Dogma, Dude

Jathro

New Member
Deck Name: Dogma Burn
Author: Jeremy Johnson
Count: 43

Monsters: 21
Tribute:
Cyber Dragon x2
Destiny Hero - Dasher
Destiny Hero - Dogma x2

Non-Tribute:
Breaker the Magical Warrior
Destiny Hero - Defender x3
Destiny Hero - Fear Monger x2
Giant Germ x3
Mystic Tomato
Sangan
Spirit Reaper x3
Stealth Bird
Treeborn Frog

Spells:17
Book of Moon
Brain Control
Enemy Controller
Graceful Charity
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Poison of the Old Man x2
Premature Burial
Reinforcement of the Army
Scapegoat
Smashing Ground
Snatch Steal
Wave-Motion Cannon x3

Traps:5
Call of the Haunted
Ceasefire
Dust Tornado
Mirror Force
Torrential Tribute


Pretty self-explanatory. Whatcha think? I thought about Secret Barrels and Des Koalas and even a Magic Cylinder, but I lack the room. The lone Mystic Tomato might not be enough, but I'm not sure. It does aid in field presence for getting Dogma out, but I'm thinking I either need 2 or 0. Any ideas on maintaining field presence or alternate burn ideas? In fact, any ideas in general ;) ?
 
I can't recall the effects of Defender and Fear Monger, but that's still only 6 Destiny Heroes to sacrifice for Dogma. How do you plan to protect long enough to draw Dogma in the first place?

Protection wise I think D-Shield could be a good idea. But I'm sure there are others with better suggestions. :nerd
 
Hmmm, I suppose 6 is a bit slim. Any suggestions on which to add and what to sub out?

Destiny Hero - Defender
Effect Monster (Warrior / DARK / 4 Stars / ATK 100 / DEF 2700)
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.

Destiny Hero - Fear Monger
Effect Monster (Warrior / DARK / 4 Stars / ATK 1000 / DEF 1000)
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
 
Well, I looked through the current list of Destiny Heroes, and the only other fairly good ones are Doom Lord and Double Guy, maybe even Diamond Dude if you want to go that course.

Double Guy
6 Stars
ATK/1000 DEF/1000
[Warrior/Effect]
This card cannot be special summoned. This card can attack two times during the same Battle Phase. If this card is destroyed, during your next Standby Phase, special summon 2 "Double Guy Token" (4 Stars/Dark/Warrior/ATK 1000/DEF 1000) to your side of the field.

Doom Lord
3 Stars
ATK/600 DEF/800
[Warrior/Effect]
Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.

Diamond Dude
4 Stars
ATK/1400 Def/1600
[Warrior / Effect]
While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.

Not the best add ons, But the more Destiny Heroes the better. And there are alot of Destiny Hero support cards from Enemy of Justice to help you keep them on the field. But, this is your deck, not mine. So take this advice with a grain of salt.
 
*grabs grain of salt*

Of the available D-Heroes, I was considering Doom Lord in triplicate. I'm just not sure how to fit them in.

On a side note, I've been thinking of other ways to field Dogma easier. I was thinking maybe going a Cosmos route and using Survivors/Scout Planes as continuous tribute fodder. Or perhaps a Dark World/Dogma hybrid since I could easily Special Summon the DWorlders. Thirdly, I thought of a Ninja/Return deck. That could also help get Dogma out since all the D-Heroes are DARK and therefore food for Ninja.

Any ideas?
 
:? :drool :weird :drunk
huh, well that's more thanI thought of. But whatever fits your style of play go with that. Using your strangths in a deck is the best way to go. :cookie_ye
 
Thanks for the kind words. Shame though that we're the only ones commenting in this thread lol. Rest assured, if I come up with some Dogma variation, you'll see it here. Thanks again.
 
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