divine wrath vs skilled dark magician

dadejay said:
i can use divine wrath on it???? if yes when can i use it???
The only chainable effect from Skilled Dark (or White) Magician is the second effect.

"You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase."

That is the only time you can chain Divine Wrath, and it will negate it, but since SDM would already be in the Graveyard, it will not destroy it.
 
dadejay said:
so if my opponent put only one spell counter i can't use it right?
The placing of the counters is done in a continuous/trigger effect like way...so you can't chain to the placing of the counters.

You can only chain Divine Wrath, if or when he/she decide to actually use the second effect and tributes SDM for the effect.

You can then chain Divine Wrath to negate it.

Hope that helps
 
It should also be noted that the reason Divine Wrath can't be used against the Spell Counter gaining effect is because that effect occurs as a chain is resolving, so there is no point of chainability.
 
Dlanaan said:
It should also be noted that the reason Divine Wrath can't be used against the Spell Counter gaining effect is because that effect occurs as a chain is resolving, so there is no point of chainability.
How come it's not just a case of SEGOC? It can't be added to this chain, since it activates at the resolution of the spell card(s) in this chain, so should a new one not be started for the placement of the Counter?
 
It's the same general idea as with the Archfiends and their die rolls. It doesn't go on the chain itself (nor is it a chainable event), it is just kind of 'added' to the effect of the Spell Card resolving.
 
It's just that I'm trying to figure out why the token placement on Balloon Lizard is chainable when Skilled Dark Magician, Skilled Light Magician, Magical Marionette & Royal Magical Library's Spell Counter placements aren't. They both seem to be trigger effects with Balloon Lizard's triggering in the Standby Phase and the others' triggering upon the activation and resolution (the relevant monster must be on the field for both parts of the spell cards use) of a spell card.
 
It is the 'resolution' part that is important. When the Spell that is putting the counter on the chain is resolving (thus the chain is resolving), that is when the counter is placed. You can't interrupt a chain that is resolving. Look at it in a similar way to Lava Golem vs. Fire Princess. Lava Golem's effect can be chained to with Barrel Behind the Door. Fire Princess cannot.
 
So it's down to the nature of what triggers the effects of the two, for Balloon Lizard it won't occur during a chain since it's just due to another Standby Phase, whereas for the others it will (even if it's but a one card chain) since they occur as a spell card resolves. I don't think I entirely understand the subtleties of the difference but I can see why they are different. Thanks
 
Don't know if this will muddle it up more, but maybe look at it this way: Balloon Lizard has an effect that triggers in the Standby Phase. This means that at some point during the Standby Phase you have to go: Lookie here! I am using Balloon Lizard's effect! Yay! Divine Wrath me!
Skilled Dark Magician on the other hand has to wait for a Spell Card to resolve. It waits for the Pot of Greed to be activated and it looks and says: Ok, I'm getting ready... ... gonna do it ... gonna do it ... nah, I'll just wait a bit. Probably not going to get to resolve anyways (SDM has some self-esteem issues). Pot of Greed finally resolves, and it, being the nice pot with the really scary smile that it is, says 'Here, take this. I'm on my way out right now, but you could probably use it.'

(Ok, this is why it is bad for me to answer questions when I'm supposed to be writing a paper. . . )
 
It's the why SDM's effect seems to be a trigger effect but doesn't need to activate and resolve as non-continuous effects usually do that's confusing me.
Amusing explaination though, I imagine the kids at your tournaments must love asking you things! ;)
 
Thank goodness I don't have many "explaniation cases" here... about the effects it follows the simplicity of this:

SDM depends on any Spell card RESOLUTION any TIME they decided to put it in play, while Balloon lizard strictly depends on the Stand-by phase, something that has a particular timing of it's own, unless someone uses cards to have the lizard's owner skip the standby phase, and because of that it can be chained, since it is given that at that precise moment it gets another counter with the skilled fellas you have to wait for the resolution of the spell card
 
Dlanaan said:
It should also be noted that the reason Divine Wrath can't be used against the Spell Counter gaining effect is because that effect occurs as a chain is resolving, so there is no point of chainability.
Hense why is stated that it is not chainable and is a Continuous/Trigger effect. :)

The term "Continuous/Trigger" is an oxymoron but unfortunately the creators of this game decided to make certain Continuous Effects be event-driven. When effects are event-driven they are Triggers as well.

The main differerence between this and real Triggers, is that these do not use the chain and resolve directly after the effect (that contains the event) resolves...between links, or directly after the action (Normal Summon) before anything can be chained.

One way to spot this is the "Each time [this_event_occurs]" templating, as opposed to the "When [this_event_occurs], [do_this] templating.

Hope that helps
 
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