DCR-052 Interdimensional Matter Transporter

DCR-052 Interdimensional Transporter
SD1-EN026
DR1-EN214

Run! Run! Run away! Live to fight another day.

Have you ever tributed a monster or two only to see that summon hit the graveyard as fast as it did the field? Have you ever attacked with your Dark Magician of Chaos and it met with a Mirror Force or Sakuretsu Armor? Perhaps you thought you had the game locked up and Exiled Force hit the field to wish your Black Luster Soldier-Envoy to the Beginning a fond farewell. These are the times when you call Interdimesional Matter Transporter "Friend"

Keep in mind here that Interdimensional Matter Transporter doesn't special the removed monster back to the field. I'm sure we could all think of a great many uses for this card if that were the case. Instead Interdimensional Matter Transporter "returns" the removed monster to the field.

This is a card that is probably best suited for decks who focus on their big killer monsters and have worked hard or tribute monsters to summon them. You can't afford to have all that planning and the cards you've sacrificed to waste. You've likely already given up hand advantage to get the big guy out, Interdimensional Matter Transporter will help protect it from an early demise.

Another good use for this interesting trap card is to keep your own monsters from being used against you. You don't want you Black Luster Soldier-Enjoy to the Beginning turning on you and worse yet, being used against you from your opponent's Snatch Steal. Chain Interdimensional Matter Transporter to Snatch Steal and you'll watch Snatch Steal resolve without effect and have your monster back in the end phase of the current turn.


Card # DCR-052
Card Name Interdimensional Matter Transporter
Card Type Trap
Is Counter No
Is Continuous No
Card Text
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.

RONIN Rulings:

1. A monster removed with "Interdimensional Matter Transporter" doesn't occupy a Monster Card Zone. If there are no Monster Card Zones available when it returns, it is destroyed.

2. If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.

3. A monster returned to the field because of "Interdimensional Matter Transporter" returns in the same Battle Position that it was in when it was removed from the field.

4. If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.

5. When a Fusion Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Special Summoned with "Summoner of Illusions" or "Magical Scientist", the Fusion Monster is not destroyed or returned to the Fusion Deck.

6. When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.

7. When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with "Interdimensional Matter Transporter", it is not destroyed that turn because the effect of "Karate Man"/"Limiter Removal" is reset.

8. [Re: Archfiend's Roar] When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.

9. [Re: Dark Magic Attack] If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.

10. [Re: Dark Magician of Chaos] When "Dark Magician of Chaos" is removed from play by "Interdimensional Matter Transporter", it is removed from play but will return to play as normal due to "Interdimensional Matter Transporter"'s effect.

11. [Re: Gradius' Option] If "Gradius' Option" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to the field you must select a new "Gradius". If there is no "Gradius" on the field, it is destroyed.

12. [Re: Blast Held by a Tribute] In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.

13. [Re: Burst Stream of Destruction] If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.

14. [Re: Enemy Controller] If you take control of your opponent's monster with "Enemy Controller", and then the monster is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to play it comes to the side of the field of the player who used "Enemy Controller", but then immediately moves back to the original Controller.

15. [Re: Gradius' Option] If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", "Gradius' Option" is destroyed.

16. [Re: Horus the Black Flame Dragon LV4] If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is removed from play by "Interdimensional Matter Transporter", and returns to play during the End Phase, you can still activate its effect.

17. [Re: Magical Scientist] If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.

18. [Re: Mirage Knight] When a "Mirage Knight" that was involved in battle is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", it is not removed from play during the End Phase by its own effect.

19. [Re: Special Hurricane] If a monster is Special Summoned, then removed from the field with "Interdimensional Matter Transporter", and returns to the field, "Special Hurricane" WILL destroy it if activated after it returns to the field.

20. [Re: Spirit Reaper] "Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it's not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it's not destroyed.

21. [Re: Twin-Headed Behemoth] If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.

22. [Re: Ultimate Insect LV5] If this monster is Special Summoned by the effect of "Ultimate Insect LV 3", but is then flipped face-down, or removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", its effect is reset, so even if flipped face-up again, it will no longer decrease the ATK of the opponent's monsters.
 
I use Compulsory Evacuation Device in my Spirit deck to save my spirit monsters from effects that could destroy my monsters. Plus if I combo'd it with Spirit's Invitation, I can pull a monster off of there field as well. It's a shame Interdimensional Matter Transporter doesn't reset the return to hand effect for Spirits otherwise I would use it. But a great card none the less and superb for Strike Ninja decks and nomi monster decks. This card is definatly very underrated.
 
chaos general said:
hmm...

IMT is a great card and all but...

Isnt Book of Moon better/same? And same with Compulsury (well, i guess with Compulsury, though, you arent helping your NOMIs...)?

I prefer Book of Moon, but IMT is still a good card. Definatly worth a try in any deck.

Rating:
3.5/5.

Art:
2/5. One word: WTF.

There are two reasons why someone would use IMT instead of Book of Moon.

The first is that Book of Moon sets a monster in face down defense position. A good man high atk monsters have a low defense and are easily destroyed in battle. With IMT the monster comes back into play in the same position it left play. I'd rather save my Blowback Dragon to use it's effect again rather than set him in face down defense position.

The second reason is that putting a monster in face down defense position doesn't gurantee it's safety. It's still on the field (especially during you opponent's turn) and vulnerable to other card effects. When a monster is removed from play there aren't many things that can touch it.

It really depends on what type of monsters you're running as to which card will suit your deck best. IMT, Compulsory Evacuation Device, Book of Moon...they all have their place depending on the needs of your deck.
 
StRiKe_NiNjA said:
Yes.... yes.... foolish mortals. Do not mock the kewlaid StRiKe NiNjA. Cardz wish they could imitate I and my effect, but it'z kewl.... Luster aint got nuttin on me anywayz!!

*whoosh

Wait, you're a DD Scout Plane now..., what da blue blazes???

<_< >_>

-chaosruler
 
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