Even more E-Heros

Phred

Vw00t!
lol, I keep getting massive amounts of E-Heros by getting one card and trading it for every E-Hero a person has. Now I have plenty of fusions, I wonder if I should increase the deck size to fit more E-Heros in? Anyways, Rates/Fixes? It would be appreciated =D

=40 Card Deck=
Monsters: 20
-E Heros: 14-
Elemental Hero Avian
Elemental Hero Bladedge
Elemental Hero Bubbleman
Elemental Hero Burstinatrix
2 Elemental Hero Clayman
Elemental Hero Necroshade
Elemental Hero Neos
2 Elemental Hero Sparkman
Elemental Hero Stratos
3 Elemental Hero Wildheart
-Others: 6-
Sangan
Slate Warrior
3 King of the Swamp
Wroughtweiler

Spells: 14
Heavy Storm
Mage Power
2 Miracle Fusion
Mystical Space Typhoon
O-Oversoul
2 Polymerization
Premature Burial
Scapegoat
Skyscraper
Swords of Revealing Light
Terraforming
The A. Forces (Future Fusion when my friend can lend it to me)

Traps: 6
Call of the Haunted
Elemental Recharge
Fuh-Rin-Ka-Zan
Hero Signal
Mirror Force
Sakuretsu Armor

Fusions: 28
2 Elemental Hero Electrum
3 Elemental Hero Flame Wingman
Elemental Hero Mariner
3 Elemental Hero Mudballman
Elemental Hero Necroid Shaman
3 Elemental Hero Phoenix Enforcer
3 Elemental Hero Rampart Blaster
3 Elemental Hero Shining Flare Wingman
2 Elemental Hero Shining Phoenix Enforcer
Elemental Hero Steam Healer
Elemental Hero Tempest
3 Elemental Hero Wildedge
2 Elemental Hero Wild Wingman
 
i think the more seasoned players would tell you to focus on one or two e-hero fusions and build your main deck around those heros.

disregarding them, i also attempted what you have here: a flexible-fusion deck. you've overlooked some great cards:
1. reinforcements of the army (ROTA) - bring any level 4 warrior right to your hand, and since almost all the e-heros are 4 and under, that's like bringing half a fusion right to your hand.
2. E - Emergency Call - like ROTA, but specifically for e-heros
3. O - Oversoul - it's a premature specifically for normal monster e-heros. most of the monsters i fused from hand were normals, burstinatrix, sparkman

E - Emergency Call
Normal Spell

Add 1 "Elemental Hero" monster from your Deck to your hand.

O - Oversoul
Normal Spell

Select 1 "Elemental Hero" Normal Monster in your Graveyard and Special Summon it.


i personally benefitted a lot from miracle fusion, and i also ran fusion gate (for those rare times i couldn't fuse by another method)
and thusly, i also had a dimension fusion so i could bring back my rfg'd eheros, and fuse them again.

another great card if you can get your hands on it:
Skyscraper 2 - Hero City
Field Spell

Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)


personally, i didn't run an avian or bubbleman and used fusion subs for them.
i also ran 2 necroshades so when i drew neos or bladedge, i could just toss them out
plus future fusion a necroshade and wildheart, and you get a shade in the grave from deck, just to use his effect, let alone what necriod shaman will do.

i also think you'll be burning your hand quite quick, without being able to get the 4 e-heros outon the field to use fuh-rin-ka-zan so i'd toss that out. in it's place, i'd probably toss in a waboku.

personally, i played my e-heros quite offensively and needed each of my monster slots, and so i didn't need a scapegoat as much as i thought i would. it wasn't quite otk, but quite easily, it looked grim for my opponent

i also found that i didn't destroy my opponent's monster by battle most of the time. i ususally used effects, like necroid shaman or thunder giant so i'd probably take out a skyscraper

i didn't play any equips either. i thought the space in my deck would be better used if it would bring me materials to fuse with instead of buffing a monster; meaning, take out mage power

oddly enough, since i had plenty of spells that would bring me monsters that i needed, i didn't want to waste a normal summon on putting sangan down just to bring me an e-hero

i had a lot of fun playing that deck. i felt the speed of it, and thusly my opponent would start stressing over every draw. to draw into a mst/dust/storm to clear future fusion/fusion gate

i guess in review:
- 1 avian
- 1 bubbleman
- 1 sangan
- 1 slate warrior

- 1 mage power
- 1 scapegoat
- 1 terraforming

- 1 fuh-rin-ka-zan
- 1 elemental recharge
- 1 hero signal


+ 1 burstinatrix (rampart/flame wingman)
+ 1 sparkman (thunder giant/shining flare wingman)
+ 1 necroshade

+ 2 ROTA
+ 2 E - Emergency call
+ 1 O - Oversoul
+ 1 Fusion Gate
+ 1 Dimension Fusion

+ 1 waboku

if you make these changes, and swap that a. forces for a future fusion, you'll be at 41. which isn't TOO bad, your draw percentage isn't dramatically worsened.

again, just what i did.
 
Here's my 2 pennies,

-1 x Avian
-1 x Neos
-1 x Wroughtweiler
-1 x Slater Warrior
+1 x Bubbleman
+1 x Burstinatrix
+1 x Bladedge
+1 x Sparkman

-1 x Mage Power
-1 x Terraforming
+1 x Skyscraper
+1 x Burial from the Different Dimension

-1 x Fuh-Rin-Ka-Zan
-1 x Elemental Absorber
+1 x Hero Signal
+1 x A Hero Emerges
 
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