Dominant Field Cards (Sep 07)

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Machinefreak

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Field Spells have made a HUGE comeback on the game lately, so let's take a look at the most effective ones to use:

Venom Swamp - Venom Swamp is one of, if not THE, best field spell out right now. Venom Swamp can cripple someone's strategy if not prepared, or is not running a Venom deck. The power to destroy without giving up a card is just...wow. If only Venom monsters had a field searchers...(I mean, even Neo Space has a field searcher...wtf...)

Skyscraper 2 - Hero City - Big City decks live off this card. This card is what Skyscraper 1 should have been. And it only makes Stratos/Ocean/Wildheart more deadly.

Mausoleum of the Emperor - I say this because, this can make unweidly cards more useable. Such cards that can't be Special Summoned easily (unlike Cyber Dragon) and DON'T get the benefits of Ancient Rules (unlike BEWD) can get a kick out of this card.

Ancient City - Rainbow Ruins - Essential in almost (if not all) every Crystal Beast deck. A card with 5 (count em'), 5 effects. That's amazing. Not to mention how easy it can be to get Crystal Beasts into the S/T zone (Thunder Crash for example). This card is simply amazing for a Field Spell.

A Legendary Ocean - This has always been a dangerous Field Spell. This card singlehandely made WATER decks playable (or more correctly, MUCH, MUCH, MUCH more playable). A greatly built WATER deck is always a hard obstacle to overcome. It made Mobius all the more dangerous.

and,

Necrovalley - OK, how many people play Gravekeeper's decks anymore? I think this Field Spell has great potential now. Espically in this format.

Also, what types of cards need Field Spells? It would be interesting to see a Dark World Field Spell. I mean, come on. Aliens have a Field Spell. >_<
 
Machinefreak said:
Also, what types of cards need Field Spells? It would be interesting to see a Dark World Field Spell. I mean, come on. Aliens have a Field Spell. >_<
Forget Dark World, how about Amazoness? I made one in the Fantasy Spell Card Review thread which boosted ATK/DEF by 300 and allowed you to redirect an attack between Amazoness monsters. That group deserves more support.

There's also the 'roid theme that doesn't yet have a Field Spell Card of its own. And Dragons. Gotta bring Dragons back.

I've always been a supporter of Field Spell Cards. One in every Deck, at least. It's a card to put to the side, and gives some kind of constant support. If it's the right situation, only you can gain the advantage it offers. Plus having one is an easy way to stop your opponent messing around with theirs. And it's surprising how often it's overlooked, because it's not in the Spell & Trap Card Zones. I remember struggling through a duel at the POTD Sneak Preview for several turns, before noticing my opponent's Mausoleum of the Emperor and whipping out Ultimate Tyranno.

I agree with your assessment of Venom Swamp. It'll beat up those annoying Spirit Reapers immediately, and is practically essential for a Venom Deck. I'm hoping the Deck type gets some more support soon, mostly likely in the form of a few more monsters.
 
Hmm, Amazoness? That's interesting...I can see that happening...

Yea, Field Spells are getting a lot of attention lately.

Decktypes that might make good Field Spells:

Amazoness
Dark World
'Roid
Dragons (all they got is Mountain. XP)
D.D. Monsters
Zombies
Volcanic; FIRE monsters definitely need more Field Spells
A 2nd Field Spell for Six Samurai (similar to what they did to Skyscraper)

That's all I can think of...right now...
 
Maybe you're forgetting Gemini monsters? "Either player can pay 1500 Life Points when they Normal Summon a Gemini monster to have it treated as an Effect Monster and gain its effect."

I don't think D.D. monsters need a Field Spell Card. They already have Macro Cosmos and etc. Plenty of support.

FIRE monsters already have Molten Destruction, which is good enough for Volcanic monsters, in my opinion.

Dark World has Yami, if you hadn't noticed. It's just that no Dark World monsters require it. (Umi and The Sanctuary in the Sky seem to be the only Field Spell Cards some cards require.)

I shall add Toons to the list, though. They require something to allow them to attack in the same turn they're Summoned (but perhaps with the restriction that they cannot attack the opponent directly in that turn).

If some themes have enough support already, they don't need a Field Spell Card. What this comes down to, is which themes need more support. And that's deviating from the topic (I'm sure there's another thread around about what themes lack what kinds of support; and if not, it can be created). I'd suggest this thread is for talking about your favourite Field Spell Cards, and why.
 
Maruno said:
Dark World has Yami, if you hadn't noticed. It's just that no Dark World monsters require it. (Umi and The Sanctuary in the Sky seem to be the only Field Spell Cards some cards require.)

Don't forget Pandemonium... for Archfiend support!
 
Has everyone forgotten clock tower prison? Lots of people use that card and it kicks ass. After 4 turns ya take no battle damage and if ya run dread master then ya get 1-3 monsters on the field or if ya dont ya can get a free shuffle when its destroyed.
 
IF it's destroyed. Most decks I've seen playing Clock Tower play Magic Reflector and other stuff to protect the copy of CTP on the field.....and most are stall/burn. Keep CTP on field, take no battle damage, whittle away at opponents LP.......but yeah, it is a good one. Always fun to play.

I really need to build a deck for this format and get back into playing. I've gotten a bit lazy lately....the yugi-fever isn't in my veins as much nowadays..........*dodges rocks*.......I just have had too much other stuff to do. I try to keep up though. That's why I'm here!
 
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