Machinefreak
New Member
Field Spells have made a HUGE comeback on the game lately, so let's take a look at the most effective ones to use:
Venom Swamp - Venom Swamp is one of, if not THE, best field spell out right now. Venom Swamp can cripple someone's strategy if not prepared, or is not running a Venom deck. The power to destroy without giving up a card is just...wow. If only Venom monsters had a field searchers...(I mean, even Neo Space has a field searcher...wtf...)
Skyscraper 2 - Hero City - Big City decks live off this card. This card is what Skyscraper 1 should have been. And it only makes Stratos/Ocean/Wildheart more deadly.
Mausoleum of the Emperor - I say this because, this can make unweidly cards more useable. Such cards that can't be Special Summoned easily (unlike Cyber Dragon) and DON'T get the benefits of Ancient Rules (unlike BEWD) can get a kick out of this card.
Ancient City - Rainbow Ruins - Essential in almost (if not all) every Crystal Beast deck. A card with 5 (count em'), 5 effects. That's amazing. Not to mention how easy it can be to get Crystal Beasts into the S/T zone (Thunder Crash for example). This card is simply amazing for a Field Spell.
A Legendary Ocean - This has always been a dangerous Field Spell. This card singlehandely made WATER decks playable (or more correctly, MUCH, MUCH, MUCH more playable). A greatly built WATER deck is always a hard obstacle to overcome. It made Mobius all the more dangerous.
and,
Necrovalley - OK, how many people play Gravekeeper's decks anymore? I think this Field Spell has great potential now. Espically in this format.
Also, what types of cards need Field Spells? It would be interesting to see a Dark World Field Spell. I mean, come on. Aliens have a Field Spell. >_<
Venom Swamp - Venom Swamp is one of, if not THE, best field spell out right now. Venom Swamp can cripple someone's strategy if not prepared, or is not running a Venom deck. The power to destroy without giving up a card is just...wow. If only Venom monsters had a field searchers...(I mean, even Neo Space has a field searcher...wtf...)
Skyscraper 2 - Hero City - Big City decks live off this card. This card is what Skyscraper 1 should have been. And it only makes Stratos/Ocean/Wildheart more deadly.
Mausoleum of the Emperor - I say this because, this can make unweidly cards more useable. Such cards that can't be Special Summoned easily (unlike Cyber Dragon) and DON'T get the benefits of Ancient Rules (unlike BEWD) can get a kick out of this card.
Ancient City - Rainbow Ruins - Essential in almost (if not all) every Crystal Beast deck. A card with 5 (count em'), 5 effects. That's amazing. Not to mention how easy it can be to get Crystal Beasts into the S/T zone (Thunder Crash for example). This card is simply amazing for a Field Spell.
A Legendary Ocean - This has always been a dangerous Field Spell. This card singlehandely made WATER decks playable (or more correctly, MUCH, MUCH, MUCH more playable). A greatly built WATER deck is always a hard obstacle to overcome. It made Mobius all the more dangerous.
and,
Necrovalley - OK, how many people play Gravekeeper's decks anymore? I think this Field Spell has great potential now. Espically in this format.
Also, what types of cards need Field Spells? It would be interesting to see a Dark World Field Spell. I mean, come on. Aliens have a Field Spell. >_<