cuzwbd said:
we are trying to figure out if the turn player can activate an equip card that modifies atk/def during the damage step..... out local tourny judge says no - only in a mainphase - but we cannot find anything sayin tp cannot ... in v 6.0 rulebook...any help finding this info would be appreciated...
thanks
It is located in the Version 6 Rule Book. You just may not have understood exactly what it was when you read it.
There is a page that describes all the different types of Spell Cards, along with their corresponding Spell Speed:
Normal Spell (Spell Speed 1)
Continuous Spell (Spell Speed 1)
Field Spell (Spell Speed 1)
Quick-Play Spell (Spell Speed 2)
Ritual Spell (Spell Speed 1)
Equip Spell (Spell Speed 1)
Of the types listed above, the only Spell Card that can be activated outside of a Main Phase 1 or 2 of your turn is, Quick-Play Spell Cards, as they have a Spell Speed of 2, but cannot be activated from hand if it is your opponents turn, and may ONLY be activate in the Damage Step if it Modifies a ATK/DEF of a face-up Monster on the field.
Cards like Ojamagic and Black Pendant have "Effects" that can be activated under certain conditions when the requirements are met, even if it is not your turn, but those are exceptions to the rule of Spell Speed 1 Spell Cards.
Once you understand Spell Speeds of Spell and Trap Cards, you will realize that all the information you needed was always there to read at your leisure.