Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
Rulings
You select the card you are activating in your opponent's Graveyard when you activate "Double Spell". "Double Spell" can then be chained to after you announce your selection.
The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.
If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".
If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.
The player who activates "Double Spell" pays any costs for the selected Spell Card (for "Delinquent Duo", "Tribute to the Doomed", etc.).
You cannot select a Spell Card with "Double Spell" that cannot be activated, such as an Equip Spell Card when no monsters are on the field.
You cannot use "Double Spell" while "Necrovalley" is in effect.
[Re: Curse of Darkness] When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".
[Re: Skilled Dark Magician] When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
[Re: Skilled White Magician] When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
[Re: Spell Absorption] A Spell Card used from the Graveyard by the effect of "Double Spell" is not considered "activated", so you will only gain Life Points for "Spell Absorption" for "Double Spell" itself, not for the card used from the Graveyard.
Today we look at a card that is one of the most versatile in the game. Its strength depends on what spells the opponent uses. In traditional format its like having a second raigeki, dark hole, feather duster and the like. Advanced is little more limited but it still strong nonetheless. Plenty of staple spells that prove useful in any deck.
There is a downside to its ability. It depends on the opponent having cards in the graveyard that actually useful to you. And since it completely depends on what spells the opponent uses, you can never be too sure how beneficial this card will be. Each new opponent you face will change its usefulness to you even if just slightly.
Its usefulness won't even be constant within matches. It relies on spells being in the graveyard. This card will just sit idly in your hand until a useful spell hits the opponent's graveyard.
And the same rule applies here as it would to anyone who uses Cursed Seal of the Forbidden Spell; you can't have ANY attachments to your spell cards. You must be willing to let them go if you use this card.
Overall, the card is good to try out. While I said its usefulness won't be constant, I don't mean it can only become more useless. On the contrary, it become more effective at times. However, if you want more stability and certainty in your cards, then this card may not be right for you.
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
Rulings
You select the card you are activating in your opponent's Graveyard when you activate "Double Spell". "Double Spell" can then be chained to after you announce your selection.
The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.
If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".
If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.
The player who activates "Double Spell" pays any costs for the selected Spell Card (for "Delinquent Duo", "Tribute to the Doomed", etc.).
You cannot select a Spell Card with "Double Spell" that cannot be activated, such as an Equip Spell Card when no monsters are on the field.
You cannot use "Double Spell" while "Necrovalley" is in effect.
[Re: Curse of Darkness] When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".
[Re: Skilled Dark Magician] When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
[Re: Skilled White Magician] When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
[Re: Spell Absorption] A Spell Card used from the Graveyard by the effect of "Double Spell" is not considered "activated", so you will only gain Life Points for "Spell Absorption" for "Double Spell" itself, not for the card used from the Graveyard.
Today we look at a card that is one of the most versatile in the game. Its strength depends on what spells the opponent uses. In traditional format its like having a second raigeki, dark hole, feather duster and the like. Advanced is little more limited but it still strong nonetheless. Plenty of staple spells that prove useful in any deck.
There is a downside to its ability. It depends on the opponent having cards in the graveyard that actually useful to you. And since it completely depends on what spells the opponent uses, you can never be too sure how beneficial this card will be. Each new opponent you face will change its usefulness to you even if just slightly.
Its usefulness won't even be constant within matches. It relies on spells being in the graveyard. This card will just sit idly in your hand until a useful spell hits the opponent's graveyard.
And the same rule applies here as it would to anyone who uses Cursed Seal of the Forbidden Spell; you can't have ANY attachments to your spell cards. You must be willing to let them go if you use this card.
Overall, the card is good to try out. While I said its usefulness won't be constant, I don't mean it can only become more useless. On the contrary, it become more effective at times. However, if you want more stability and certainty in your cards, then this card may not be right for you.