Divine Wrath vs. IFL

blade146

New Member
Ok say my opponent attacks my Tribe with IFL. In the damage step her effect is activated and I chain Divine Wrath. Ok now IFL is destroryed. Is damage still calculated?

I would say no but it is in the middle of the damage step.


Edit: I accidentally posted this in the wrong forum. Ment to post in in Rules and Regulations if a mod could move it appreciate it.
 
Oh Really! I did not know. Can you point me to that ruling. Thanks.

PS. Can a mod move this topic to Rules and Regulations. :D

EDIT: I saw the ruling in UDE: You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap.

In that case, I think your Tribe won't be destroyed.
 
raigekick you know darn well Tribe wouldnt get destoryed.

but you can say goodbye and happy punishement to IFL though.

also, ive been wondering, what exactly can devine wrath negate?

Oviously not continous effect, this is an ovious, but what does it mean with all the other effect, trigger, Multi trigger?
(havent been to good at knowing which is which)

Say my opponent wants to summon BLS-E by removing 2 monsters couldnt I activate Devine wrath to negate the cost and then destroy BLS-E?

Or do i have to wait till Bls-E get the happy message of saying I would like to remove?

Also, Say my opponent discards Kuriboh May i activate Devine Wrath against Kuriboh?

I understand that the monster doesnt have to be on the field in order to get its effect negated, but man I would really like to personally Know how much power this card contains.
 
Actually I am rather curious as well to what exactly this card works to as I recently pulled one from a pack. I have been told by some that they think this would stop sinister serpents effect in the graveyard, same with Vampire Lord as well. Any confirmation on this please?
 
Divine Wrath
Counter Trap

Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.


For starters, "Divine Wrath" has no effect on negating a summon, so "Black Luster Soldier - Envoy of the Beginning" would hit the field. You'd have to wait until the player attempted to remove a creature from play in order to use "Divine Wrath" on it. (The other effect that allows him to attack twice is a "continuous" effect).

Now, the archivist team needs to update the RDS rulings so I went straight to the FAQ page. Here you go.

***

You can activate the effect of "Divine Wrath" to a Flip Effect, Cost Effect, Trigger Effect, or Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects cannot be chained to.

You can chain "Divine Wrath" to the effect of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), "Homunculus the Alchemic Being" (Cost Effect), and monsters like "Element Magician" when it attacks twice.

You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", or monsters like "Element Saurus" that gain ATK continuously.

You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap.

You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Electric Snake", and "Sangan".

You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Cost Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.

You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Cost Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.

***

Now, to further look at the 3 you were asking about.

"Sinister Serpent" - His effect is continuous so you cannot chain "Divine Wrath" to it.
"Kuriboh" - His effect is a multi-trigger effect, so yes you can chain "Divine Wrath" and negate the "Reduce damage the player takes for the attack to 0".
"Vampire Lord" - His effect is a trigger effect, so yes you can chain "Divine Wrath" to it and he stays in the graveyard. Further, since (as per the ruling on LV monsters above), you can't "destroy" a monster that is already in the graveyard, "Vampire Lord" will stay in the graveyard.

Quite frankly, this is a very powerful card given the sheer number of effect monsters that are run along with the fact it can be activated anytime as long as it had been set for a turn and traps are not being negated. I would not be surprised to see it Limited (or at least Semi-Limited).

- Andrew
 
I don't know...can you destroy a monster that's already in the graveyard (ie. Witch, Sinister)?
Isn't the 'destroy' part making it a mandatory effect?

I'm just curious...
 
Jake said:
I don't know...can you destroy a monster that's already in the graveyard (ie. Witch, Sinister)?
Isn't the 'destroy' part making it a mandatory effect?

I'm just curious...

Re-read the last part in the FAQ about "Divine Wrath" vs. "LV" Monsters.

No you can't destroy a monster already in the graveyard. The "destroy" part is not manditory to have "Divine Wrath" resolve (since as we see, the monster may already be in the graveyard). The "negate the activation and the effect" part is.

Take this example:

You have "Cannon Soldier" on your side of the field equipped with "Heavy Mech Support Platform". You activate the effect of "Cannon Soldier" and send say "Sinister Serpent" to the graveyard to inflict the 500 damage.

Your opponent then chains "Divine Wrath". "Divine Wrath" negates "Cannon Soldier"'s activation and "destroys" it. But "Heavy Mech Support Platform" gets destroyed instead (due to its effect). So the original monster here ("Cannon Soldier") is still on the field and could use its effect again (and hope the opponent doesn't have another "Divine Wrath" set).

- A

- Andrew
 
Lustermaster said:
Just thinking
If Vampire Lord was negated by DW it gets his effect the next turn?
thanks

No it doesn't. You missed the 1 window in which you could bring him back to the field. Since he's in the graveyard already he can't be "destroyed" again. So since he's not destroyed by an opponent's card effect, he stays in the graveyard on the next turn as well.

- A
 
Hey D_X, if you read were it says, " and monsters like "Element Magician" when it attacks twice.

You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", or monsters like "Element Saurus" that gain ATK continuously."

Wouldnt that Include BLS-E since the double attack effect doesnt happen unless it destroys a monster?
 
