Enough Already!!!!!!!!!!!!

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magnumcyclonex said:
karazykidpsx,

It is easy to type that ideal situation set of scenarios as you have done so. Likewise, you can say similar things about the example I gave, but yours is much more far fetched. It is possible no doubt, and I'm not going to go against it.

I was simply trying to get a point across to players that cards that create advantageous situations for yourself should be used.

Even the cards you mentioned in your example are advantageous cards. King Tiger will destroy any 1400 or less monster that is normal or special summoned. Spirit Reaper will force a random discard. Bottomless will create a 2 for 1 when the monster offered for a tribute does not have an effect that replenishes the hand/field/total card count (i.e, not Sangan or a face up Poison Draw Frog) and a tribute monster is summoned.

It is rare to have exact mirror matches. There will almost always be differences between different players' decks. Even if it is an exact mirror match, the cards drawn and how they are played will determine the outcome of the game.

The most obvious move would often be the move that would lead to maximum advantage or a maintenance of resources. You wouldn't summon a weaker monster to battle a stronger monster unless there was a good reason to.
Of course, but the situation I gave isnt about it beign farfetched but what happens when every player actually plays different decks.

see when you play different decks you get different situation. Some that only have so many routes to take.

but again the ovious is the one that will give you more protection, per se.. Its not always about hand advantage. More often than not whats in the hand isnt usefull at the moment, and 50% of the time it only gets set becuase it doesnt want to be discarded.

see.. you say King tiger is an odd ball card, I ran it, I won games becuase of the board restriction.

Bottomless, it was run all the time. people started with regular Trap Hole because somebody out there thought it was funny to bring back Donnie Z and make him usefull..

Honestly, Who cannot deal with Donnie Z?

but with people running all the Same decks, more than likely you have nothing to fear because you know what they are running.
 
krazykidpsx said:
Of course, but the situation I gave isnt about it beign farfetched but what happens when every player actually plays different decks.

see when you play different decks you get different situation. Some that only have so many routes to take.

but again the ovious is the one that will give you more protection, per se.. Its not always about hand advantage. More often than not whats in the hand isnt usefull at the moment, and 50% of the time it only gets set becuase it doesnt want to be discarded.

see.. you say King tiger is an odd ball card, I ran it, I won games becuase of the board restriction.

Bottomless, it was run all the time. people started with regular Trap Hole because somebody out there thought it was funny to bring back Donnie Z and make him usefull..

Honestly, Who cannot deal with Donnie Z?

but with people running all the Same decks, more than likely you have nothing to fear because you know what they are running.


Actually, I found a small detail in your situation farfetched, maybe to me. It was a matter of overextension. It was something about setting two cards main phase 2. And I believe you should never set more than one card per turn. Unless you're setting a Dust Tornado and Sakuretsu Armor.

I also believe that you should limit card usage to 1 or 2 cards per turn, only extend to 3 if it is 100% necessary.
 
Complex_Mind said:
Actually, I found a small detail in your situation farfetched, maybe to me. It was a matter of overextension. It was something about setting two cards main phase 2. And I believe you should never set more than one card per turn. Unless you're setting a Dust Tornado and Sakuretsu Armor.

I also believe that you should limit card usage to 1 or 2 cards per turn, only extend to 3 if it is 100% necessary.
You play with only 1 card set, how many cards do you think I set?

We as players have different ways of playing. You would call me wreckles.. all im doing is making you waste stuff that at the current time may be useless to me.

Premature Burial?? what do i need a Premature Burial opening hand?

best thing to do is set it. I set it, you waste your typhoon on it.

next turn i can play Snatch Steal with ease.

see the thing is like I stated, Its only different when everybody is playing different cards. Different stuff in general.

a friend of mine played Heavy Storm against my 3 sets.

he said 1 for 3. You lose too. thats fine. I already have 2 cards in hand anyways. He then goes and sets 2 cards.

again fine with me, but what tells me thouse cards are anything important?

lets be smart here, card number doesnt mean a thing if you arnt gonna win.

You can waste up all the "staples" what do you have left?

Timing, its always about timing...

Im probably one of the few players [while i played] That actaully played "wrecklessly".

Yugi is a childs game, you have fun with it. You play stuff because you want. You can pick it up mid game. its not a problem.

Magic [The game I play now] I never Gamble my moves. If I know my card will be gone for ever I wont play it that turn, isntead ill play it the turn after.

Here is a link for when to play said things: http://www.wizards.com/default.asp?x=mtgcom/daily/zm27


Oviously that is for magic, but it doesnt just apply to it. Remember just translate counter to Trap that will counter your move and you will be set.

Mr. Mowshowitz @ www.wizard.com/magic posts alot about countering and knowing when to play.

Oviously it isnt for yugi, but you know it makes you think. No matter what game, what he states can help you out alot of the time.
 
In my buld, it's part of the strategy to set more then three cards on a given turn. If it hits, the field becomes loaded with stuff and I keep setting and setting. It's odd for people to see full Spell/Trap Zones and no monsters and stil not be able to get to my life points. One card per turn is economical, but not always the best strategy against certain plays. Hence the reason I forced a player to tribute a Mobius into a Mobius.
 
Digital Jedi said:
In my buld, it's part of the strategy to set more then three cards on a given turn. If it hits, the field becomes loaded with stuff and I keep setting and setting. It's odd for people to see full Spell/Trap Zones and no monsters and stil not be able to get to my life points. One card per turn is economical, but not always the best strategy against certain plays. Hence the reason I forced a player to tribute a Mobius into a Mobius.
Ive done that numerous times.

Again were of a select few players that play "Recklessly".. we get the job done. The point is to win, no matter what way players IF they learn to play they can all play differently.

In magic [i sound like a busted piece of wax YO!] I mulligan differently than my friends.

1 of my friends mulligans if he doesnt have atleast 2 lands.

I mulligan anytime i cannot cast spells up till turn 5. why do i state turn 5? because if im going first that means that 4 draws in, I should have gotten another Land or Source of Mana production to get me to turn 6 and above.

I never count 3 turns because 3 is mostly the set up turns. Only whiennies rush decks actually need to have stuff by turns 1-3 anything else you play if it isnt whinnie rush you need to be in the game by atleast turn 3. If you let it slide you will need a miracle to win the game.
 
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