Deck Expansion: Aster/Edo Phoenix

qwert

New Member
In this thread...oh you know the drill! Post something that the aforementioned anime character would feel inclined to use him/herself; in this case, most likely an Destiny Hero, an Elemental Hero with a destiny feel to it, or some card related to darkness, destiny or time.

Omega - D
Normal Spell
Activate only while the top card of your Deck is a face-up "D - Force", and you control a "Clock Tower Prison" with 4 or more Clock Counters on it. Pay 1000 Life Points to remove from play all cards you control, all cards in your hand and the top card of your Deck to Special Summon as many "Destiny Hero" monsters as possible from your Graveyard, ignoring any and all summoning conditions.
 
destiny hero black.
4 star warrior dark 1800 atk 0 def
when this is destroyed or removed from the field you can special summon 1 destiny hero
gold from your hand deck or graveyard.

destiny hero gold
5 star warrior light 1900 atk 100 def
when this card is normal summoned or special summoned you can add 1 destiny hero black from deck or graveyard to your hand.

destiny hero black and gold
fusion warrior dark 8 star 3000 atk 500 def
this card can only be special summoned by removing on your side of the field 1 destiny hero black and 1 destiny hero gold from play. when this card destroys a monster in battle you can special summon to your side of the field from out of play either 1 destiny hero black or 1 destiny hero gold 1n face up attack poistion the special summoned can not attack this turn.

destiny hero gold and black
fusion warroir light 8 star 3000 atk 500 def
this card can only be special summoned by sending from your side of the to the graveyard 1
destiny hero gold and 1 destiny hero black. when this card inflicts battle damage to the opponent
you can special summon from your graveyard 1 destiny hero gold or destiny hero black that monster can not attack this turn.

black and gold
spell card
you can only activate thiss card when you have both destiny black and destiny gold on the field destroy all cards on the field except for destiny hero balck and destiny hero gold you can not attack the trun you use this card.

gold and black
trap card
you can only activate this card when you have both destiny hero gold and destiny her o black on side of the field both players send there entire hand to the graveyard you skip your next draw and can not attack this turn.

gold
quick play spell
you can only play this card when there is a destiny hero gold on your side of the field draw cards
equal to the of destiny hero gold's on the field and in the graveyard

black
counter trap
you can only activate this card if there is a destiny hero black on your side of the field discard cards
in your opponet's hand equal to the number of destiny hero black's on the field in the graveyard.

black-gold
continous trap card
when either destiny hero black or destiny hero gold are targeted by a trap,spell or monster effect you can discard 1 card in your hand to negate the activation and effect of that card and destroy it.

gold-black
continous spell card
when either destiny gold or destiny hero black would be destoryed by a spell,trap or monster that dosn't target you can discard 1 card from the top of deck to negate the activation and effect and destroy it.

black's dark city from the future
field spell
this effect is aplyed to the controller of this card only.
destiny hero black and destiny gold can not be destroyed in battle and gain 500 atk points during your battle phase.

gold's invincable armor the ancient past.
equip spell
this card can only be equiped to a destiny hero gold or a destiny hero black the monster eqiped with this card can not be destroyed by your opponents card effects. as long as this card is on the all other destiny hero gold's and destiny hero blacks can not be destroyed by your opponents card effects.

destiny hero black vanilla
4 dark warrior normal 1900 atk 2000 def
a destiny hero that has amazing power and brother to the more famous destiny black but just like destiny hero gold vanilla he is over overlooked due to his lack of abbillitys and all he has is his strength and deturmation to rely on when fighting the forces of evil.

destiny hero gold vanilla
4 star light warrior normal 2000atk 1900 def
just like his brother destiny hero gold he glissons in the sun. but is other looked and over shadowed by his more famous brother destiny hero gold due his lack of abbilitiys all he has is raw power and his mighty axe of desturction to help him in battle against the forces of evil.

destiny hero black vanilla and destiny hero gold vanilla
fusion 1 destiny hero black vanilla + 1 destiny hero gold vanilla
8 star dark warrior 3900 atk 3900 def
even though he has no abbiltitys the power of this fusion out shines that of destiny hero black and gold but is still over looked for it's more talented brother.
 
O...k...methinks somebody with a liking for androids went just a wee bit overboard there. Anyway...