Is Sinster Serpent a Continous Monster card? I always thought it was trigger, since it can be added to your hand in the standby. Anyone have any proof or rulings on this?

Yes it would negate Monsters that Activate in the Graveyard:
You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Electric Snake", and "Sangan" (from www.Yugioh-card.com)

It stops most things, the only things that it cant stop are continous mosnters, the part one has to reason out is whats continous and whats not.

Is Black Lusters Soldier's double attack feature a Trigger? or is it Continous? It does have a condition to meet...
 
Have you herd of the Aqua monster that is from the playstation game it says you can discard 1 monster to return one monster on the field to that players hand thats a good combo with Sinister serpant
 
On the realms there is a running list of what works with Divine Wraith and what doesnt, i'll Copy and past it here.


Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Chaos Sorcerer
Magical Scientist
Tribe Infecting Virus
Kuriboh
Thunder Dragon
Dark Balter the Terrible
Ryu Senshi
Strike Ninja
Breaker the Magical Warrior
Dark Magician of Chaos
Peten the Dark Clown
Marauding Captain
Witch of the Black Forest
Sangan
Vampire Lord
Dark Necrofear
Fear From the Dark
Despair from the Dark
Sinister Serpent
Regenerating Mummy
FLIP effects :: Man-Eater Bug, Night Assailant, etc
Guardian Sphinx
Des Lacooda
Helpoemer
Cannon Soldier
Catapult Turtle
Don Zaloog (cause you ACTIVATE one of the 2 effects, both don't happen automatically like Parshath allows Drawing and such it when it does damage)
Wall of Illusion
Kelbek
Mystic Tomato
Giant Rat
Sasuke Samurai
Sasuke Samurai #3 is trigger and can be negated.
White Magical Hat
Spirit Reaper
All of the [Mystic Swordsman] destruction/special summon effects are triggered and can be negated. Also, the attack destruction effects are also triggered and can be negated.
Flying Kamakiri #1
Mother Grizzly
Shining Angel
UFO Turtle
Pyramid Turtle
Masked Dragon
Other similar Searcher's
Barrel Dragon
Blowback Dragon
Union Effects
XYZ fusions
Dark Paladin
Sorcerer of Dark Magic
Horus the Black Flame Dragon lv8
Level Monsters when they "level up" by effect
Leviadragon Daedalus
Ninja Lady Yae
Archlord Zerato
The Creator
King of the Swamp
Gray Wing
Spirit Ryu
Jowgen the Spiritualist
Gravekeeper's Watcher
Gravekeeper's Assailant
The Agent of Creation - Venus
The Agent of Judgement - Saturn
Gear Golem the Moving Fortress
Archfiend negation effects
Revival Jam
Injection Fairy Lily
Mushroom Man #2
Toons (payment)
Cyber Raider
Dark Scorpion effects (they activate when they do damage like Don)
Exiled Force
Maryokutai
Trap Disarming A-Team
Summoner of Illusions
Skilled Dark Magician
Skilled White Magician
Magical Marionette
Sanga of the Thunder
Kazejin
Suijin
Great Dezard
Valkyrion the Magna Warrior
Cyber Stein (if ever publicy released and not just tournament prize)
Throwstone Unit
The Unfriendly Amazon
Sasuke Samurai #2
Armor Exe
Other tribute and LP and Counter/Token payement effects and such

It CANNOT negate continuous effects

Jinzo
Airknight Parshath
Dark Ruler Ha Des
Spell Canceller
Invader of Darkness
Horus the Black Flame Dragon lv6
The Legendary Fisherman
 
Bigred Blues said:
Is Sinster Serpent a Continous Monster card? I always thought it was trigger, since it can be added to your hand in the standby. Anyone have any proof or rulings on this?

Is Black Lusters Soldier's double attack feature a Trigger? or is it Continous? It does have a condition to meet...

Sinster Serpent is a cost effect.

The JERP doesn't know about BLS Envoy.

And I think that list posted has some problems.
 
krazykidpsx said:
Hey D_X, if you read were it says, " and monsters like "Element Magician" when it attacks twice.

You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", or monsters like "Element Saurus" that gain ATK continuously."

Wouldnt that Include BLS-E since the double attack effect doesnt happen unless it destroys a monster?

*Re-reads*

Well then yes it would include the second effect of BLS-EotB as well then since it's the exact same thing as "Element Magician". Good catch on that one.

*Re-reads "Sinister Serpent"*

Well, that appears to be a trigger effect. So then you could use "Divine Wrath" against it. Thing is, you can always get it next standby phase.

- A
 
for jowgen only 1 of its effects can be negated, the one were you discard randomely to destroy special summoned monsters.

the other effect is continous though, so you couldnt negate it.

man, Devine wrath sure is strong.

3 matches were ive had to deal with a jar (Fiber or cyber) i negated it for a straight win.

this card is dope.
 
densetsu_x said:
*Re-reads "Sinister Serpent"*

Well, that appears to be a trigger effect. So then you could use "Divine Wrath" against it. Thing is, you can always get it next standby phase.

- A

It's a cost effect. Also, unless it was fully negated, you can actually get it back the SAME standby phase.
 
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