FF XII

I'm currently leveling up getting ready for the battle with Sin. I have most of the Legendary Weapons, but haven't been able to power them up yet. I've beaten Yunalesca.

I have Yojimbo and all the other main Aeons. Rikku has Ultima (Where can I find Teleport spheres, btw?)

For Kilika, I've tried to get back the temple and my way is barred by two annoying guards. Grrr. Tidus just runs up to them and gets pushed back. I'm obviously not allowed in at the moment.

But any advice you have on getting by them is appreciated...there has to be a back way in somewhere.
 
I'm lookin, and rackin my brain, but I think you may have to go back to an earlier save file, if you have one. Now that I think about it, I think it has to do with you being Yuna being "ex-communicated" from the Yevan order. so before the Bevelle temple would be the latest I think.
 
Ok, 2 things.

1) Please move the FFX Gameplay discussion to another thread as it has no bearing or relevence here. Thanks.

2) Esp. early game, you need to try to keep everyone around the same level cause if your main hitters get punked (which isn't that hard if you go for some of the hunts that are available at that time), your other guys will go down before you get to do anything.

3) 1 thing I have to give a little bit of props on was that right after I posted the rant on "Why are these people here", the game answered that very question. A cut scene right before you leave Jahara basically goes into Vaan's motivations and at least gives him a a good reason for being there. Of course Balthier's comment at the end was just priceless as usual.

4) The License Board isn't really broken since you're only getting LPs by fighting. Granted, you can go to the Estersand and just feast on Wolves all day long to get lots of LPs (not to mention it's the easiest place to get the Montblanc treasure in the Sky Pirate's Den). I'm finding Espers though to be a lot better than I originally thought.
 
I have to disagree. Each enemy only gives you 1 LP, but it gives LP to active and inactive party characters, unlike EXP. You could never bring a character from reserves and they could accumulate 2000 LP (believe me, I know this for a fact.....and was amazed when I realized it.) And the easiest place to get the 50 chain (for me anyways) was in the Lushu mines. There is one corridor where skeletons and some other kind of undead continuously come out of the floor. To almost no end. Yeah, a lot of pheonix downs were used, but a lot of EXP gained too.
 
Not sure what you're disagreeing with. You still are only getting LP by fighting. Yes, everyone in the party get's them, but you the player are still "fighting".

And that corridor you're talking about was where I had the 2nd highest chains with all the undead. I just stuck with the wolves though since they were far easier to kill (not to mention I had already gotten the 50 Chain before entering that part of the game).

I still need the Whiteout Concurrence (5 L3 Quickenings). I've been teased 3 times where I would have had the 5th one if I had an extra half second on the clock. Otherwise when I do have that many, I end up getting Black Hole.

(And as a sidebar, if you look in the strategy guide, they have Whiteout and Luminesence backwards where Whiteout is listed as 3/3/3 and Luminesence as 0/0/5, but I've gotten Luminesence many times and I know I've only had 3 L3s).
 
Well I haven't progressed the story to much. Heading towards the empire right now. Just got to the hunters camp where a certain characters story is told. I'm going back and doing some hunts I missed. Dang white mouse is giving me a headache. I need better armor or something because his spells are doing about 800-1000 damage to my party. I had him killed but a water element showed up and both of those at the same time are not good.
 
Hey you're way farther along than I am.

I had a problem with the White Mousse too for the same reason although I also had all the Malboros to deal with too. What I did though was this.

I ran to the save Gem 2 rooms to the right (where you pass through to face the other Mutant Flan in another hunt). I had Belias attached to Balthier (hey had to make him feel better getting short changed on getting the Dynast-King's Treasure). Had him cast Regen then Reflect on himself. Then summoned Belias, cast Reflect on him and saved the game. Ran back into the where the Mousse was, had him drop down then retreated to the corner as if I was leaving the room but stayed in that corner so the Malboros wouldn't join the fight. I let Belias wail on him for awhile, resummoning him whenever he died or time ran out. Even though the Reflect ended up healing the Mousse whenever he Waterga-ed it wasn't much and Belias was doing about 2000 per hit. Finally, after Balthier couldn't bring him out any more (or died), I just Quickening-ed him into Oblivion. This was with an average party of LV24. Now I have the other Flan to deal with who's even harder to deal with (stronger, has Protect up, and needs an all Female party out there so I can't quite do the same setup as above). And no, I have no Dispel either.
 
