exiled force (is its cost paid at activation)? (3 Threads Merged)

heartofthecards

New Member
I understand the effect of this card to be an ignition effect (pay/cost)

whin its effect is activated, when is the cost paid?

I believe it works like this.

summon EF, activate its effect, Pay the cost by sending it to the graveyard, then, select the monster to destroy. (all of this still count as the activation process.


example 1

Sum EF
No response
Tribute EF and select opponents monster
No response
resolve and destroy selected monster

Exanple two

Sum EF
Response....trap hole
Turn player uses turn priority and activates EF's effect then tributes
no response

Resolve Trap hole resolves without effect because the target is no longer there

EF effect destroys opponents monster


Example three
Sum EF
No response
Activate EF effect and tribute and target face up spellcaster (normal monster)
Opponent responds with magical dimention
no response by turn player

resolution
turn player tributes spellcaster for anothe spellcaster and EF resolves without effect because its target is no longer there.
 
priority

SKEY SKEY SKEY, That is the response that I was lokking for and yet I don't see it in the advanced ruling. Game state rewind is a term that I will remember.

BUT BUT BUT

Doesn't this illegal activation cause an interruption in the current game state. Next turn the Owner of Exiled Force is looking at a Trap Hole and his opponent knows it. The activator of Trap Hole now has ther upper hand and the turn playe now has to waste a s/t just to summon amonster?
 
heartofthecards said:
SKEY SKEY SKEY, That is the response that I was lokking for and yet I don't see it in the advanced ruling. Game state rewind is a term that I will remember.

BUT BUT BUT

Doesn't this illegal activation cause an interruption in the current game state. Next turn the Owner of Exiled Force is looking at a Trap Hole and his opponent knows it. The activator of Trap Hole now has ther upper hand and the turn playe now has to waste a s/t just to summon amonster?
No this is they way it has been ruled for a long time. You can find this in many example on the Judges List.

If anything, the Turn Player is the one who now has the advantage. That Trap Hole was there whether you knew about it or not. You know have knowlege that could potential save you a monster. Your opponent is the one who flubbed. So he is the one who is now going to suffer because of it.
 
http://lists.upperdeck.com/read/messages?id=2214#2214

What happen if a player activate a Spell or trap card when he/she can't?

For example if a player activate for error a trap card when Jinzo is in the field
or similar situation?



Answer:

This actually ties into the same issues faced in the previous question involving
monsters illegaly Summoned to the field and illegal attacks:

http://lists.upperdeck.com/read/messages?id=2162


When a Spell or Trap Card is illegally activated, you need to look at the field
situation and determine if the game state can be repaired. As I said before, this
isn't something that I can easily solve with a short response.


But I and other judges on this list can attempt to make it more clear by using
examples:


So "Jinzo" is on the field and a player activates a Trap Card. If the Trap Card
hasn't resolved this isn't a problem. You would be able to simply warn the player
of the illegal activation and return the Trap Card to its previous state.

If the Trap Card did just resolve, but it didn't result in a situation that
can't be fixed, it can still be possible to rewind back to before the Trap was
activated. Say the Trap Card was "Call of the Haunted." If the monster was brought
out and the players realize in time that this wasnt possible, its not difficult
to return the monster to the Graveyard and return the "Call of the Haunted" to
its previous state.
But if the Trap Card was something like "Jar of Greed" and the player drew a card
and added it to their hand it wouldn't be possible to repair the game state.

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heartofthecards said:
Skey and Jason

Where can I find the rulings for game play rewinds.
As Digital Jedi stated, this has been covered in a few of the answers given on the Judge's List.

Unfortunately, there isn't anything 'official' posted that I am aware of.

Remember, most, if not all, of what we all know to be how Priority works is largely speculation and just 'accepted' practice based off the little tidbits of info we've been given over the past two years.
 
With that said, there really was no need for three threads on the subject. This is all basically the same question even involving the same cards. So I've edited everyone's post to include who they were reponding to and simply merged them (hey I'm getting good with this). Questions like this shouldn't require multiple threads when they all have the same answer.
 
What if the other player has Banisher of the Light on the field? If EF's effect activates in the graveyard, doesn't the summoning player lose it's effect since it is removed from play? Are there other cards that would negate EF's effect after being summoned or is the effect priority over any response from the other player?
 
HorusMaster said:
What if the other player has Banisher of the Light on the field? If EF's effect activates in the graveyard, doesn't the summoning player lose it's effect since it is removed from play? Are there other cards that would negate EF's effect after being summoned or is the effect priority over any response from the other player?

Not in the case of Exiled Force since its cost is simply to tribute it. Other cards, such as Mystic Tomato, which require them to be destroyed and sent to the graveyard would not be able to activate, because Banisher's effect is a continuous effect and immediately sends the card into the RFP pile instead of the graveyard.
 
I'm not peeking at the older rulings but as for a "fresh" look on this...

Skill Drain will not prevent Exiled Force from using its effect. The key to this is to realize that Skill Drain doesn't preven the activation of a monster's effect, it only prevents the resolution of the effect IF the monster is face up on the field at the time.

In Exiled Force's case, you have tributed Exiled as a cost, so when its effect goes to resolve, EF is not face up on the field to have its effect negated.

This is also why you can flip summon Magician of Faith while Skill Drain is on the field, chain Book of Moon to her effect to flip it face down again, and still get her effect because at the time of resolution of the effect, MoF is no longer face up on the field.
 
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