Defensive Stall

First of all, you can't use 2 gravity binds nor 2 level limits because they're LIMITED, you have more traps than monsters and spells...that can't be good in any way, 1 royal decree and you're deck is toast, I can't find a way this deck will win a duel, I mean what's the key combo/card that will give you the win? (other than a not very reliable final countdown, takes to long and you don't have deck thinners like magical merchant/ toon table of contents or any other)I'm just saying i really doubt this deck will win something...Good day!
 
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First of all, you can't use 2 gravity binds nor 2 level limits because they're LIMITED, you have more traps than monsters and spells...that can't be good in any way, 1 royal decree and you're deck is toast, I can't find a way this deck will win a duel, I mean what's the key combo/card that will give you the win? (other than a not very reliable final countdown, takes to long and you don't have deck thinners like magical merchant/ toon table of contents or any other)I'm just saying i really doubt this deck will win something...Good day!
Really? As of my update there are more monsters than traps or spells. And for the record: Swords of Revealing Light, Unhappy Maiden, Level Limit Area B, and Gravity Bind. Just a few cards that help to reach the intended goal. This goal, in case you missed it with your random sweep of my cards, is to last the 20 turns of Final Countdown. Unless you have played this exact deck, I doubt you would know whether this deck would work. When you play this exact deck, then I will listen. Good day!
 
First of all I reviewed it before you edited it which i'm guessing you did almost right after you posted this (yeah but i can see it says ^[quote ]Last edited by EmeraldFan; Today at 01:26 PM. [/quote]) so see, what i'm saying here is that i don't need to play against this deck to know it won't work AT LEAST 7/10times(it's just a saying meaning most of the times) because you're using more traps than spells and 1 less than monsters, meaning no matter what a lot of times you're going to get dead hands, no searchers no thinners only stallers, even if you have 3 copies of Final countdown that doesn't guarantee you're going to draw 1 of those any time soon, and even if you do it's not sure you're going to win because, yes, you have stallers, but not enough of them, usually Final countdown works better in a deck especially dedicated to that card, stalling with those cards WILL buy you some time but doesn't assure you nothing, once again as i already said in my previous comment a royal decree will make almost half of your deck useless same as jinzo. I'm guessing you have more traps than spells for 1 card "cursed seal of the forbidden spell" and if that's not the reason then i don't know why you do, since traps need more time to be activated and you don't have table turning trap cards, instead you have enchanted javelin (the downgraded version of Draining shield). My point is there are better and more useful spell cards that will give you some more stall as vengeful bog spirit since you don't attack that spell card will give you some more time to spare until you get a final countdown. Messenger of piece, you only pay 100 lp per turn to avoid getting attacked. But stalling alone wont give you a definite victory you need some thinners or searchers. Now don't take people's constructive criticizing as an offense, i mean I guess you posted this deck for a reason...getting it fixed. Now if you don't like any of the fixes then just leave it like it is, whatever floats your boat...and i'm not saying your deck sucks or anything similar i'm just saying it needs fixes to work at it's best...so GOOD DAY!
 
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As a player of a 50+ card deck that runs 80% Spell/Trap cards, I can honestly say that the idea that a deck won't win for the sole reason of that ratio is a fallacy. High trap ratio can bring a opponent's deck to a screeching halt, and I've won on a Final Countdown enough times to call it respectable. And the "1 Royal Decree" scenario is, well, just that. One Royal Decree. Which you won't see all that often, and they'll only pull it out if they've seen what your deck can do. Which is why I used to side Double Snares. Talk about them not seeing that coming.
 
You're right on that, the ratio isn't everything, but what i'm saying is there are better cards that he can use for that purpose. Enchanted javelin only give the lp without stopping the attack, Shadow spell does stop a monster and makes the monster lose 700 but the downfall is it takes 1 spell/trap card that could be used on something else or at least use that card to take advantage, how about mask of restrict? at least they'll have a useless monster on the field that can't be tributed, castle walls it's ok but isn't shrink better? legacy of yatagarasu gives 1 card and you spend 1 card and you have to wait a turn to activate it. Forced ceasefire doesn't help the deck at all, how about antispell fragance since he isn't using much of spell cards?
 
Alright, guys, I'm going to stop here. There is a tournament this Saturday and I plan on using this improved deck. If it doesn't work out, then I will improve it more. Until then, you may talk amongst yourselves. Thank you, Anything, for all your help. Peace!

P.S. If the deck does do well, I guess this thread is done. We'll know by Sunday.
 
Tournament was yesterday and the deck did quite well. I actually made it to the match before the semi-finals. The only big problem I can see from my experience was Spatial Collapse and Castle Walls. They were no help at all and SC was actually the cause of me losing one duel of a match. So, I'll keep my eyes out for a replacement, and thanks for the help.

P.S. Summoning Limit actually helped in my duel and drove one of my opponent's crazy.
 
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