Yeah my levels are around 28-30. That shouldn't be a problem. I found the trick about staying in the corner today. I really should be able to beat him but my quicks aren't dealing much damage. Maybe 14k-15k a time. I usually get 6-7 of them off and he is down to that last little bit of life when he starts spamming water spells wiping my party out. I screwed up and put my esper on Ashe. Shes my healer so that doesn't work out like I want it to. I have found that casting shell helps some. I'll probabbly beat him tonight when I get home. After him is the dreaded wyrm that wiped my party out easy last time.
 
Which Wyrm?

Granted, I had Larsa as a guest, but never really did any healing. Also, all my guys have L3 Quickenings so after party a just pummeled him down, I swapped out 1 (or tried to get 1 killed) put in a new guy with a full meter and started it over again. After several rounds with Belias and 3-4 Rounds of Quickenings, he went down. And other than Reflect, I never bothered with any other spells (and even that was only used in the initial go around). With the way my guys have developed (and part of the rant that everyone is basically the same), I never bothered with dedicated "healers", "fighters", etc. Some may do some things a little better at the moment, but everyone is about as capable fighting as they are healing and so forth. So for me it doesn't really matter who has what. Only Balthier and Fran stand out as they have the Espers at the moment.

I also have to give some props to the FF Tactics Advanced / FFXII nods to each other. Yeah I know it was set in the same universe and all, but just the little things like seeing some the characters and places in both games was a nice touch.
 
densetsu_x said:
Which Wyrm?

The one in the sand storm. I can't remember the exact name. He was a beast when I fought him at level 20-23 with Larsa as my guest. I gave up on the hunts and flew through some of the story. The main bosses are easy compared to the hunts. Right now I am going back and levelng some because the monsters are beating me down at my levels. Plus I really need better equipment. I haven't upgrading in about 12 hours of play. This game can be worse than FFXI when it comes to keeping gil.
 
I'm going after him right now. I figure the Quickening beatdown should give me a clue as to how tough he'll be. If I want to level up though I can get back to Salikawood and beat up on the creatures near the orange crystal there. Storywise... I'm way back at "just left Jahara".

And though I never played XI (nor do I want to)... yeah, I feel your Gil issue too.
 
P.S. Just beat him on the first try. Easiest fight I've had in awhile too. Everyone Steal first (only got a High Potion), and then Quickening til dead. Like I said, THAT is the broken mechanic of the game.
 
Well, that's only because Quickenings are Physical attacks so if a monster has a VERY high Defense or outright immune to Physical attacks, then the Quickenings will do no damage to it. The last monster is sometimes immune to magic, sometimes immune to physical, and sometimes immune to both hence why you would have to plan it out more. The same is true with one of the Espers (I forget which at the moment) but that one is immune to physical attacks sometimes as well.

It still doesn't change how badly you run over 99% of the monsters in the game with them though. And for those times you need to change up, Espers are showing they can be quite abusable too, although that takes a little more work.
 
I haven't looked at the strategy guide. Nor do I want to until I beat it 100% first. But I would maybe like info on which after-Quickening effects happen and how they are triggered.

