Destiny Board
Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
Ah Destiny Board. The Spell/Trap version of Exodia. Much hype initially with even greater disappointment once it became available. The fact that Spells and Traps provide most of your defensive capabilities would conflict with trying to get the last part of the Destiny Board on the field. Not to mention that only 1 piece of the Destiny Board need be removed from the field (not even destroyed) in order to send all of them to the graveyard. Not much love all around.
However, let's look at some of the strengths of the Destiny Board. 1) All you need is the inital Trap card. Once activated, its effect will search out the remaining cards from your hand or deck and place them automatically. 2) It is an instant win condition. No matter what else said about it, that's the best effect anything can have in the game.
So, if you can time it right, all you need to do is protect the Destiny Board for 4 of your opponent's turns (since if you activate the Destiny Board, you can also get Spirit Message "I" placed on the field on the same turn). This week we'll look at the cards that can be used to help make this a winning combination.
Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
Ah Destiny Board. The Spell/Trap version of Exodia. Much hype initially with even greater disappointment once it became available. The fact that Spells and Traps provide most of your defensive capabilities would conflict with trying to get the last part of the Destiny Board on the field. Not to mention that only 1 piece of the Destiny Board need be removed from the field (not even destroyed) in order to send all of them to the graveyard. Not much love all around.
However, let's look at some of the strengths of the Destiny Board. 1) All you need is the inital Trap card. Once activated, its effect will search out the remaining cards from your hand or deck and place them automatically. 2) It is an instant win condition. No matter what else said about it, that's the best effect anything can have in the game.
So, if you can time it right, all you need to do is protect the Destiny Board for 4 of your opponent's turns (since if you activate the Destiny Board, you can also get Spirit Message "I" placed on the field on the same turn). This week we'll look at the cards that can be used to help make this a winning combination.