End Phase

mikoal

Sinister Control
Quick question, during end phase either player can still activate traps/quick play magics that has been set a turn already right?
now....if an opponent declared end phase, and u MST'd his m/t card, since he is neither in main phase 1 nor 2 that means he cannot set anything else to protect himself is that correct?
 
mikoal said:
Quick question, during end phase either player can still activate traps/quick play magics that has been set a turn already right?
now....if an opponent declared end phase, and u MST'd his m/t card, since he is neither in main phase 1 nor 2 that means he cannot set anything else to protect himself is that correct?

Correct, as the Turn Player has priority to activate effects that take place during the End Phase or activate Spell Speed 2 effects.

Your opponent doesn't declare End Phase, he/she declares she ends his/her turn, then it proceeds to the End Phase. When a Player states that, he/she can no longer set Spell/Traps as the turn is proceeding to end.
 
wait what was this?

"Your opponent doesn't declare End Phase, he/she declares she ends his/her turn, then it proceeds to the End Phase. "

ok turn player declares end phase
once declared, turn player can no longer set
also once declared, M/T set a turn ago can be activated right?
and turn player has priority as well?
 
Strike I don't think that's exactly correct. Both players agree to end the previous Phase and any effects that would resolve during the End Phase now do, THEN you officially end your turn.
 
Digital Jedi said:
Strike I don't think that's exactly correct. Both players agree to end the previous Phase and any effects that would resolve during the End Phase now do, THEN you officially end your turn.


ok after ending "prev phase" (main 2 i assume?)
once both agree, you "enter" end phase?
then even in end phase you can activate m/t
so if u destroy all his set m/t by dust tornadoes or MST, he can no longer set anything, since main 2 ended?
 
The answer to your question is this:

A player cannot set Spell or Trap cards during the end phase just because they want to. The 'normal' time to set Spell and/or Trap cards is Main Phase 1 and 2. [edit] I know you can set cards during the End Phase due to another card's effect, like "Dust Tornado" but that's not what I'm talking about here.

So in your scenario with the "Dust Tornado"s, the turn player would NOT be able to set anymore Spell or Trap cards since you destroyed the ones he/she had during their End Phase.


The way that I normally play this is when my opponent states they "End their turn", I state "During your End Phase, I will activate...". That way they know that we BOTH are not in agreement that the End Phase is over. Once we both have finished whatever chains may arise during the End Phase, then we both agree that the End Phase is over and we proceed to my Draw Phase.

Seems to work.
 
mikoal said:
ok after ending "prev phase" (main 2 i assume?)
Presuming a Battle Phase has been conducted yes, other wise your going staright from Main Phase 1 to the End Phase
once both agree, you "enter" end phase?
Yes.
then even in end phase you can activate m/t
I have to disagree with Skey on this one. I don't recall reading anything that said you couldn't activate Spell/Traps in this Phase. But, then again, maybe he has acces to some information I don't. That being said, some effects do indeed activate in the end phase. And set Traps and Quick-Plays can be activated.
so if u destroy all his set m/t by dust tornadoes or MST, he can no longer set anything, since main 2 ended?
Again I don't think so, but I would like some verification.
 
You are all so complicated. The turn player declares that he or she has ended his/her turn and End phase begins. The End phase is still part of the turn players full turn, this is the point when he or she has to discard cards from his or her hand if he/she has 7 or more cards (this is when the Force Requisition technique can be used to decimate your opponents hand), however any cards (trap or spell level 2 cards) that are set that same turn cannot be activated b/c those cards have not been set for one full turn yet (any cards set the previous turn can be activated). The non-turn player can activate traps and spell level 2 cards at this point.
eg: Player one sets raigeki break and ends turn
Player two sets a monster and sets Comp Evac Device and ends turn
during end phase of player two's turn, player one can activate his/her raigeki break to destroy player two's monster however player 2 has already entered end phase and cannot do anything else. Player 2 cannot activate CED either b/c he or she just set the card down that turn.
I thinks is is easy to understand
 
Dan the Homunculus Man said:
You are all so complicated. The turn player declares that he or she has ended his/her turn and End phase begins. The End phase is still part of the turn players full turn, this is the point when he or she has to discard cards from his or her hand if he/she has 7 or more cards (this is when the Force Requisition technique can be used to decimate your opponents hand), however any cards (trap or spell level 2 cards) that are set that same turn cannot be activated b/c those cards have not been set for one full turn yet (any cards set the previous turn can be activated). The non-turn player can activate traps and spell level 2 cards at this point.
eg: Player one sets Raigeki Break and ends turn
Player two sets a monster and sets Comp Evac Device and ends turn
during end phase of player two's turn, player one can activate his/her Raigeki Break to destroy player two's monster however player 2 has already entered end phase and cannot do anything else. Player 2 cannot activate CED either b/c he or she just set the card down that turn.
I thinks is is easy to understand

Yea, just remember you can't proceed through the phases if both player's aren't willing to do so. So if the Turn Player says, "I'll end my turn" while he/she is in Main Phase 2, your opponent has the chance to activate something before the Phase will end.


As the turn Player, you have priority to activate an effect.
 
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