Elemental Absorber

squid

removed from play
Elemental Absorber [Continuous Trap Card]
Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.

Removing from play 1 Monster Card in your hand is not a cost. It is part of the effect of "Elemental Absorber".

You only remove from play 1 Monster Card from your hand and when "Elemental Absorber" resolves. You can't remove additional cards later. You can't remove from play more than 1 card when "Elemental Absorber" resolves

Why? Everything we have learned and worked on, deciphering what is a cost and what isn't does not coincide with this ruling. Its at the beginning of the text. It is in its own sentence. So why is it not a cost?

Does that mean, if my opponent negates the activation of Elemental Absorber, that I do not have to remove 1 monster from my hand?
 
squid said:
Why? Everything we have learned and worked on, deciphering what is a cost and what isn't does not coincide with this ruling. Its at the beginning of the text. It is in its own sentence. So why is it not a cost?

YGO card texts should be 'cool', so the goal is not to have 'exact' card texts. So arguments, like 'its at the beginning of the text, it has to be a cost' don't count in YGO (unfortunately).

Other cards state their costs in the middle of the effect text. o_O

The old text of The Creator also gave you the impression, the discard is a cost, but it was part of the fact (happily, they errata'd this card).

Does that mean, if my opponent negates the activation of Elemental Absorber, that I do not have to remove 1 monster from my hand?

Exactly.
It's part of the effect, if the effect will be negated, you don't have to remove.

soul :cool:
 
i'm not sure on that it's just the way things seem to work somtimes.

but this shoukd that you could remove elemental mistress doriado from your hand from play and stop all your oppenents monsters expect dark types from attacking.
 
soulwarrior said:
YGO card texts should be 'cool', so the goal is not to have 'exact' card texts. So arguments, like 'its at the beginning of the text, it has to be a cost' don't count in YGO (unfortunately).

Other cards state their costs in the middle of the effect text. o_O

The old text of The Creator also gave you the impression, the discard is a cost, but it was part of the fact (happily, they errata'd this card).

I just see this causing confusion in the future. To me, it makes no sense. I firmly adhere to trying to reason out of nonsense before simply throwing up my hands and simply accepting it. I want to be able to explain this to someone other than simply telling them "well, its in the rulings". I need to find some granule of logic here.

Can you give me an example of a cost in the middle of the effect text? The only examples I can think of are when there are specific activation requirements that have to be met in order for the card to be activated. Even then though, the cost comes before the effect.

With the Creator, I understand the old confusion, but it doesnt have a specific activation condition; it essentially sends one monster and summons the other simultaneously. Its not asking you to send first, summon next. If that had been the case, then it would look more similar to a cost, and I think I would have the same issue as with Elemental Absorber.
 
jinzo64 said:
i'm not sure on that it's just the way things seem to work somtimes.

but this shoukd that you could remove elemental mistress doriado from your hand from play and stop all your oppenents monsters expect dark types from attacking.

sorry, man, but the news has changed on Elemental Mistress Doriado. If you check out ruling #1, it tells you that here effect is only applied while she is face up on the field.
 
squid said:
Why? Everything we have learned and worked on, deciphering what is a cost and what isn't does not coincide with this ruling. Its at the beginning of the text. It is in its own sentence. So why is it not a cost?

Non sequitur:

If it were a cost, it would be at the beginning of the card text, (only activation conditions could come before.)

But you can only travel through IF one way.

Being at the beginning of the card text doesn't indicate a cost. Surely rolling a die for Agido is not a cost nor is "This legendary dragon is a powerful engine of destruction."
 
Which was retarded. Changing a card just because another card was coming out and it may have been abused with it was crap. Even more, this card is a pile of crap. You get that 1 discard and only 1 discard. Not like in the show where he kept getting rid of a card. How was that effect broken or over powered? Now you are forced to use DNA Transplant with it just to even bother with it. Oh, and love how it is worded as a cost, but it is not a cost. Lovely.
 
Ok, so I can understand how the "if" is leading me down a one way path, but I still need to understand how the logic is applied here in ruling it a cost.
 
It's easy enough to explain without tossing around astro physic lessons...

Is using your car keys to start a car considered a "Cost" to drive it? It shouldnt be, but you normally cannot start your car without doing so (Filling it with gas would be the cost, and WHAT a cost it is!!!).

So, just think of the card being removed from play from your hand as the keys to the car.

The card removed determines the attribute that will no longer be able to attack. If it simply stated,

"Remove from play one card in hand. Choose the following effect to activate:

1. All "Dark Attribute" Monsters controlled by your opponent cannot attack.
2. All "Light Attribute" Monsters controlled by your opponent cannot attack.
3. All "Earth Attribute" Monsters controlled by your opponent cannot attack.
4. "...."

Then it would be a cost because you would have to choose an effect to activate after you removed the card, versus the card itself helping to determine the actual effect.
 
squid said:
Can you give me an example of a cost in the middle of the effect text? The only examples I can think of are when there are specific activation requirements that have to be met in order for the card to be activated. Even then though, the cost comes before the effect.

Just to answer this question:

Spiritual Energy Settle Machine
Continuous Spell

As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.

___

The maintenance costs are in the middle of the card text. Or the other 'classic card':

Imperial Order
Continuous Trap

As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.

___

But there aren't a lot of cards with activation costs or other costs, that aren't at the start of the text, unless the text is first referring to the activation conditions (Injection Fairy Lily, etc.).

soul :cool:
 
But those are maintenance costs. Similiar, not really the same. I just find the text so contradicting to what we been told in the past in how to normally determine what is a COST or not. Even more shocking are the rulings for this card.
 
Did we find out if that was a COST or not? Even still, I do not view that as a cost in the middle. That is part of 1 long sentence. It is just doing it in the correct grammar.
 
MyBaaS has always been a cost, as far as I know.

Spiritual Energy Settle Machine caught me offguard, but then I started thinking about the difference between maintenence costs and an activation cost. Like Tiso pointed out, I dont think it really equates as being the same thing.
 
Its nice and plain and simple. Just like woo said the card discarded has a profound bearing on the effect of the card. It is part of the effect simply because it helps generate the right effect. Like woo said if it was a cost it would give you the option to choose which attribute after you discard thus making the card you discard basicly irrelevant.
 
yeah, I was mulling over masterwoo0's post yesterday. It does seem to be the best explanation of the matter. Im trying to picture a similar effect as a way to point out similarities to other effects, when I get asked about it.

The only thing that I can think of that slightly compares is Ectoplasmer, but Im not sold on that one yet.

Does anyone have a better example that can be used to illustrate a connection to Elemental Absorber?
 
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