Fiend Comedian
LON-098
Normal Trap Card
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Well, with Painful Choice being banned here on the 1st of April, let's take a look at a card that I think has potential to be it's replacement. First off, it's got essentially 2 effects; both of which I think benefit the user.
Toss a coin, call it right and you eliminate any Special Summoning, Spell Recursion, Sinister Serpent, etc. by your opponent.
Call it wrong, and you thin your deck by the number of cards in your opponent's Graveyard. Sure, you might send away a much needed Spell or Trap (an obvious and major downside to this card), but you're getting monsters in the Graveyard which feeds Chaos, Dark Necrofear (and Fiends in general), recursion, etc.
Obviously you wouldn't want to activate this too late in the game cause you could really hurt yourself, especially if you've been pounding your opponent. And of course being a Trap it's a target for all S/T removal. But I think the good outweighs the bad in this case.
This card isn't for every deck by any means, but Chaos, Fiends, Zombies, Dragons (using Red-Eyes Darkness Dragon), Beasts, etc. can really abuse this guy. Heck, try a couple or Side Deck them and see if it helps.
Ratings:
Traditional: 2.5/5
Advanced: 3.9/5
LON-098
Normal Trap Card
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Well, with Painful Choice being banned here on the 1st of April, let's take a look at a card that I think has potential to be it's replacement. First off, it's got essentially 2 effects; both of which I think benefit the user.
Toss a coin, call it right and you eliminate any Special Summoning, Spell Recursion, Sinister Serpent, etc. by your opponent.
Call it wrong, and you thin your deck by the number of cards in your opponent's Graveyard. Sure, you might send away a much needed Spell or Trap (an obvious and major downside to this card), but you're getting monsters in the Graveyard which feeds Chaos, Dark Necrofear (and Fiends in general), recursion, etc.
Obviously you wouldn't want to activate this too late in the game cause you could really hurt yourself, especially if you've been pounding your opponent. And of course being a Trap it's a target for all S/T removal. But I think the good outweighs the bad in this case.
This card isn't for every deck by any means, but Chaos, Fiends, Zombies, Dragons (using Red-Eyes Darkness Dragon), Beasts, etc. can really abuse this guy. Heck, try a couple or Side Deck them and see if it helps.
Ratings:
Traditional: 2.5/5
Advanced: 3.9/5