Fantasy Card Review - Monsters

Crimson Sentry
Level 2; Warrior-Type; FIRE; Effect; 1000/900
If this card is sent to the Graveyard to Synchro Summon "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", "Ancient Fairy Dragon" or "Power Tool Dragon", you can increase that monster's ATK by 1000 until the end of this turn.
 
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Morphtronic Cerebrom
Level 4; Psychic-Type; DARK; Effect; 1000/1100
● While in Attack Position: Once each turn, when a "Morphtronic" monster you control battles, you may pay 500 Life Points to increase that monster's ATK by 800 until the end of the Damage Step. ● While in Defense Position: Once each turn, when a "Morphtronic" monster you control would be destroyed, pay 800 Life Points and that monster cannot be destroyed.
 
Chimeratech Drago-Morph
Level 7; Machine-Type; DARK; Fusion/Effect; ?/?
"Cyber Dragon" + 1 or more "Morphtronic" monsters
This card cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, send all "Morphtronic" cards you control and in your hand to the Graveyard. This card's ATK and DEF are each equal to the number of "Morphtronic" cards in your Graveyard and/or have removed from play x 400.
 
Lightlord Golem Lument
Level 6; Rock-Type; LIGHT; Effect; 2300/2300
You can Special Summon this card from your hand by Tributing 1 "Lightlord" monster you control and sending the top 3 cards of your Deck to the Graveyard. Once during each player's turn, you can increase this card's ATK by 200 for each face-up "Lightlord" monster you control. Send 1 card from the top of our Deck to the Graveyard for each face-up "Lightlord" monster you control when you activate this effect.
 
Mirror Golem
Effect Monster (Rock / LIGHT / Level 4 / ATK 0 / DEF 0)
When this card battles with another monster, its ATK and DEF become equal to the ATK or DEF of the other monster (whichever matches that monster's Battle Position), until the end of that battle.
 
Heisenberg Sage
Effect Monster (Spellcaster / LIGHT / 5* / ATK 1400 / DEF 2500)
Once per turn, when this card is attacked while in Defence Position, you can move it to an adjacent Monster Card Zone to negate that attack. When this card attacks, it is unaffected by any card effects that target this card, until the End Step.


Anyone who knows their physics might be able to see the inspiration here. When it's being attacked, its speed is known (zero, it's just sitting there), so its position is uncertain (it can jump around). When it's attacking, its speed is unknown, so targeting effects don't know where to point at and miss.

It's not perfect, but it's hard incorporating quantum mechanics into a children's card game.
 
Armory Other Arm
Synchro Monster (Machine / LIGHT / 4* / ATK 1200 / DEF 1800)
Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 DEF. When the equipped monster is attacked by an opponent's monster and destroyed by battle, either Special Summon this card when the equipped monster is sent to the Graveyard OR destroy this card and the attacking monster instead.
 
Das Sorcerer
Effect Monster (WIND / Spellcaster / 4* / ATK 1550 / DEF 1450)
When you Flip Summon this card, you can remove 1 Spell Counter from the field to randomly send 1 card from your opponent's Extra Deck to the Graveyard.



Phase Magician
Effect Monster (LIGHT / Spellcaster / 2* / ATK 600 / DEF 800)
If this card is Special Summoned, it cannot be destroyed by battle while in Attack Position. If this card is Flip Summoned, it cannot be targeted by any card effects. If this card is Normal Summoned, its ATK is doubled.



Gale Sorcerer
Effect Monster (WIND / Spellcaster / 7* / ATK 2700 / DEF 2600
This card can hold Spell Counters. By removing 1 Spell Counter from your side of the field, target 1 WIND monster you control (except this card). When it attacks, at the end of that battle destroy 1 Spell or Trap Card your opponent controls.
 
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