the phoenix stuff...
replacing it with more GOOD warrior cards...
and after the first duel of the match... when my opponent starts side decking stuff to embarass warriors... i side in the phoenix stuff... and make it a phoenix spellcasters deck... so i guess this deck is more like a Phoenix/Hybrid deck!!!
 
ok.. let me make sure ive got something straight........ When you tribute Hand , its just 2 monsters ( Hand of Nephthys and one other?? ) ... cuz if that is the case I underestimated it... I thought, by reading the test on the card that it was 2 cards AND Hand.... that is why i wanted to toss it out... but if it is indead just a total of 2 cards WITH Hand that is way better and I say keep the combo...
 
Jason_C said:
Witch's Apprentice = No good. Period. Unlike, say, Hoshiningen, WA is disturbingly likely to boost your opponent's monsters as well. I'd say run 1 at the most.

I'll side with you on the Apprentice Magician thing. But with that in there, couldn't you afford to run one more tribute? EoA? Mobius? Invader of Darkness + Soul Exchange?

Lose the D. Fusion for an RftDD, and find yourself a D. D. Survivor. Cliff can propably come out for D.D.S.

Oooh. It's all about the Hoshes. They are searchable and think about it. You're using those power boosters to your advantage. Your opponent doesn't have cards that depend on those boosts. And if you give your opponent too much power. Bam, they have to destroy that Witch's Apprentice someday. In type themed decks, those little boosters are a best friend. <3 (I do agree that dark boosters are a little risky)
 
mh I'd take out the W.Apprentice, because like someone already said, who doesn't have at least 2 dark monsters in his deck?

I suggest to put in Zombyras and the Devastation Virus (I love that card), maybe 1-2 Tomatoes and a Swap (drop 1 Apprentice Magician). Also a Spirit Reaper and a D. D. Survivor can be useful (the Survivor is awesome especially in a tournament against Assailant)

EDIT: what about The Fiend Megacyber?
 
ok i constructed myself a nice side deck... now for replacement cards....list
-ur idea of a bad or less useful card
+a better card that u think will help the deck to thrive

no D.D. Scout Planes.... but if i could get one i would def. use it....
 
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