D - Storm
Normal Trap
Activate only when your opponent declares an attack. Until the End Phase, when your opponent declares an attack this turn, reassign the attack target at random. If your opponent declares an attack on a "Destiny Hero" monster with this effect, destroy the attacking monster.
 
nar
actually i was going to do more but i ran out of time as i had to go to work.

destiny hero gold vanilla and destiny black vanilla
destiny hero gold vanilla + destiny black vanilla
fusion normal warrior light 3900 atk 3900 def

this monster is just as powerful as it's other form the only difference is it physical apperence.
 
destiny hero mini black
2 star dark warrior 500 atk 0 def
when this monster is destroyed by battle you can special summon 1 destiny hero gold from hand deck or graveyard.

destiny hero mini gold
2 star light warrior 600 atk 100 def
when this card is destroyed by a card effect you can special summon destiny hero gold from your hand deck or graveyard.
 
Mantle of Destiny
Equip Spell
Activate only while you control a face-up "Elemental Hero", "Evil Hero" or "Destiny Hero" monster. The equipped monster gains 500 ATK and DEF, and is treated as a "Destiny Hero" monster.
 
Gemini - D
Equip Spell
Equip only to a "Destiny Hero" monster. When you equip this card, Special Summon 1 "Destiny Token" in Attack Position; that token has the Level, Type, Attribute, ATK and DEF of the equipped monster. When this card is removed from the field, the summoned monster is destroyed. When the summoned monster is removed from the field, destroy the equipped monster.
 
Force of Fate
Equip Spell
Equip only to an "Elemental Hero", "Destiny Hero" or "Evil Hero" monster. The equipped monster gains 400 ATK for each "Destiny Hero" monster you control. When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the differencehttp://yugioh.wikia.com/wiki/Damage#battle_Damage as Battle Damage to your opponent.
 
Alpha - D
Continuous Spell
Activate only while you control a face-up "Destiny Hero" monster. As long as this card is face-up on the field, the monster you control with the highest Level gains 1000 ATK. When you control no face-up "Destiny Hero" monsters, destroy this card.
 
Recurring Fate
Normal Trap
Activate only while you control a face-up "Destiny Hero" monster that's Level 5 or higher. Select 1 Trap card in your Graveyard and add it to your hand.
 
Extortion of Destiny
Continuous Spell
When your opponent draws a card(s), he or she must pay 100 Life Points for each face-up "Destiny Hero" monster you control.
 
Night of Dread
Normal Spell
Activate only while you control a face-up "Clock Tower Prision" with 3 or more Clock Counters on it. Special Summon 1 Level 6 or lower "Destiny Hero" monster from your hand or Deck.
 
If Aster felt like a Riding Duel...

Speed Spell - D - Speed
Normal Spell
Activate only by removing Speed Counter(s) from a "Speed World" you control. Special Summon 1 "Destiny Hero" monster from your hand or Deck if its Level is equal to or less than twice the number of Speed Counters you removed.
 
Elemental Hero Maelstrom
Level 8; Warrior-Type; WIND; Fusion/Effect; 2800/2800
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This card cannot be Special Summoned except by Fusion Summon. Your opponent must pay 500 Life Points to activate or Flip Summon a Set card. By sending 1 card on your field or in your hand to the Graveyard, this card cannot be destroyed by a Spell or Trap Card that targets it.
 
Plasma Rain
Normal Trap
Activate only while you control a face-up "Destiny Hero Plasma". Until the end of this turn, all non-"Destiny Hero" monsters lose 800 ATK and DEF.
 
Destiny Power
Normal Spell
Activate by selecting 1 face-up "Elemental Hero", "Destiny Hero" or "Evil Hero" monster you control. Send 1 "Destiny Hero" monster from your Deck to the Graveyard. Until the end of this turn, the selected monster gains half the ATK of the sent monster and it can't be destroyed by card effects.
 
Dread Dynamo
Continuous Trap
When a Clock Counter is put on a face-up "Clock Tower Prison" you control, you can destroy 1 monster your opponent controls. When you Special Summon "Destiny Hero - Dreadmaster" with "Clock Tower Prison", negate the effects of all cards your opponent controls until the end of this turn.
 
Speed Spell - Destiny Drive
Normal Spell
Put a Speed Counter on a "Speed World" you control for each face-up "Destiny Hero" monster you control.
 
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