Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
Today we look at Magic Cylinder's unrestricted brother. The pros and cons for this are fairly the same. There is one key difference between the two. This card, unlike Magic Cylinder, affects your own life points.
This card will negate the attack and YOU gain life points equal to the monster current ATK. A solid trap in a fairy deck that revolves around maintaining higher life points than the opponents. The agents, specifically Saturn and Mars would benefit from this card greatly. The greater your life points are than the opponent's, the greater the damage Saturn will inflict when tributed and the greater the increase Mars will receive towards its ATK/DEF. This is also useful in a deck that uses a lot of cards with payment cost. Archfiend's for example have small life point costs that add up as the turns come and go. This will help keep your life points high enough until you get a Pandemonium on the field.
And the best thing about this card is the fact that its not restricted. You can have three. Sure, the opponent won't get affected by it other than having his/her attack stopped but that's ok. Your gaining life points with each failed attempt your opponent makes.
This card shares some of the same drawbacks as Magic Cyclinder but it won't be as hindered because of the second effect.
The first effect of negating attacks, makes it fall victim to the monsters like Tyrant Dragon, Ryu Senshi, Pitch Black Warwolf and Mirage Dragon.
It'll either get negated or it won't be able to get activiated. Like Magic Cylinder it can only be activiated when a opponent's monster declares and attacks. If the opponent has any spells that gets S/T off the field then this card is good as dead unless you have something else protecting it.
This card only stops one attack but thankfully its not restricted. So if your opponent has a lot of monsters on the field, you can stop a good portion , gain life points and probably break even (in terms of life points anyway) if not come out ahead. Monsters that attack twice will still get their second attack.
Since the attack was negated, Giant Orcs, Spear dragons and Goblin Strike Teams will stay in attack poistion, ready for another shot at your life points the next turn.
Its second effect of increasing your life points isn't as vulnerable as Magic Cylinder. The only real threat to the second part is a card the reverses life point increases like Bad Reaction to Simochi. Course that is probably most feared card for any deck that uses a lot of life point gaining tactics.
Overall, the card's pretty good. Any deck could benefit from it and a few specific ones can really take advantage of it. Its not limited and its definitely more economical than Magical Cylinder. So, if you care about the attack getting negated, then this is the card for you.
Artwork's not to too bad either. Freed defending from an attack of Giga Gagagigo. Tsk, tsk, had such high hopes for Gagagigo. Oh well. Perhaps the next young evildoer will keep his redemption when he earns it.
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
Today we look at Magic Cylinder's unrestricted brother. The pros and cons for this are fairly the same. There is one key difference between the two. This card, unlike Magic Cylinder, affects your own life points.
This card will negate the attack and YOU gain life points equal to the monster current ATK. A solid trap in a fairy deck that revolves around maintaining higher life points than the opponents. The agents, specifically Saturn and Mars would benefit from this card greatly. The greater your life points are than the opponent's, the greater the damage Saturn will inflict when tributed and the greater the increase Mars will receive towards its ATK/DEF. This is also useful in a deck that uses a lot of cards with payment cost. Archfiend's for example have small life point costs that add up as the turns come and go. This will help keep your life points high enough until you get a Pandemonium on the field.
And the best thing about this card is the fact that its not restricted. You can have three. Sure, the opponent won't get affected by it other than having his/her attack stopped but that's ok. Your gaining life points with each failed attempt your opponent makes.
This card shares some of the same drawbacks as Magic Cyclinder but it won't be as hindered because of the second effect.
The first effect of negating attacks, makes it fall victim to the monsters like Tyrant Dragon, Ryu Senshi, Pitch Black Warwolf and Mirage Dragon.
It'll either get negated or it won't be able to get activiated. Like Magic Cylinder it can only be activiated when a opponent's monster declares and attacks. If the opponent has any spells that gets S/T off the field then this card is good as dead unless you have something else protecting it.
This card only stops one attack but thankfully its not restricted. So if your opponent has a lot of monsters on the field, you can stop a good portion , gain life points and probably break even (in terms of life points anyway) if not come out ahead. Monsters that attack twice will still get their second attack.
Since the attack was negated, Giant Orcs, Spear dragons and Goblin Strike Teams will stay in attack poistion, ready for another shot at your life points the next turn.
Its second effect of increasing your life points isn't as vulnerable as Magic Cylinder. The only real threat to the second part is a card the reverses life point increases like Bad Reaction to Simochi. Course that is probably most feared card for any deck that uses a lot of life point gaining tactics.
Overall, the card's pretty good. Any deck could benefit from it and a few specific ones can really take advantage of it. Its not limited and its definitely more economical than Magical Cylinder. So, if you care about the attack getting negated, then this is the card for you.
Artwork's not to too bad either. Freed defending from an attack of Giga Gagagigo. Tsk, tsk, had such high hopes for Gagagigo. Oh well. Perhaps the next young evildoer will keep his redemption when he earns it.