FF XII

roadhouse007

New Member
Yes. Life as we know it will change. Hardcore gamers will forget what daylight was like. What am I talking about? Final Fantasy XII. Oh yeah. Better than Christmas.

Anyone who has played this game, I want to hear your opinions on your likes/dislikes of the game. My favorite thing is that the battle system is more like that which you would see in an MMORPG than what you would traditionally expect from a regular RPG. I like the change though.
 
Yeah I'm going to try and rent the game tomorrow. I'm going to try and keep an open mind about it but considering I dislike MMORPGs with a passion and everyone is saying how it is more like that instead is not filling me with the warm fuzzies. everything that I hear that is new and how it's more like a MMORPG
 
The battle system is like FFXI. They made some changes to suit single player mode. I've been playing it for about 8 hours and like it so far. The battle system isn't hard because I played FFXI. The licensce board can be complicated at first. I screwed it up at the beginning by sending everyone in the same path. I do wish they would have left equipment off of here and stuck to just skills and magic. Would have made it a lot easier.
 
I loved FFXI. It just comsumed to much of my time. The best part was playing with other people. Nothing like grinding in the dunes with friends for 4 hours.
 
The License system is a pain. But you could just keep fighting wolves and hyenas until you have like 1000 license points.......it's a good start.
 
Hmmmmm, 13+ hours already logged... Yeah, I like this game. :)

The interface for the new battle engine took time getting used to, but it's nice once you do. The Licenses remind me of the Sphere Gird from FFX... Does anyone else find the Hunts to be a bit tough?

EDIT: I realized this is my first post in ages... yes I'm still alive...
 
The hunts do get progressively harder as you go along......like at the 5th one you can't even do it yet as of when it comes available.......unless you have mist abilities...........

I'll shut up now.......
 
So it's a good one to get? I'm currently still playing FFX, leveling up and sidequest time before battling Sin. Just got Yojimbo, he's an awesome Aeon.

Also, any tips on getting lots of Gil? There seems to be things that require you to have lots of it, and the most I've ever had is 300,000 or so.
 
Yeah I've already knocked off the fifth one (overstuffed chickens) and that took a full party with Quickenings to do it.

For some reason though I feel like I'm playing something that's a big mash out of all the Star Wars movies. The wedding looked like the victory parade on Naboo at the end of Phantom Menace. The opening movie to the game has the judges (march of the Stormtroopers), and the big air battle (Return of the Jedi space fight). And when I look at the cast

Vaan - Luke.
Ashe - Leia (or Padme in some instances)
Balthier - Han (even though he sounds like hugo Weaving which makes him infinately cooler).
Fran - Chewbacca (The partner to the guy who flies... and she's furry).
Basch - Obi Wan (Stretching a little but still kinda fits esp. with Ashe around).

Penelo is the only one who doesn't quite fit the mold, so I guess she's R2-D2. Of course watch her be the one to "save the day" just because she was... oh look, she just saved the party with her special rock... Droid she is.

Now we all know they've had plenty of other Star Wars references in other games, but so far this one seems to be a huge homage to it in semi-subtle ways. Still not sure if I'm liking it though. (At least Vaan didn't say "what a piece of junk" when he saw the Strahl.)
 
Yeah it does feel like the story comes right out of star wars. Rebels against the Empire and all. I've just entered the one villiage named Jarha or something like that. I really need to start leveling some because on my way here I was taking a beating at level 16-17. Last two bosses in the tomb were tough also. Is it possible to get everthing on the license board for everyone. I'm still low level and Ashe is about half way done with the top one. I have all of the white magic and some black magic and most skills.
 
roadhouse007 said:
The hunts do get progressively harder as you go along......like at the 5th one you can't even do it yet as of when it comes available.......unless you have mist abilities...........

I'll shut up now.......
I've already finished all but one of the 8 available hunts.... I didn't feel like going into the big desert, at the time...

Quickenings- I assume they are your espers or summons? I've yet to get one... all those Lores are very nice. :)

Oh, what preference do you guys have for Ashe? Make her a magick user or warrior? She's more of a Mage in mine.
 
I've made Ashe more of a white mages that kicks but when not healing. I equiped her with a spear and she does about 300-400 damage right now at level 20. She also doubles as a black mage when I need her to.
 
