Double Spell MFC-106

Spell

Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.


Rulings
You select the card you are activating in your opponent's Graveyard when you activate "Double Spell". "Double Spell" can then be chained to after you announce your selection.

The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.

If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".

If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.

The player who activates "Double Spell" pays any costs for the selected Spell Card (for "Delinquent Duo", "Tribute to the Doomed", etc.).

You cannot select a Spell Card with "Double Spell" that cannot be activated, such as an Equip Spell Card when no monsters are on the field.

You cannot use "Double Spell" while "Necrovalley" is in effect.

[Re: Curse of Darkness] When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".

[Re: Skilled Dark Magician] When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.

[Re: Skilled White Magician] When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.

[Re: Spell Absorption] A Spell Card used from the Graveyard by the effect of "Double Spell" is not considered "activated", so you will only gain Life Points for "Spell Absorption" for "Double Spell" itself, not for the card used from the Graveyard.


Today we look at a card that is one of the most versatile in the game. Its strength depends on what spells the opponent uses. In traditional format its like having a second raigeki, dark hole, feather duster and the like. Advanced is little more limited but it still strong nonetheless. Plenty of staple spells that prove useful in any deck.

There is a downside to its ability. It depends on the opponent having cards in the graveyard that actually useful to you. And since it completely depends on what spells the opponent uses, you can never be too sure how beneficial this card will be. Each new opponent you face will change its usefulness to you even if just slightly.

Its usefulness won't even be constant within matches. It relies on spells being in the graveyard. This card will just sit idly in your hand until a useful spell hits the opponent's graveyard.

And the same rule applies here as it would to anyone who uses Cursed Seal of the Forbidden Spell; you can't have ANY attachments to your spell cards. You must be willing to let them go if you use this card.

Overall, the card is good to try out. While I said its usefulness won't be constant, I don't mean it can only become more useless. On the contrary, it become more effective at times. However, if you want more stability and certainty in your cards, then this card may not be right for you.
 
I've only started using this card recently, and it works very well. The fact that you specifically have to discard a spell hurts, but other than that this card is great.

Yes, it is a situational card BUT bear in mind that most decks will run at least 70% of the same spells you do. The chances of you getting a Pot of Greed, Graceful, Snatch Steal, Lightning Vortex, Creature Swap, MST, Heavy Storm etc... are high and there is just as high a chance that it will be useful to you.
 
Xeno said:
Yes, it is a situational card BUT bear in mind that most decks will run at least 70% of the same spells you do. The chances of you getting a Pot of Greed, Graceful, Snatch Steal, Lightning Vortex, Creature Swap, MST, Heavy Storm etc... are high and there is just as high a chance that it will be useful to you.
Especially when you consider the fact that most of those good cards are limited to 1 in your deck for a reason - they're that good. Being able to use your opponent's own copy of that card to your advantage is quite evil and fun.

Granted that makes Double Spell a double-edged sword. As pointed out it's only as good as the spells your opponent uses. And it's only as good as the ones that make it to the Graveyard. But, BUT, who wouldn't want to use a 2nd Pot of Greed or Graceful Charity?
 
double spell's effect sounds good, but any kind of magic negation will hurt the player dramatically, especially magic drain. you have to use 3 magic cards in order to get the effect of what your opponent has used with just 1 card. thats just plain nonsense. I guess you really have to time extremely well in order to use double spell's effect to its fullest. perhaps the best timing its when jinzo is on the field.
 
it geart in a stall deck to, where alot of time you have alot of wortless card in your hand if your bind plus if you have it in your hand and draw a worless spell card discard it threw it effect to use a usefull one you open has used :)
 
know that if ya activate Double Spell on a normal spell card, spell counter monsters only get 1 ...but what if you activate cards like Swords of revealing (did i spell it correctly?)light, in that cases do they get 2 spell counters? or only 1?
 
I see the problem- you would use the opponents Double Spell as your spell card, but from their graveyard. I think in this case, that you would just get to chose another spell card from the opponents graveyard and activate that, rather than activating one from your graveyard as it specifically says as your spell card so regardless of the location of the Double Spell, it would still only affect your opponents graveyard.

However, Im not sure on the timing issue- I assume that the effect of the second Double Spell would start a new chain, or would it miss the timing?

I can not see any major usage in actually using your own Double Spell to use your opponents old Double Spell, unless one has a radical need to discard spell cards from your hand...
 
chaosruler said:
Double Spell doesn't copy costs, so you'd need to discard only 1 Spell.

-chaosruler


The player who activates "Double Spell" pays any costs for the selected Spell Card (for "Delinquent Duo", "Tribute to The Doomed", etc.).

This ruling implies that one would indeed pay the cost- so that to play Double Spell, you discard a spell card, then when activating the opponents copy of Double Spell as your own spell card you would then pay the cost of discarding a spell card; for a sum of two spell cards. Plus any costs from the spell card (e.g. Delinquent Duo) you activated from using the opponents Double Spell...
 
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