And what I disagree with is outside of Rabanastre, where all the LV 2-5 wolves are, just run around and slaughter. Within 10 minutes you have enough LP to get whatever you desire, as long as it is in a 1 or 2 range on your grid. And from any start to any end there is no more than about 15 spaces to clear to make a path. The reason I consider this broken is because all non-boss non-hunt non-rare monsters give 1 LP. Others between 1 and 4 (very few 4). I would NOT consider it broken if it were scaled with EXP...like enemies give starting at 1, by the end of the game maybe 30. And later abilities cost....oh....lets say 1200 to 2000. At 30 an enemy that is reasonable...but you wont have those licenses too early. But that would also cause Quickenings to be much harder to obtain.

And that wyrm in the sands (the one you have to get the windvayne to find)......quickenings barely hurt him when I tried at LV21-22 average. It was bad. He killed me real quick.
 
Concurrences (from weakest to strongest) along with how many of each Quickening you need for it - L1/L2/L3 format. The game will also use the strongest Concurrence if you happen to match more than 1 (so plan accordingly if you're trying to get each one. I finally got Whiteout).

Inferno - 3/0/0
Cataclysm - 7/0/0
Torrent - 2/3/0
Windburst - 0/5/0
Whiteout - 0/0/5
Ark Blast - 2/2/2
Luminescence - 3/3/3
Black Hole - 4/4/4

(And again the Strategy Guide has Luminescence and Whiteout backwards).

I also maximized having Larsa around. He was Level 25 when I got him with my party guys between 20-22. When he left (after I had done almost everything I could without really doing much in the story) my guys were an average of 31. In that time I had finished off the first 19 hunts that were available. The Earth Tyrant (the one that was giving you problems) I finished off with everyone around LV25. Granted, everyone has the L3 Quickenings, but after dealing with the nightmares that were Mutant Flans down in the sewers, Earth Tyrant was very easy.

I did also make a detour to fetch the Zodiac Spear (which if you didn't take any of the "forbidden" chests, anyone can get after getting the Dawn Shard. It just requires thinking outside the box a little.

I'm finally at the point where I need to go to Draklar Laboratories. This of course means that I'm going to try and do the 7 Hunts that opened up instead as well as go for more of the Espers. Have 4 so far (Belias, Adrammelech, Zalera, and Mateus).

As for the License Board, the only areas you really are going to spend most of your LPs on early on are Quickenings and Augments. Everything else is "get as needed" (the Magic section is next fullest area after Augments).

P.S. Vaan still isn't that great as a lead so far, Ashe is still weak and impulsive, Basch is a Beast with the Zodiac Spear, and Balthier is still the man.
 
Yeah....forbidden chests.......


I would have the zodiac spear as well, but.......uh.......how are you supposed to know not to open those 4 or 5 chests without the strategy guide?
 
Best guess here... there are clues in the game if you talk with enough people. Either that or read a FAQ (I know, same as looking at the Strategy Guide).

If you've picked up every chest you've seen, then you've already missed out on getting it. In fact 3 of the 4 chest all appear early on in the game and 1 of them you have more than 1 shot to get (the other 2 you are only in that area once).

If you grabbed the chest across the way from Old Dalan, then you're out of luck this game (which is the one you have access to). The other 2 were in the Castle when you were breaking in, and the dungeons when you were breaking out. The last is in the Phon Coast but you can usually get the Spear before you reach the Coast so it's not as much of an issue.

All really isn't lost though since as your characters get stronger, other weapons will catch up to the Zodiac Spear (since the max of 1 hit is the standard 9999). And comvined with the fact that some of the "weaker" weapons combo more often (Katanas anyone?) you'll find you're still able to reach 9999 with other weapons or exceed that thanks to combo powers of other stuff. Mid-Game though it is pretty awesome since even though I'm only doing about 2500/hit to most of the enemies of where I'm supposed to be, that's still 4-5x more than anyone else (or 2x if I get lucky hits with the Axe.)
 
I...uh....got all the chests so far....including the one in the armory as you are breaking out (yeah, I looked at a FAQ)......ah well......225 LP I don't have to spend.
 
Actually there is another Zodiac Spear in the Henne Mines (secret section) although the odds that you will get it are 1 in 1000 each time you go into that area.
 
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