Quickenings are more like Limit Breaks Theyactually make weak parties able to beat strong monsters much earlier than they otherwise should be able to. I took 3 Level 9/10 guys into the Estersand, found the Level 34 Green Dino, got off a 7 hit Quickening Chain, and watched him fall over like he was a Wolf... never even knew what hit him... I then proceded to go on a 50 some odd Wolf Chain just to get Montblanc in the Sky Pirate Treasures.

Balthier Solo has his Blaster and Franbacca has her "Cross-Bolt". Funny how he helps Ashe Organa for the money... er treasure... I love Star Wars: Episode 12. Far better the the Manniquin Skywalker Trilogy.
 
Since my connection went dead for a few days, I had a chance to log an extra 20 hours on this and overall, I think I'm liking it. It definately has some improvements to help overhaul the series. The biggest of which is that I'm finding it's far less linear than previous games. Granted it still is somewhat (has to be), but once I got the Dawn Shard, I'm finding I'm pretty much able to go most places on the continentlong before I'm supposed to. (Heck, I even beat the Bomb King in the Salikawood and still haven't headed down towards the Giza Plains during the Rain, and that was with an average party level of 19-20.) Also, the Battle System is better, even if (while in Wait mode) it plays like the older games. The main difference thugh is thta since I see the mosnters, I'm not being hit with a random battle every few steps. I can fight or run ahead of time. Graphically, it's the most beautiful game in the series (though admittedly that wasn't a hard feat to achieve) and the sound is as lush as ever. Lastly, they give you a WHOLE lot of side quest adventures and hunts to complete (good luck beating Yiazmat and his 50,000,000 hit points). That alone can keep you going for weeks/months. Oh yeah, Balthier has replaced Celes as my favroite character in the series (again, not quite fair since in one case they only gave you text to base her persona on while here they have the full voice and mannerisms too but damn if his attitude is not just perfect). And doesn't Dr. Cid seem like he should be played by William Shatner? He feels like the evil Captain Kirk there.

All that being said, there are a few things that so far I'm finding lacking, story-wise and gameplay-wise. Story-wise, the problem is well... the story. Don't get me wrong, it's not bad and has been interesting enough for me to keep playing. However, the main players are rather weak and lack any sort of emotional attachment. Start with the 2 de-facto "main" characters, Ashe and Vaan. Ashe is the weakest female lead they've had since Tifa back in FF7. She's rash, impulsive, and is fighting not to show weakness. Even Basch made similar comments. Further her own comments during her Quickenings ("I must be strong!", "I must endure!", "I must believe!") shows her more as someone fighting a losing, desperate, hopeless battle rather than someone who knows her strengths and weaknesses and confidently works within that range. To me, this was most glaring also when they got the Dawn Shard and she says that she must use its power to fight against the Empire and Vaan takes the air out of her balloon with 1 simple question: "Do you even know how to use it?"

And speaking of Vaan, why is he there? He's the game party leader but (again so far) now just seems to be along for the ride. Penelo has a similar problem but she was never portrayed as a game lead. Ashe's motivations are at least clear. Basch has his duty to protect Ashe. Balthier is in it for the money. Fran goes wherver Balthier goes. All of that seems well and good. Vann though? If anything he seems to want to follow wherever Balthier goes. While I could accept that were Vaan a secondary character (like Fran and Penelo), as someone who's supposed to be a main character and drive the story, Vaan falls way short. Granted, I know I have a whole lot more of the game to uncover (where things can change) but after completing 1 main section of it so far (when characters usually have their personalities developed), that is how they all come across. Lastly, (the fascination with "Crystals" aside yet again), the plot seems to feel a lot like Final Fantasy II's plot (which considering it was a NES game was quite detailed for what they had to work with). Rebels vs. Empire isn't exactly a "new" theme in general, but it's not new to the series either.

What further hurts the lack of emotional connection to these 6 is one of the gameplay flaws: The License Board. Not a bad idea in theory and more flexible/interesting than the Sphere Grid in 10. But there's nothing at all distinguishing any of the characters from each other. Final Fantasy III and V had the same issue in that every character could learn every ability and thus be a clone of the others but that could be excused to a degree with the engines that those older games were based upon. Final Fantasy VII, VIII, and X are almost as bad as XII in this regard (with VIII being far moreso) but at the least the Limit Breaks were different for each character and provided different effects. However, each character in the older games were unique enough to start with and you had to work hard at making them all similar. Not so in Final Fantasy XII. Since items and abilities are released at specific times throughout the game, each character builds out on the License Board at pretty much the same manner. Some may argue that having the choice is good, that you can specialize 1 in magic, 1 in techniques, 1 in weapons, etc. But that choice leads to identical characters. Even the Quickenings just feature different animations, but have no gameplay distinction.

