field cards questions

woltarr

New Member
i have 4 questions

1- if i have ALo face up on the my side of the field , can i play a second ALO if the first ALO still is the unique field slot available?

2- if i have a field card face down it must ocuppy the field card slot or it can be placed in any of the other slots in the spell/trap zone?

3- if i have a field card face down in the field slot , can i play a second field card face up?

4- if i have a field card face up, my oponent plays a field card of its own and i activate magic jammer , my field card will remain or it will be destroyed?

thank you very much

woltarr
 
It was somewhere on the mailing list... or archives... but it's also common sense.

You can only have 1 active field spell at a time. A set field spell card is not active so as such it would not destroy the opponent's field spell until it is activated.
 
densetsu_x said:
It was somewhere on the mailing list... or archives... but it's also common sense.

You can only have 1 active field spell at a time. A set field spell card is not active so as such it would not destroy the opponent's field spell until it is activated.

That's what I pointed out earlier in the thread. There are those that seem to believe that only one field spell card can occupy the field regardless of weather it's active or not though.
 
The Official Judge's List does include this....

---------------------------------------------------------
The new rulebook brings another clarification, this time about Field
Spell Cards. If you control a Field Spell Card, you can activate or Set
a new Field Spell, and destroy your own old one. This corrects the error
found in version 4.0 of the rulebook.



Dan Scheidegger

Jr. Game Developer

Yu-Gi-Oh! TCG R&D

Upper Deck Entertainment
--------------------------------------------------------

but it mentions nothing about setting a field spell card when your opponent has one active.
 
I swear on this. I don't remember where I saw it... it was either on the judge list or could have been way back in the day when I was browsing through ygonorthwest.

You can set a field spell card and it would not destroy your opponent's face-up field spell. Likewise, if you have 1 set and your opponent activates a field spell, that would not destroy your set one. I know both these scenarios are how they're played but I couldn't say for the life of me when I saw it.
 
I know, digging up where you saw something can be a royal pain sometimes! You know how picky we all are about having official documentation though, otherwise it's still hearsay <shrug>

I whole heartedly agree btw
 
John Danker said:
That's what I pointed out earlier in the thread. There are those that seem to believe that only one field spell card can occupy the field regardless of weather it's active or not though.
Can you blame me?

There is ony one Field Spell Zone that both players share and an active Field Spell Card in it. But I can take up that zone with another Field Spell Card without destroying the current one as long as I set it?

If there are only five Spell/Trap Zones on my side of the field and they each have a face-up card in them (continuous or equip) does it make any sense to say that I can set another one because it's not active?

Now maybe I'm misunderstanding the Zoning of Field Spell Cards. Are ya'll saying that there are actually two Field Spell Zones with only one card being destroyed by a Game Mechanic when the other is active and not set? That would seem to contradict wat I remember regarding Field Spell Cards, but maybe I'm misremembering (word?).
 
There are 2 Field Spell Zones. Each player has 1. Only 1 Field Spell can be active at a time, but each player has their own unique Zone. If you look at the game mat you'll see it is right above where your Fusion deck is supposed to be.
 
Um..Digital..do you have a play mat in front of you?

You know that spot above where the Fusion deck goes, that's the Field Spell Card spot.

And, um, if your opponent has a play mat too, then they'll have a Field Spell spot on their mat as well...lol....:p...so yes, there are two Field Spell spots available..;)
 
I know all about the play mat. But I never viwed the play mat as anything more then that. A place to play. Even if there was only one Field Spell Zone the play mat wouldn't be able to give me any indication of that one way or the other.
 
Digital Jedi said:
I know all about the play mat. But I never viwed the play mat as anything more then that. A place to play. Even if there was only one Field Spell Zone the play mat wouldn't be able to give me any indication of that one way or the other.
But the play mat IS the field! How could you not view it as such?...:eek:..lol.. And without the field, there can be do dueling, cause how do you know where to put your cards and stuff?...;)

[edit]Especially the Field Spell Cards.
 
This bit of information was in the Netrep Article about field spell cards. I don't see a source for it either <pondering>

"In addition, a player cannot set a Field Spell Card if he/she already has a set Field Spell Card."
 
skey23 said:
But the play mat IS the field! How could you not view it as such?...:eek:..lol.. And without the field, there can be do dueling, cause how do you know where to put your cards and stuff?...;)

[edit]Especially the Field Spell Cards.
All I'm saying is that the play mat did not say to me that there were two Field Spell Zones when the rules suggested there was only one. I didn't look to the play mat as any official source for rulings. I simply looked at the play mat as a way to teach people what their front and back rows were for and what other type of zones are used in the game.
 
John Danker said:
The Official Judge's List does include this....

---------------------------------------------------------
The new rulebook brings another clarification, this time about Field
Spell Cards. If you control a Field Spell Card, you can activate or Set
a new Field Spell, and destroy your own old one. This corrects the error
found in version 4.0 of the rulebook.



Dan Scheidegger

Jr. Game Developer

Yu-Gi-Oh! TCG R&D

Upper Deck Entertainment
--------------------------------------------------------

but it mentions nothing about setting a field spell card when your opponent has one active.
Setting a field card destroys the old one??? That sets a bad prescedent, we'll have players insisting they can set other cards even when the field is full as the set action destroys the slot's previous occupant.:confused:
 
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