Dark World Hand Devastation for April 1st

Right now, his Deck is just focused on swarming. It does not even begin the tip of the ice-berg of abusing Dark World. Card of Safe Return should be under no circumstances to ever be left out of the Deck. SrViper, your points are all circumstances. What if this? What if that? That is what Magic Drain is. A what if my opponent does not decide to discard a Spell Card or what if he does discard a Spell Card he/she does not need. If he will not focus on the other aspect of Dark World, then he/she needs to focus on making their swarming means something and is protected against Spell and Trap Cards, as well as removing any monster threats too strong for their Dark World monsters to handle. This is where Smashing Ground, Lightning Vortex, and so on would factor in. Using Royal Decree to stop the Traps being used against you is also a good idea but that would stop your Trap Cards and you would need them, so there comes the option of Trap Jammer or Seven Tools of the Bandit. There is so many things you can do with Dark World it is not even funny and even more absurd is how easy you can maintain a hand and field advantage with little to no effort at all.
 
I have had trouble against beatdown, and monarchs, that is why I put in the bottomless and Curse of Anubis, and deck devestation virus. I am thinking about adding another DDV, so I can get rid of those peskey little frogs, and magicians of faith, and espically those most annoying Spirit Reapers.
I like Smashing Ground, but I am trying to build the deck to be reactive at all times, not just being able to react on my turn, after my opponent lays waste to my field.
That is where I feel Smashing Ground lacks, because you have to wait to get your butt kicked before you can use it, but don't get me wrong it is a great card.
 
ok well hes already decided and as i thought, Magic Drain works better then what you've suggested... and even thought Magic Drain does leave the options to your opp... i personally preffer that over card and lp loss in addition. i think he has enough m/t destruction anyways with Dust Tornadoes and mst. edit: dragonseeker... use d.d. monsters because they can be aggressive and if they die in combat they take down theyr opp so you dunt need to worry about being overpowered so much. at least ddw which can work on the frog or the reaper or anything that it atks.
 
I do value both of your opinions, I also do understand both sides of your arguements, but for the time being I am going to test Magic Drain, and if I don't like the results, I will be switching to Magic Jammers and possibly a Dark Deal. I know the risk of using Magic Drain, but where I play I have had great luck in the past.
SirViper you suggested dd warrior lady, that has been in the back of my mind, what should I remove for it?
 
Well just remember, in order to maximize Magic Jammer just remember you have 2 Dark World support cards that can do that. Either you use the card to Special Summon the card you discarded or you use the Trap Card to gain 2 cards to your hand of Dark World thus replenishing your hand.
 
Magic Drain doesnt give you that possible dark world monster discard for its effect... but lemme know wut u think of Magic Drain, personally it has almost never dissappointed me, either my opp didnt bother discarding or he discarding something good that id wished hed discard anyways... with Magic Jammer i've always been stingy and had doubts about things i've discarded, most of the time regrets... it just goes with experience and if he dunt like Magic Drain, he can find out how Magic Jammer goes.
 
Yes with Magic Jammer, to get its full potential, I would add another forces of darkness, and also use my gateway to the darkworlds. Any other suggestions. Thanks again.
SirViper, that has always been my problem with Magic Jammer, regreting what I discarded or not having anything to discard, but if I do use them I hope the dark worlders will give me a little piece of mind.
 
you can always use gateway or forces... but you can save yourself from the extra loss of Magic Jammer. btw not sure if your interested in trying out the trunade treasure combo... its kinda situational but still... Giant Trunade and Treasure Map... see if it works for you, if it dunt then its understandable... i personally wont be using it.
 
There really is no extra loss in using Magic Jammer because either you turn that setback to a plus by having the very same monster Special Summoned, or you just get back 2 cards from your Graveyard to your hand thus not only gaining the card you discarded, but another one as well. Treasure Map is not a bad idea in this Deck either but I view this as more of a Side Deck this combo instead. You still will not accomplish what is important, and that is destroying the Spell and Trap Cards of your opponent.
 
why do you keep reffering to gateway or forces effect? you can always use that, it wont hide the fact that using Magic Jammer will be a 1-2 your loss... gateway and forces can be used at any point so it shouldnt be factored in the equation, you can use those cards with Magic Drain too.
 
You lose the Magic Jammer and the card you discarded. You use the Trap Card to get back 2 cards. You lose nothing in that scenario. I wish people would stop looking at things in black & white fashion when it comes to trade offs. Pot of Greed is a +1 card only, it is booteh for example. In the grand scheme of things, you really are not losing anything since you are going to use that Trap Card anyway to begin with. Why not use it at a time when discarding for Magic Jammer or Lightning Vortex will not seem harmful to your hand or field?
 
so with Magic Drain it can be a 1-1 and 2-1 opps loss and then with that trap card you gain 2. what were disputing here is which is more usefull, Magic Drain or Magic Jammer... dont factor in what can overcome the loss of using either... please understand this... when you compare those two cards... dont factor in another card to the advantage of your card... if you want to dispute Magic Drain and Magic Jammer, dunt think about forces or gateway at all, dont facotr those in the dispute... if you factor The Forces of Darkness to cover up the 2 card loss of Magic Jammer then you can also use The Forces of Darkness to Magic Drains benefit, which is why you should not factor The Forces of Darkness in the equation at all... same goes with the gateway.
 
Again, like I said. The TCG players only care about hand advantage and ratios when the OCG players are smarter and understand that is not the case and is not everything. Because I have to discard 1 card for Magic Jammer automatically makes it a bad card, yet a card that does not make me discad a card to activate but has a 50/50 chance of doing what I want it do is better.
 
these days almost all of the time... card advantage will determine who will win the game... even though Magic Drain has a 50/50 chance of destroying what on the field... it has a 100% chance of destroying a spell and even if it isnt the one ur opp is playing, it may be a good one in his hand that would have helped him too. what dragonseeker has to ask himself is: does he want to give up card advantage for some assured spell stopping or does he just want spell stopping which would work half the time but almost all the time your opp would be at a loss of a god spell card... it all depends on what dragonseeker wants to run, what works best for him... and as he said its Magic Drain. so i think the discussing is about wrapped up.
 
I would like to thank both TISO and SirViper, for their opinions. Both of your arguements are very informative and well based. It comes down to preference. Both of you have been very, very helpful, THANKS AGAIN BOTH OF YOU.
Now you two need to kiss and make up. HA! HA! HA!
 
Tiso said:
Again, like I said. The TCG players only care about hand advantage and ratios when the OCG players are smarter and understand that is not the case and is not everything. Because I have to discard 1 card for Magic Jammer automatically makes it a bad card, yet a card that does not make me discad a card to activate but has a 50/50 chance of doing what I want it do is better.

i kinda agree with u there tiso...a lot of ppl here are just looking towards ratios and hand advantage...like for me the example of Waboku vs. Sakuretsu Armor, like just because Waboku doesnt destroy a monster, ppl think its a bad card and it shouldnt be used...i dont think that...every card has its strengths and weaknesses...to me Wabokus got more strength even tho u dont get any "advantages"..its chainable..it lets ur monsters live in battle, and u dont take any battle damage..whereas with Sakuretsu Armor..its easily destroyed and only takes out one monster where if ur opponent has a full field, ur gonna be taking a LOT of damage..maybe thats the difference between originality and cookie cutterness..*shrugs*
 
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