Fairy Box, something I found..

Tkwiget

Da Twiggy Man!
Ok, this ruling doesn't make much sense.

Fairy Box's second ruling, it says that the current attack is reduced to zero. That's all find and dandy really, but notice the rest of the ruling. Trap Cards and Quick-Play Spell Cards cannot increase the attack. Why is that? Fairy Box's text doesn't say anything to show evidence of that, it simple says, "becomes" much like how Cybernetic Magician is like in terms of resetting a new attack value for a monster.

So why is it that you can't activate Rush Recklessly, but you can activate Injection Fairy Lily's effect even if Fairy Box's effect is successfully applied? That's what I don't get, it makes it seem more like Monster Effects by pass Fairy Box's text.

Now, I'm in the middle here. I can see how the ruling works as well. So I'll give my opinion on it.

Fairy Box works in the Battle Step where a monster is declared and a coin is flipped. Fairy Box says that it becomes 0 attack during the Battle Phase.

So is that the only line of text that even remotely supports this ruling or have I found another vaguely/poorly worded ruling? =/
 
Of course it's stupid. So is the joke about the chicken crossing the road, and the electoral system. But you don't see those going away for good, do you?
-pssvr
 
It probably has something to do with the fact that once you activate the effect of Fairy Box, an external effect would not increase the affected monsters attack beyond 0.

But, if the monster has its own effect where it can change it's attack strength, effectively making it a different one after the effect of Fairy Box has already resolved, then Fairy Box can no longer decrease that monsters new attack and only prevents the portion that was initially reduced, from being usuable.

Just a stretch.... :drugged:
 
....


The ruling doesn't make much sense anyway. Lily shouldn't work then if Rush Recklessly doesn't work.

Both can activate in the Damage Step. @_@

If Fairy Box puts a contraint on the monster's attack to keep it at 0, Lily shouldn't have the chance to activate. That's just how I see it.
 
I bet it does read more clearly. >=) I have a OCG friend on Realms. So, I'm sure it reads more clearly.

If Fairy Box is refering to external effects outside of the monster, then I'd understand that.

So yet again, I found another vague ruling. Yippee!!! @_@
 
You're good at catching those. Ahem

Aww... Great, more bullcrap for us to discuss.

Yeah, that wasn't long ago at all, was it? It's a good thing you aren't a politician or a game desinger. If you were, I might not have so many questions to keep me up at night!
-pssvr
 
I do plan on making my own card game, which I'm still working on. And yes, in my card game I will make it an effort to make text very clear while maintaining my own wording template, etc..etc..

I'm still looking up stupid vague rulings on weird cards. =/
 
Tkwiget said:
I do plan on making my own card game, which I'm still working on. And yes, in my card game I will make it an effort to make text very clear while maintaining my own wording template, etc..etc..

I'm still looking up stupid vague rulings on weird cards. =/

Get with DJ for terminology. His thread on "terms" was quite popular back in the day. ;)
 
The only thing I have problems with is wording card effects. But the whole terminology part of my card game is kind of, well, weak at the moment. If not non-existant at this point. I'm working more on explaining the mechanics of each phase and building cards as well. Not to mention the basic core rules of the game. Mind you, I'm the only one actually working on this game.
 
I'm not posting the game because it isn't even close to being ready. This game is going to be explained mechanic after mechanic and will be detailed. It takes time to get all that information typed up.

Rulings are given to clearify card text such as this Fairy Box ruling. It flat out will tell you why and not be super vague about things. That's the difference between how Konami designed YGO and how I'm designing my card game. >=) Also got a board game in the work!

Anyway, let's not spam the thread up.
 
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