Oh man, the Quickenings. The very mechanic of them are more broken than FFVIII's Aura + "Keep pressing Square until I can Limit Break". Remember that I said my party beat the Bomb King? They can barely survive 1 hit from monsters out in those areas with the levels they have now. Yet by the time I'm done exhausting everyone's Mist Power, I've dropped between 60,000 and 100,000 damage on everyone. You don't even need to make sure everyone has a full MP gauge (though it certainly helps). Have the main party exhaust through what they have. Swap in 1 person and have that person start with the L1 Quickenings. You'll notice that you'll get Mist Charge on the other 2 at least once before you empty out the meter on the new person. Wash, rinse, repeat with each character that still has Mist Charges. If you want to just level up, get out to one of the "high" monster areas (like where they're average of LV40), find a Crystal, and just start killing. When you're all out, go back, save, and go out again. Lately, bad chains for me have still gotten me about 8 hits while the furtherst I've strung it out so far is 22 hits. (Only missing the Whiteout Concordence for the Spy Pirate Trophy). This really does take the challenge of the game down so far that I can wipe out some of the strongest monsters so far before they can even get a Red Light on one of my characters.

So far these are my not-so-early impressions of the game. I'm still having fun with it (which obviously is the most important thing) but still waiting for something to grab me like the other games have. So far it's solidly in the middle.
 
Sounds interesting. Perhaps I'll wait and see on getting the game more than originally thought.

As for FFX, I was trying to get the Aeon Anima but realized that somehow I missed two of the key items that allow access to the Aeon (Ifrits, and a "yellow" base color gem doesn't glow). So does this mean I can't get Anima, or the Magus Sisters?

Anything I can do in this situation?
 
I haven't played X in years. As a matter of fact, that reminds me: I need to get that back. Let someone borrow it, and haven't seen them in about a year. Hope they still live in the same house.

Anyways......yeah. I guess I'm way above in levels compared to where you should be. I just finished the Raminas tomb part and have to go south through Giza, which is the rains now. I am at level 22 average..........

And yeah. The license grid is broken......that is the only word for it. Certain augments and abilities, both magicks and techniks (how they are spelled in the game for those of you who nitpick), are too good to NOT have everyone learn them. Right now, everyone can Cura, Steal, and Charge. Next is Traveller.
 
Interesting. Hope you get X back! It's kinda funny the way some of my characters in X have developed. Yuna knows how to Steal and Use (along with Rikku of course), Tidus has some good healing magic, and Rikku is the one who has learned Ultima first. Now if I can just get some Teleport Spheres...

And my Bahamut is at nearly 7,000 HP.
 
The highest chain I've gotten with a Quickening is a 6 hitter. Of course, I only have 3 characters with LV1 Quickenings right now too.

I just finished the getting the Dawn Shard and my levels are 26-25-26 for Vaan, Basch, and Ashe. The others are under 16... With Fran being at level 9..... lol

The License Grid seems to be just like FFX's Sphere Grid- Early game in X, you had certain characters for certain classes. However, once you hit the mid-to-late game every character could do everything, with the summons being excluded. Just seems to me like they took the wait out of it, which can be nice...

I do agree with you d_x on the character development. I find it hard to continue with the main story when I play, mainly because they haven't given the characters a deep start. I get sidetracked with all the Hunts, level grinding, and whatnots, that the story is the last thing I go to do, after I done everything else...
 
DarkMagicUser said:
Sounds interesting. Perhaps I'll wait and see on getting the game more than originally thought.

As for FFX, I was trying to get the Aeon Anima but realized that somehow I missed two of the key items that allow access to the Aeon (Ifrits, and a "yellow" base color gem doesn't glow). So does this mean I can't get Anima, or the Magus Sisters?

Anything I can do in this situation?
You have to get all the treasures in the cloysters, and that includes the Magus sisters. Even though Anima is a kickass aeon, it's really not worth it. it's just another...ummm, have you beat X yet? Don't wanna spoil anything if you haven't.

As for gettin the destruction sphere in kilika temple, I don't exactly remember. you could look it up on Gamefaqs, or I could load a save from right before I entered the temple(yes, I save on a different file before every temple. just the way I do things.), and do it again and let you know.
 
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